Files
extra/chromium-bsu/use_fabs_for_floats.patch
2025-06-22 20:39:04 -05:00

27 lines
2.0 KiB
Diff

diff -aur chromium-bsu-0.9.16/src/MainSDL_Event.cpp chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp
--- chromium-bsu-0.9.16/src/MainSDL_Event.cpp 2016-06-30 17:26:58.000000000 +0200
+++ chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp 2016-08-14 21:37:55.746045707 +0200
@@ -515,14 +515,14 @@
#define KP8 SDLK_KP8
#define KP9 SDLK_KP9
#endif
- if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + abs(key_speed_x)*0.4;
- if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + abs(key_speed_x)*0.4;
- if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + abs(key_speed_y)*0.4;
- if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + abs(key_speed_y)*0.4;
- if( keystate[KP7] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP9] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP3] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP1] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
+ if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + fabs(key_speed_x)*0.4;
+ if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + fabs(key_speed_x)*0.4;
+ if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + fabs(key_speed_y)*0.4;
+ if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + fabs(key_speed_y)*0.4;
+ if( keystate[KP7] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP9] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP3] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP1] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
//float s = (1.0-game->speedAdj)+(game->speedAdj*0.7);
float s = 0.7;
key_speed_x *= s;