Mostly this means: Havintg a config_spec.ini that has a
local (relative to mediagoblin.ini) sqlite db with the name
"mediagoblin.db".
Also:
- Add to .gitignore
- Add a notice to mediagoblin.ini about the db
fail_metadata used to be a dict in mongo. So a json encoded
field should be okay too.
We could use a pickled field instead, which would be more
flexible.
After a bit of discussion, we decided to drop the
pre-rendered html from the database and render it on
the fly.
In another step, we will use some proper caching method to
cache this stuff.
This commit affects the MediaComment.content_html part.
After a bit of discussion, we decided to drop the
pre-rendered html from the database and render it on
the fly.
In another step, we will use some proper caching method to
cache this stuff.
This commit affects the MediaEntry.description_html part.
After a bit of discussion, we decided to drop the
pre-rendered html from the database and render it on
the fly.
In another step, we will use some proper caching method to
cache this stuff.
This commit affects the User.bio_html part.
This reverts a whole bunch of commits, fb1dc4f5 thru 92e8ca79, where
an experimental new layout was played with. Unfortunately, this
layout broke the look and feel of master, even though it was going in
the right direction for mobile stuff. Jef said he'll do things in a
branch!
According to most documentation it seems that the local
part of an email adress is/can be case sensitive. While
the host part is not.
So we lowercase only the host part of the given adress.
See: http://issues.mediagoblin.org/ticket/47
Many thanks go to Svavar Kjarrval who has taken a deeper
look at our current sql db design and made a bunch of
suggestions. The suggestions are currently put as TODO
items in the docstrings. This way we can keep track of
them directly where we need it.
The test checks for a pixel value after rotation (good
idea!). But the value seems to be a bit different on some
platforms, so use a list of seen values.
Not the perfect solution, but it works.
- Improved(?) character set detection, chardet will not win
over UTF-8 unless it is >= 90% sure.
- Changed the unicode.txt to ascii-portable.txt, since there is
no unicode in the file.
- etc.