unicode stuff and more bits on the actual migration method

This commit is contained in:
Christopher Allan Webber 2012-01-29 08:58:34 -06:00
parent 40f0996ab9
commit 94eff10deb

View File

@ -50,7 +50,7 @@ class Level1(Base1):
__tablename__ = "level"
id = Column(Unicode, primary_key=True)
name = Column(Unicode, unique=True, nullable=False, index=True)
name = Column(Unicode)x
description = Column(Unicode)
exits = Column(PickleType)
@ -244,7 +244,7 @@ def creature_num_legs_to_num_limbs(db_conn):
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=db_conn.engine)
creature_table.c.num_legs.alter(name="num_limbs")
creature_table.c.num_legs.alter(name=u"num_limbs")
@RegisterMigration(5, FULL_MIGRATIONS)
@ -294,32 +294,32 @@ def _insert_migration1_objects(session):
"""
# Insert creatures
session.add_all(
[Creature1(name='centipede',
[Creature1(name=u'centipede',
num_legs=100,
is_demon=False),
Creature1(name='wolf',
Creature1(name=u'wolf',
num_legs=4,
is_demon=False),
# don't ask me what a wizardsnake is.
Creature1(name='wizardsnake',
Creature1(name=u'wizardsnake',
num_legs=0,
is_demon=True)])
# Insert levels
session.add_all(
[Level1(id='necroplex',
name='The Necroplex',
description='A complex full of pure deathzone.',
[Level1(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.',
exits={
'deathwell': 'evilstorm',
'portal': 'central_park'}),
Level1(id='evilstorm',
name='Evil Storm',
description='A storm full of pure evil.',
Level1(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits={}), # you can't escape the evilstorm
Level1(id='central_park'
name='Central Park, NY, NY',
description="New York's friendly Central Park.",
Level1(id=u'central_park'
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.",
exits={
'portal': 'necroplex'})])
@ -333,71 +333,71 @@ def _insert_migration2_objects(session):
# Insert creatures
session.add_all(
[Creature2(
name='centipede',
name=u'centipede',
num_legs=100),
Creature2(
name='wolf',
name=u'wolf',
num_legs=4,
magical_powers = [
CreaturePower2(
name="ice breath",
description="A blast of icy breath!",
name=u"ice breath",
description=u"A blast of icy breath!",
hitpower=20),
CreaturePower2(
name="death stare",
description="A frightening stare, for sure!",
name=u"death stare",
description=u"A frightening stare, for sure!",
hitpower=45)]),
Creature2(
name='wizardsnake',
name=u'wizardsnake',
num_legs=0,
magical_powers=[
CreaturePower2(
name='death_rattle',
description='A rattle... of DEATH!',
name=u'death_rattle',
description=u'A rattle... of DEATH!',
hitpower=1000),
CreaturePower2(
name='sneaky_stare',
description="The sneakiest stare you've ever seen!"
name=u'sneaky_stare',
description=u"The sneakiest stare you've ever seen!"
hitpower=300),
CreaturePower2(
name='slithery_smoke',
description="A blast of slithery, slithery smoke.",
name=u'slithery_smoke',
description=u"A blast of slithery, slithery smoke.",
hitpower=10),
CreaturePower2(
name='treacherous_tremors',
description="The ground shakes beneath footed animals!",
name=u'treacherous_tremors',
description=u"The ground shakes beneath footed animals!",
hitpower=0)])])
# Insert levels
session.add_all(
[Level2(id='necroplex',
name='The Necroplex',
description='A complex full of pure deathzone.'),
Level2(id='evilstorm',
name='Evil Storm',
description='A storm full of pure evil.',
[Level2(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.'),
Level2(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits=[]), # you can't escape the evilstorm
Level2(id='central_park'
name='Central Park, NY, NY',
description="New York's friendly Central Park.")])
Level2(id=u'central_park'
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.")])
