test_set1_to_set3() now has appropriate amount of code, even if it doesn't run :)

This commit is contained in:
Christopher Allan Webber 2012-01-29 16:07:16 -06:00
parent caed154af0
commit e8e52b3a0b

View File

@ -23,10 +23,10 @@ from sqlalchemy import (
from sqlalchemy.orm import sessionmaker, relationship
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.sql import select, insert
from sqlalchemy.sql.util import MigrationManager
from migrate import changeset
from mediagoblin.db.sql.base import GMGTableBase
from mediagoblin.db.sql.util import MigrationManager, RegisterMigration
# This one will get filled with local migrations
@ -512,6 +512,13 @@ def assert_col_type(column, this_class):
assert isinstance(column.type, this_class)
def _get_level3_exits(session, level):
return dict(
[(level_exit.name, level_exit.to_level)
for level_exit in
session.query(LevelExit3).filter_by(from_level=level.id)])
def test_set1_to_set3():
# Create / connect to database
# ----------------------------
@ -606,7 +613,7 @@ def test_set1_to_set3():
assert creature.is_demon == True
level = session.query(Level1).filter_by(
id=u'necroplex')
id=u'necroplex').one()
assert level.name == u'The Necroplex'
assert level.description == u'A complex of pure deathzone.'
assert level.exits == {
@ -614,13 +621,13 @@ def test_set1_to_set3():
'portal': 'central_park'}
level = session.query(Level1).filter_by(
id=u'evilstorm')
id=u'evilstorm').one()
assert level.name == u'Evil Storm'
assert level.description == u'A storm full of pure evil.'
assert level.exits == {} # You still can't escape the evilstorm!
level = session.query(Level1).filter_by(
id=u'central_park')
id=u'central_park').one()
assert level.name == u'Central Park, NY, NY'
assert level.description == u"New York's friendly Central Park."
assert level.exits == {
@ -714,22 +721,44 @@ def test_set1_to_set3():
# Now check to see if stuff seems to be in there.
session = Session()
creature = session.query(Creature1).filter_by(
creature = session.query(Creature3).filter_by(
name=u'centipede').one()
assert creature.num_limbs == 100.0
assert creature.creature_powers == []
creature = session.query(Creature1).filter_by(
creature = session.query(Creature3).filter_by(
name=u'wolf').one()
assert creature.num_limbs == 4.0
assert creature.creature_powers == []
creature = session.query(Creature1).filter_by(
creature = session.query(Creature3).filter_by(
name=u'wizardsnake').one()
assert creature.num_limbs == 0.0
assert creature.creature_powers == []
pass
level = session.query(Level3).filter_by(
id=u'necroplex').one()
assert level.name == u'The Necroplex'
assert level.description == u'A complex of pure deathzone.'
level_exits = _get_level3_exits(session, level)
assert level_exits == {
u'deathwell': u'evilstorm',
u'portal': u'central_park'}
level = session.query(Level3).filter_by(
id=u'evilstorm').one()
assert level.name == u'Evil Storm'
assert level.description == u'A storm full of pure evil.'
level_exits = _get_level3_exits(session, level)
assert level_exits == {} # You still can't escape the evilstorm!
level = session.query(Level3).filter_by(
id=u'central_park').one()
assert level.name == u'Central Park, NY, NY'
assert level.description == u"New York's friendly Central Park."
level_exits = _get_level3_exits(session, level)
assert level_exits == {
'portal': 'necroplex'}
def test_set2_to_set3():