mediagoblin/mediagoblin/tests/test_sql_migrations.py
Christopher Allan Webber 9e75d4c712 tests: Fix migration tests; foundations are now installed separately
* mediagoblin/tests/test_sql_migrations.py: Import migration.changeset
  even in python 3.
  (FOUNDATIONS): Removed.
  (test_set1_to_set3): Removed foundations checks.
2016-03-29 14:41:57 -07:00

911 lines
31 KiB
Python

# GNU MediaGoblin -- federated, autonomous media hosting
# Copyright (C) 2012, 2012 MediaGoblin contributors. See AUTHORS.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import six
import pytest
pytest.importorskip("migrate")
import copy
from sqlalchemy import (
Table, Column, MetaData, Index,
Integer, Float, Unicode, UnicodeText, DateTime, Boolean,
ForeignKey, UniqueConstraint, PickleType, VARCHAR)
from sqlalchemy.orm import sessionmaker, relationship
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.sql import select, insert
try:
from migrate import changeset
except ImportError:
# We'll be skipping in this case anyway
pass
from mediagoblin.db.base import GMGTableBase
from mediagoblin.db.migration_tools import MigrationManager, RegisterMigration
from mediagoblin.tools.common import CollectingPrinter
# This one will get filled with local migrations
FULL_MIGRATIONS = {}
#######################################################
# Migration set 1: Define initial models, no migrations
#######################################################
Base1 = declarative_base(cls=GMGTableBase)
class Creature1(Base1):
__tablename__ = "creature"
id = Column(Integer, primary_key=True)
name = Column(Unicode, unique=True, nullable=False, index=True)
num_legs = Column(Integer, nullable=False)
is_demon = Column(Boolean)
class Level1(Base1):
__tablename__ = "level"
id = Column(Unicode, primary_key=True)
name = Column(Unicode)
description = Column(Unicode)
exits = Column(PickleType)
SET1_MODELS = [Creature1, Level1]
SET1_MIGRATIONS = {}
#######################################################
# Migration set 2: A few migrations and new model
#######################################################
Base2 = declarative_base(cls=GMGTableBase)
class Creature2(Base2):
__tablename__ = "creature"
id = Column(Integer, primary_key=True)
name = Column(Unicode, unique=True, nullable=False, index=True)
num_legs = Column(Integer, nullable=False)
magical_powers = relationship("CreaturePower2")
class CreaturePower2(Base2):
__tablename__ = "creature_power"
id = Column(Integer, primary_key=True)
creature = Column(
Integer, ForeignKey('creature.id'), nullable=False)
name = Column(Unicode)
description = Column(Unicode)
hitpower = Column(Integer, nullable=False)
class Level2(Base2):
__tablename__ = "level"
id = Column(Unicode, primary_key=True)
name = Column(Unicode)
description = Column(Unicode)
class LevelExit2(Base2):
__tablename__ = "level_exit"
id = Column(Integer, primary_key=True)
name = Column(Unicode)
from_level = Column(
Unicode, ForeignKey('level.id'), nullable=False)
to_level = Column(
Unicode, ForeignKey('level.id'), nullable=False)
SET2_MODELS = [Creature2, CreaturePower2, Level2, LevelExit2]
@RegisterMigration(1, FULL_MIGRATIONS)
def creature_remove_is_demon(db_conn):
"""
Remove the is_demon field from the creature model. We don't need
it!
"""
# :( Commented out 'cuz of:
# http://code.google.com/p/sqlalchemy-migrate/issues/detail?id=143&thanks=143&ts=1327882242
# metadata = MetaData(bind=db_conn.bind)
# creature_table = Table(
# 'creature', metadata,
# autoload=True, autoload_with=db_conn.bind)
# creature_table.drop_column('is_demon')
pass
@RegisterMigration(2, FULL_MIGRATIONS)
def creature_powers_new_table(db_conn):
"""
Add a new table for creature powers. Nothing needs to go in it
yet though as there wasn't anything that previously held this
information
"""
metadata = MetaData(bind=db_conn.bind)
# We have to access the creature table so sqlalchemy can make the
# foreign key relationship
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=db_conn.bind)
creature_powers = Table(
'creature_power', metadata,
Column('id', Integer, primary_key=True),
Column('creature',
Integer, ForeignKey('creature.id'), nullable=False),
Column('name', Unicode),
Column('description', Unicode),
Column('hitpower', Integer, nullable=False))
metadata.create_all(db_conn.bind)
@RegisterMigration(3, FULL_MIGRATIONS)
def level_exits_new_table(db_conn):
"""
Make a new table for level exits and move the previously pickled
stuff over to here (then drop the old unneeded table)
"""
# First, create the table
# -----------------------
metadata = MetaData(bind=db_conn.bind)