# necroplex exits
session.add_all(
[LevelExit2(name='deathwell',
from_level='necroplex',
to_level='evilstorm'),
LevelExit2(name='portal',
from_level='necroplex',
to_level='central_park')])
[LevelExit2(name=u'deathwell',
from_level=u'necroplex',
to_level=u'evilstorm'),
LevelExit2(name=u'portal',
from_level=u'necroplex',
to_level=u'central_park')])
# there are no evilstorm exits because there is no exit from the
# evilstorm
# central park exits
session.add_all(
[LevelExit2(name='portal',
from_level='central_park',
to_level='necroplex')])
[LevelExit2(name=u'portal',
from_level=u'central_park',
to_level=u'necroplex')])
session.commit()
@ -409,80 +409,80 @@ def _insert_migration3_objects(session):
# Insert creatures
session.add_all(
[Creature3(
name='centipede',
name=u'centipede',
num_limbs=100),
Creature3(
name='wolf',
name=u'wolf',
num_limbs=4,
magical_powers = [
CreaturePower3(
name="ice breath",
description="A blast of icy breath!",
name=u"ice breath",
description=u"A blast of icy breath!",
hitpower=20.0),
CreaturePower3(
name="death stare",
description="A frightening stare, for sure!",
name=u"death stare",
description=u"A frightening stare, for sure!",
hitpower=45.0)]),
Creature3(
name='wizardsnake',
name=u'wizardsnake',
num_limbs=0,
magical_powers=[
CreaturePower3(
name='death_rattle',
description='A rattle... of DEATH!',
name=u'death_rattle',
description=u'A rattle... of DEATH!',
hitpower=1000.0),
CreaturePower3(
name='sneaky_stare',
description="The sneakiest stare you've ever seen!"
name=u'sneaky_stare',
description=u"The sneakiest stare you've ever seen!"
hitpower=300.0),
CreaturePower3(
name='slithery_smoke',
description="A blast of slithery, slithery smoke.",
name=u'slithery_smoke',
description=u"A blast of slithery, slithery smoke.",
hitpower=10.0),
CreaturePower3(
name='treacherous_tremors',
description="The ground shakes beneath footed animals!",
name=u'treacherous_tremors',
description=u"The ground shakes beneath footed animals!",
hitpower=0.0)])],
# annnnnd one more to test a floating point hitpower
Creature3(
name='deity',
name=u'deity',
numb_limbs=30,
magical_powers[
CreaturePower3(
name='smite',
description='Smitten by holy wrath!',
name=u'smite',
description=u'Smitten by holy wrath!',
hitpower=9999.9))))
# Insert levels
session.add_all(
[Level3(id='necroplex',
name='The Necroplex',
description='A complex full of pure deathzone.'),
Level3(id='evilstorm',
name='Evil Storm',
description='A storm full of pure evil.',
[Level3(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.'),
Level3(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits=[]), # you can't escape the evilstorm
Level3(id='central_park'
name='Central Park, NY, NY',
description="New York's friendly Central Park.")])
Level3(id=u'central_park'
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.")])
# necroplex exits
session.add_all(
[LevelExit3(name='deathwell',
from_level='necroplex',
to_level='evilstorm'),
LevelExit3(name='portal',
from_level='necroplex',
to_level='central_park')])
[LevelExit3(name=u'deathwell',
from_level=u'necroplex',
to_level=u'evilstorm'),
LevelExit3(name=u'portal',
from_level=u'necroplex',
to_level=u'central_park')])
# there are no evilstorm exits because there is no exit from the
# evilstorm
# central park exits
session.add_all(
[LevelExit3(name='portal',
from_level='central_park',
to_level='necroplex')])
[LevelExit3(name=u'portal',
from_level=u'central_park',
to_level=u'necroplex')])
session.commit()
@ -513,27 +513,38 @@ def assert_col_type(column, class):
def test_set1_to_set3():
# Create / connect to database
# ----------------------------
engine, Session = create_test_engine()
# Create tables by migrating on empty initial set
# -----------------------------------------------
printer = CollectingPrinter
migration_manager = MigrationManager(
'__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
printer)
# Check latest migration and database current migration
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == None
result = migration_manager.init_or_migrate()
# Make sure output was "inited"
assert result == u'inited'
# Check output
assert printer.combined_string == "-> Initializing __main__... done.\n"
assert printer.combined_string == (
"-> Initializing main mediagoblin tables... done.\n")
# Check version in database
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == 0
# Install the initial set
# -----------------------
_insert_migration1_objects(Session())
# Try to "re-migrate" with same manager settings... nothing should happen
migration_manager = MigrationManager(
'__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
@ -568,22 +579,136 @@ def test_set1_to_set3():
autoload=True, autoload_with=db_conn.engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description', 'exits'])
assert_col_type(level_table.c.id, Integer)
assert_col_type(level_table.c.id, Unicode)
assert level_table.c.id.primary_key is True
assert_col_type(level_table.c.name, Unicode)
assert level_table.c.name.nullable is False
assert level_table.c.name.index is True
assert level_table.c.name.unique is True
assert_col_type(level_table.c.description, Unicode)
