Tool for automatic PS5 executables porting to Linux and Windows https://boykopovar.github.io/AnyPS5/
  • C++ 92.7%
  • Python 5%
  • CMake 2.2%
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Adrià 7526640c3c
Merge pull request #7839 from hypermoist/feat/libc-reentrant-time-xtime
feat(libc): implement gmtime_r, localtime_r, timegm and the Dinkumware xtime helpers
2026-10-20 16:47:07 +02:00
.github revert(ci): run Linux video output tests under Xvfb 2026-10-20 22:29:48 +13:00
3rdparty feat(libs): let relinked Windows games opt into mimalloc 2026-10-19 00:08:47 +03:00
cmake
core Merge pull request #7839 from hypermoist/feat/libc-reentrant-time-xtime 2026-10-20 16:47:07 +02:00
demo/web Merge pull request #7540 from EliasTech01/clarify-release-json-404 2026-10-20 01:23:18 +02:00
docs Merge pull request #7862 from parl0v/fix/storage-budget-sampled-reserve 2026-10-20 16:45:56 +02:00
tools Merge pull request #7523 from jotitadev/fix/tools-check-python-test-registration 2026-10-20 16:05:20 +02:00
.gitignore
.gitmodules feat(libs): let relinked Windows games opt into mimalloc 2026-10-19 00:08:47 +03:00
AGENTS.md docs: require Khronos validation layer for AGC and shader testing 2026-10-19 10:15:47 +03:00
CMakeLists.txt fix(tools): fail when a test_*.py script is never run 2026-10-20 12:39:44 +02:00
CONTRIBUTING.md Merge pull request #6901 from akkadbakkad89/feat/np-cpp-web-api 2026-10-19 16:18:42 +02:00
LICENSE
README.md docs: drop unverified note on macOS host game execution 2026-10-17 08:38:06 +05:30

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.