test_set1_to_set3() now has appropriate amount of code, even if it doesn't run :)
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@ -23,10 +23,10 @@ from sqlalchemy import (
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from sqlalchemy.orm import sessionmaker, relationship
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.sql import select, insert
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from sqlalchemy.sql.util import MigrationManager
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from migrate import changeset
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from mediagoblin.db.sql.base import GMGTableBase
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from mediagoblin.db.sql.util import MigrationManager, RegisterMigration
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# This one will get filled with local migrations
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@ -512,6 +512,13 @@ def assert_col_type(column, this_class):
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assert isinstance(column.type, this_class)
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def _get_level3_exits(session, level):
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return dict(
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[(level_exit.name, level_exit.to_level)
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for level_exit in
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session.query(LevelExit3).filter_by(from_level=level.id)])
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def test_set1_to_set3():
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# Create / connect to database
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# ----------------------------
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@ -606,7 +613,7 @@ def test_set1_to_set3():
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assert creature.is_demon == True
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level = session.query(Level1).filter_by(
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id=u'necroplex')
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id=u'necroplex').one()
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assert level.name == u'The Necroplex'
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assert level.description == u'A complex of pure deathzone.'
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assert level.exits == {
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@ -614,13 +621,13 @@ def test_set1_to_set3():
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'portal': 'central_park'}
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level = session.query(Level1).filter_by(
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id=u'evilstorm')
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id=u'evilstorm').one()
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assert level.name == u'Evil Storm'
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assert level.description == u'A storm full of pure evil.'
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assert level.exits == {} # You still can't escape the evilstorm!
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level = session.query(Level1).filter_by(
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id=u'central_park')
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id=u'central_park').one()
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assert level.name == u'Central Park, NY, NY'
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assert level.description == u"New York's friendly Central Park."
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assert level.exits == {
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@ -714,22 +721,44 @@ def test_set1_to_set3():
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# Now check to see if stuff seems to be in there.
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session = Session()
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creature = session.query(Creature1).filter_by(
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creature = session.query(Creature3).filter_by(
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name=u'centipede').one()
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assert creature.num_limbs == 100.0
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assert creature.creature_powers == []
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creature = session.query(Creature1).filter_by(
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creature = session.query(Creature3).filter_by(
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name=u'wolf').one()
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assert creature.num_limbs == 4.0
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assert creature.creature_powers == []
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creature = session.query(Creature1).filter_by(
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creature = session.query(Creature3).filter_by(
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name=u'wizardsnake').one()
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assert creature.num_limbs == 0.0
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assert creature.creature_powers == []
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pass
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level = session.query(Level3).filter_by(
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id=u'necroplex').one()
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assert level.name == u'The Necroplex'
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assert level.description == u'A complex of pure deathzone.'
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level_exits = _get_level3_exits(session, level)
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assert level_exits == {
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u'deathwell': u'evilstorm',
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u'portal': u'central_park'}
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level = session.query(Level3).filter_by(
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id=u'evilstorm').one()
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assert level.name == u'Evil Storm'
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assert level.description == u'A storm full of pure evil.'
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level_exits = _get_level3_exits(session, level)
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assert level_exits == {} # You still can't escape the evilstorm!
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level = session.query(Level3).filter_by(
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id=u'central_park').one()
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assert level.name == u'Central Park, NY, NY'
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assert level.description == u"New York's friendly Central Park."
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level_exits = _get_level3_exits(session, level)
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assert level_exits == {
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'portal': 'necroplex'}
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def test_set2_to_set3():
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