# Skipping exits... Not sure if we can detect pickletype, not a
# big deal regardless.
# Now check to see if stuff seems to be in there.
creature = session.query(Creature1).filter_by(
name=u'centipede').one()
assert creature.num_legs == 100
assert creature.is_demon == False
creature = session.query(Creature1).filter_by(
name=u'wolf').one()
assert creature.num_legs == 4
assert creature.is_demon == False
creature = session.query(Creature1).filter_by(
name=u'wizardsnake').one()
assert creature.num_legs == 0
assert creature.is_demon == True
level = session.query(Level1).filter_by(
id=u'necroplex')
assert level.name == u'The Necroplex'
assert level.description == u'A complex of pure deathzone.'
assert level.exits == {
'deathwell': 'evilstorm',
'portal': 'central_park'}
level = session.query(Level1).filter_by(
id=u'evilstorm')
assert level.name == u'Evil Storm'
assert level.description == u'A storm full of pure evil.'
assert level.exits == {} # You still can't escape the evilstorm!
level = session.query(Level1).filter_by(
id=u'central_park')
assert level.name == u'Central Park, NY, NY'
assert level.description == u"New York's friendly Central Park."
assert level.exits == {
'portal': 'necroplex'}
# Create new migration manager, but make sure the db migration
# isn't said to be updated yet
printer = CollectingPrinter
migration_manager = MigrationManager(
'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 3
assert migration_manager.database_current_migration == 0
# Migrate
result = migration_manager.init_or_migrate()
# Make sure result was "migrated"
# Check output to user
assert result == u'migrated'
# TODO: Check output to user
assert printer.combined_string == """\
-> Updating main mediagoblin tables...
+ Running migration 1, "creature_remove_is_demon"... done.
+ Running migration 2, "creature_powers_new_table"... done.
+ Running migration 3, "level_exits_new_table"... done."""
# Make sure version matches expected
migration_manager = MigrationManager(
'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 3
assert migration_manager.database_current_migration == 3
# Check all things in database match expected
# Check the creature table
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=db_conn.engine)
assert set(creature_table.c.keys()) == set(
['id', 'name', 'num_legs'])
assert_col_type(creature_table.c.id, Integer)
assert_col_type(creature_table.c.name, Unicode)
assert creature_table.c.name.nullable is False
assert creature_table.c.name.index is True
assert creature_table.c.name.unique is True
assert_col_type(creature_table.c.num_legs, Integer)
assert creature_table.c.num_legs.nullable is False
# Check the CreaturePower table
creature_power_table = Table(
'creature_power', metadata,
autoload=True, autoload_with=db_conn.engine)
assert set(creature_power_table.c.keys()) == set(
['id', 'creature', 'name', 'description', 'hitpower'])
assert_col_type(creature_power_table.c.id, Integer)
assert_col_type(creature_power_table.c.creature, Integer)
assert creature_power_table.c.creature.nullable is False
assert_col_type(creature_power_table.c.name, Unicode)
assert_col_type(creature_power_table.c.description, Unicode)
assert_col_type(creature_power_table.c.hitpower, Integer)
assert creature_power_table.c.hitpower.nullable is False
# Check the structure of the level table
level_table = Table(
'level', metadata,
autoload=True, autoload_with=db_conn.engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description'])
assert_col_type(level_table.c.id, Unicode)
assert level_table.c.id.primary_key is True
assert_col_type(level_table.c.name, Unicode)
assert_col_type(level_table.c.description, Unicode)
# Check the structure of the level_exits table
level_exit_table = Table(
'level_exit', metadata,
autoload=True, autoload_with=db_conn.engine)
assert set(level_exit_table.c.keys()) == set(
['id', 'name', 'from_level', 'to_level'])
assert_col_type(level_exit_table.c.id, Integer)
assert_col_type(level_exit_table.c.name, Unicode)
assert_col_type(level_exit_table.c.from_level, Unicode)
assert level_exit_table.c.from_level.nullable is False
assert_col_type(level_exit_table.c.to_level, Unicode)
assert level_exit_table.c.to_level.nullable is False
# Now check to see if stuff seems to be in there.
pass