# Minimal representation of level table.
# Not auto-introspecting here because of pickle table. I'm not
# sure sqlalchemy can auto-introspect pickle columns.
levels = Table(
'level', metadata,
Column('id', Unicode, primary_key=True),
Column('name', Unicode),
Column('description', Unicode),
Column('exits', PickleType))
level_exits = Table(
'level_exit', metadata,
Column('id', Integer, primary_key=True),
Column('name', Unicode),
Column('from_level',
Unicode, ForeignKey('level.id'), nullable=False),
Column('to_level',
Unicode, ForeignKey('level.id'), nullable=False))
metadata.create_all(db_conn.bind)
# And now, convert all the old exit pickles to new level exits
# ------------------------------------------------------------
# query over and insert
result = db_conn.execute(
select([levels], levels.c.exits!=None))
for level in result:
for exit_name, to_level in six.iteritems(level['exits']):
# Insert the level exit
db_conn.execute(
level_exits.insert().values(
name=exit_name,
from_level=level.id,
to_level=to_level))
# Finally, drop the old level exits pickle table
# ----------------------------------------------
levels.drop_column('exits')
# A hack! At this point we freeze-fame and get just a partial list of
# migrations
SET2_MIGRATIONS = copy.copy(FULL_MIGRATIONS)
#######################################################
# Migration set 3: Final migrations
#######################################################
Base3 = declarative_base(cls=GMGTableBase)
class Creature3(Base3):
__tablename__ = "creature"
id = Column(Integer, primary_key=True)
name = Column(Unicode, unique=True, nullable=False, index=True)
num_limbs= Column(Integer, nullable=False)
magical_powers = relationship("CreaturePower3")
class CreaturePower3(Base3):
__tablename__ = "creature_power"
id = Column(Integer, primary_key=True)
creature = Column(
Integer, ForeignKey('creature.id'), nullable=False, index=True)
name = Column(Unicode)
description = Column(Unicode)
hitpower = Column(Float, nullable=False)
class Level3(Base3):
__tablename__ = "level"
id = Column(Unicode, primary_key=True)
name = Column(Unicode)
description = Column(Unicode)
class LevelExit3(Base3):
__tablename__ = "level_exit"
id = Column(Integer, primary_key=True)
name = Column(Unicode)
from_level = Column(
Unicode, ForeignKey('level.id'), nullable=False, index=True)
to_level = Column(
Unicode, ForeignKey('level.id'), nullable=False, index=True)
SET3_MODELS = [Creature3, CreaturePower3, Level3, LevelExit3]
SET3_MIGRATIONS = FULL_MIGRATIONS
@RegisterMigration(4, FULL_MIGRATIONS)
def creature_num_legs_to_num_limbs(db_conn):
"""
Turns out we're tracking all sorts of limbs, not "legs"
specifically. Humans would be 4 here, for instance. So we
renamed the column.
"""
metadata = MetaData(bind=db_conn.bind)
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=db_conn.bind)
creature_table.c.num_legs.alter(name=u"num_limbs")
@RegisterMigration(5, FULL_MIGRATIONS)
def level_exit_index_from_and_to_level(db_conn):
"""
Index the from and to levels of the level exit table.
"""
metadata = MetaData(bind=db_conn.bind)
level_exit = Table(
'level_exit', metadata,
autoload=True, autoload_with=db_conn.bind)
Index('ix_level_exit_from_level',
level_exit.c.from_level).create(db_conn.bind)
Index('ix_level_exit_to_level',
level_exit.c.to_level).create(db_conn.bind)
@RegisterMigration(6, FULL_MIGRATIONS)
def creature_power_index_creature(db_conn):
"""
Index our foreign key relationship to the creatures
"""
metadata = MetaData(bind=db_conn.bind)
creature_power = Table(
'creature_power', metadata,
autoload=True, autoload_with=db_conn.bind)
Index('ix_creature_power_creature',
creature_power.c.creature).create(db_conn.bind)
@RegisterMigration(7, FULL_MIGRATIONS)
def creature_power_hitpower_to_float(db_conn):
"""
Convert hitpower column on creature power table from integer to
float.
