Fixing some obvious errors caught by pyflakes
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@ -23,6 +23,7 @@ from sqlalchemy import (
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from sqlalchemy.orm import sessionmaker, relationship
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.sql import select, insert
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from sqlalchemy.sql.util import MigrationManager
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from migrate import changeset
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from mediagoblin.db.sql.base import GMGTableBase
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@ -50,7 +51,7 @@ class Level1(Base1):
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__tablename__ = "level"
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id = Column(Unicode, primary_key=True)
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name = Column(Unicode)x
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name = Column(Unicode)
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description = Column(Unicode)
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exits = Column(PickleType)
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@ -231,6 +232,7 @@ class LevelExit3(Base3):
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SET3_MODELS = [Creature3, CreaturePower3, Level3, LevelExit3]
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SET3_MIGRATIONS = FULL_MIGRATIONS
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@RegisterMigration(4, FULL_MIGRATIONS)
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@ -256,8 +258,8 @@ def level_exit_index_from_and_to_level(db_conn):
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level_exit = Table(
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'level_exit', metadata,
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autoload=True, autoload_with=db_conn.engine)
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Index('ix_from_level', level_exit.c.from_level).create(engine)
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Index('ix_to_exit', level_exit.c.to_exit).create(engine)
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Index('ix_from_level', level_exit.c.from_level).create(db_conn.engine)
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Index('ix_to_exit', level_exit.c.to_exit).create(db_conn.engine)
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@RegisterMigration(6, FULL_MIGRATIONS)
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@ -269,7 +271,7 @@ def creature_power_index_creature(db_conn):
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creature_power = Table(
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'creature_power', metadata,
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autoload=True, autoload_with=db_conn.engine)
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Index('ix_creature', creature_power.c.creature).create(engine)
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Index('ix_creature', creature_power.c.creature).create(db_conn.engine)
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@RegisterMigration(7, FULL_MIGRATIONS)
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@ -317,7 +319,7 @@ def _insert_migration1_objects(session):
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name=u'Evil Storm',
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description=u'A storm full of pure evil.',
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exits={}), # you can't escape the evilstorm
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Level1(id=u'central_park'
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Level1(id=u'central_park',
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name=u'Central Park, NY, NY',
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description=u"New York's friendly Central Park.",
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exits={
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@ -357,7 +359,7 @@ def _insert_migration2_objects(session):
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hitpower=1000),
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CreaturePower2(
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name=u'sneaky_stare',
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description=u"The sneakiest stare you've ever seen!"
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description=u"The sneakiest stare you've ever seen!",
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hitpower=300),
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CreaturePower2(
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name=u'slithery_smoke',
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@ -377,7 +379,7 @@ def _insert_migration2_objects(session):
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name=u'Evil Storm',
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description=u'A storm full of pure evil.',
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exits=[]), # you can't escape the evilstorm
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Level2(id=u'central_park'
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Level2(id=u'central_park',
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name=u'Central Park, NY, NY',
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description=u"New York's friendly Central Park.")])
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@ -433,7 +435,7 @@ def _insert_migration3_objects(session):
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hitpower=1000.0),
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CreaturePower3(
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name=u'sneaky_stare',
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description=u"The sneakiest stare you've ever seen!"
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description=u"The sneakiest stare you've ever seen!",
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hitpower=300.0),
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CreaturePower3(
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name=u'slithery_smoke',
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@ -447,11 +449,11 @@ def _insert_migration3_objects(session):
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Creature3(
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name=u'deity',
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numb_limbs=30,
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magical_powers[
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magical_powers=[
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CreaturePower3(
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name=u'smite',
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description=u'Smitten by holy wrath!',
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hitpower=9999.9))))
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hitpower=9999.9)]))
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# Insert levels
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session.add_all(
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@ -462,7 +464,7 @@ def _insert_migration3_objects(session):
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name=u'Evil Storm',
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description=u'A storm full of pure evil.',
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exits=[]), # you can't escape the evilstorm
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Level3(id=u'central_park'
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Level3(id=u'central_park',
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name=u'Central Park, NY, NY',
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description=u"New York's friendly Central Park.")])
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@ -502,13 +504,12 @@ def CollectingPrinter(object):
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def create_test_engine():
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from sqlalchemy import create_engine
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engine = create_engine('sqlite:///:memory:', echo=False)
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sqlalchemy.orm import sessionmaker
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Session = sessionmaker(bind=engine)
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return engine, Session
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def assert_col_type(column, class):
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assert isinstance(column.type, class)
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def assert_col_type(column, this_class):
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assert isinstance(column.type, this_class)
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def test_set1_to_set3():
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@ -556,12 +557,12 @@ def test_set1_to_set3():
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assert migration_manager.database_current_migration == 0
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# Sanity check a few things in the database...
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=engine)
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# Check the structure of the creature table
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creature_table = Table(
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'creature', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(creature_table.c.keys()) == set(
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['id', 'name', 'num_legs', 'is_demon'])
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assert_col_type(creature_table.c.id, Integer)
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@ -576,7 +577,7 @@ def test_set1_to_set3():
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# Check the structure of the level table
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level_table = Table(
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'level', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(level_table.c.keys()) == set(
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['id', 'name', 'description', 'exits'])
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assert_col_type(level_table.c.id, Unicode)
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@ -587,6 +588,8 @@ def test_set1_to_set3():
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# big deal regardless.
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# Now check to see if stuff seems to be in there.
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session = Session()
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creature = session.query(Creature1).filter_by(
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name=u'centipede').one()
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assert creature.num_legs == 100
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@ -658,7 +661,7 @@ def test_set1_to_set3():
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# Check the creature table
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creature_table = Table(
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'creature', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(creature_table.c.keys()) == set(
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['id', 'name', 'num_limbs'])
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assert_col_type(creature_table.c.id, Integer)
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@ -672,7 +675,7 @@ def test_set1_to_set3():
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# Check the CreaturePower table
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creature_power_table = Table(
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'creature_power', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(creature_power_table.c.keys()) == set(
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['id', 'creature', 'name', 'description', 'hitpower'])
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assert_col_type(creature_power_table.c.id, Integer)
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@ -686,7 +689,7 @@ def test_set1_to_set3():
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# Check the structure of the level table
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level_table = Table(
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'level', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(level_table.c.keys()) == set(
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['id', 'name', 'description'])
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assert_col_type(level_table.c.id, Unicode)
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@ -697,7 +700,7 @@ def test_set1_to_set3():
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# Check the structure of the level_exits table
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level_exit_table = Table(
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'level_exit', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=engine)
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assert set(level_exit_table.c.keys()) == set(
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['id', 'name', 'from_level', 'to_level'])
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assert_col_type(level_exit_table.c.id, Integer)
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@ -710,6 +713,7 @@ def test_set1_to_set3():
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assert level_exit_table.c.to_level.indexed is True
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# Now check to see if stuff seems to be in there.
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session = Session()
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creature = session.query(Creature1).filter_by(
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name=u'centipede').one()
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assert creature.num_limbs == 100.0
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