yt_data_extract: Simplify extract_items so it needs only 1 while loop
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@ -378,43 +378,42 @@ def extract_items(response, item_types=item_types):
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renderer = get(response, 'contents', {}, types=dict)
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renderer = get(response, 'contents', {}, types=dict)
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while True:
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while True:
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# mode 1: dig into the current renderer
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# mode 1: get a new renderer by iterating.
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# Will stay in mode 1 (via continue) if a new renderer is found inside this one
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# goes down the stack for an iterator if one has been exhausted
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# Otherwise, after finding that it is an item renderer,
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if not renderer:
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# contains a list, or contains nothing,
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try:
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# falls through into mode 2 to get a new renderer
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renderer = current_iter.__next__()
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if len(renderer) != 0:
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except StopIteration:
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key, value = list(renderer.items())[0]
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try:
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current_iter = iter_stack.pop()
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except IndexError:
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return items, ctoken
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# Get new renderer or check that the one we got is good before
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# proceeding to mode 2
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continue
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# has a list in it, add it to the iter stack
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if key in nested_renderer_list_dispatch:
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# mode 2: dig into the current renderer
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renderer_list, continuation = nested_renderer_list_dispatch[key](value)
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key, value = list(renderer.items())[0]
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if renderer_list:
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iter_stack.append(current_iter)
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# has a list in it, add it to the iter stack
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current_iter = iter(renderer_list)
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if key in nested_renderer_list_dispatch:
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renderer_list, continuation = nested_renderer_list_dispatch[key](value)
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if renderer_list:
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iter_stack.append(current_iter)
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current_iter = iter(renderer_list)
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if continuation:
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if continuation:
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ctoken = continuation
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ctoken = continuation
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# new renderer nested inside this one
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# new renderer nested inside this one
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elif key in nested_renderer_dispatch:
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elif key in nested_renderer_dispatch:
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renderer = nested_renderer_dispatch[key](value)
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renderer = nested_renderer_dispatch[key](value)
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continue # back to mode 1
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continue # don't reset renderer to None
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# the renderer is an item
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# the renderer is an item
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elif key in item_types:
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elif key in item_types:
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items.append(renderer)
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items.append(renderer)
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renderer = None
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# mode 2: get a new renderer by iterating.
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# goes up the stack for an iterator if one has been exhausted
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while current_iter is not None:
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try:
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renderer = current_iter.__next__()
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break
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except StopIteration:
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try:
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current_iter = iter_stack.pop() # go back up the stack
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except IndexError:
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return items, ctoken
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else:
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else:
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return [], None
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return [], None
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