Turns out we want super precise values of how much hitpower there
really is.
"""
metadata = MetaData(bind=db_conn.bind)
# We have to access the creature table so sqlalchemy can make the
# foreign key relationship
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=db_conn.bind)
creature_power = Table(
'creature_power', metadata,
Column('id', Integer, primary_key=True),
Column('creature', Integer,
ForeignKey('creature.id'), nullable=False,
index=True),
Column('name', Unicode),
Column('description', Unicode),
Column('hitpower', Integer, nullable=False))
creature_power.c.hitpower.alter(type=Float)
@RegisterMigration(8, FULL_MIGRATIONS)
def creature_power_name_creature_unique(db_conn):
"""
Add a unique constraint to name and creature on creature_power.
We don't want multiple creature powers with the same name per creature!
"""
# Note: We don't actually check to see if this constraint is set
# up because at present there's no way to do so in sqlalchemy :\
metadata = MetaData(bind=db_conn.bind)
creature_power = Table(
'creature_power', metadata,
autoload=True, autoload_with=db_conn.bind)
cons = changeset.constraint.UniqueConstraint(
'name', 'creature', table=creature_power)
cons.create()
def _insert_migration1_objects(session):
"""
Test objects to insert for the first set of things
"""
# Insert creatures
session.add_all(
[Creature1(name=u'centipede',
num_legs=100,
is_demon=False),
Creature1(name=u'wolf',
num_legs=4,
is_demon=False),
# don't ask me what a wizardsnake is.
Creature1(name=u'wizardsnake',
num_legs=0,
is_demon=True)])
# Insert levels
session.add_all(
[Level1(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.',
exits={
u'deathwell': u'evilstorm',
u'portal': u'central_park'}),
Level1(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits={}), # you can't escape the evilstorm
Level1(id=u'central_park',
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.",
exits={
u'portal': u'necroplex'})])
session.commit()
def _insert_migration2_objects(session):
"""
Test objects to insert for the second set of things
"""
# Insert creatures
session.add_all(
[Creature2(
name=u'centipede',
num_legs=100),
Creature2(
name=u'wolf',
num_legs=4,
magical_powers = [
CreaturePower2(
name=u"ice breath",
description=u"A blast of icy breath!",
hitpower=20),
CreaturePower2(
name=u"death stare",
description=u"A frightening stare, for sure!",
hitpower=45)]),
Creature2(
name=u'wizardsnake',
num_legs=0,
magical_powers=[
CreaturePower2(
name=u'death_rattle',
description=u'A rattle... of DEATH!',
hitpower=1000),
CreaturePower2(
name=u'sneaky_stare',
description=u"The sneakiest stare you've ever seen!",
hitpower=300),
CreaturePower2(
name=u'slithery_smoke',
description=u"A blast of slithery, slithery smoke.",
hitpower=10),
CreaturePower2(
name=u'treacherous_tremors',
description=u"The ground shakes beneath footed animals!",
hitpower=0)])])
# Insert levels
session.add_all(
[Level2(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.'),
Level2(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits=[]), # you can't escape the evilstorm
Level2(id=u'central_park',
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.")])
# necroplex exits
session.add_all(
[LevelExit2(name=u'deathwell',
from_level=u'necroplex',
to_level=u'evilstorm'),
LevelExit2(name=u'portal',
from_level=u'necroplex',
to_level=u'central_park')])
# there are no evilstorm exits because there is no exit from the
# evilstorm
# central park exits
session.add_all(
[LevelExit2(name=u'portal',
from_level=u'central_park',
to_level=u'necroplex')])
session.commit()
def _insert_migration3_objects(session):
"""
Test objects to insert for the third set of things
"""
# Insert creatures
session.add_all(
[Creature3(
name=u'centipede',
num_limbs=100),
Creature3(
name=u'wolf',
num_limbs=4,
magical_powers = [
CreaturePower3(
name=u"ice breath",
description=u"A blast of icy breath!",
hitpower=20.0),
CreaturePower3(
name=u"death stare",
description=u"A frightening stare, for sure!",
hitpower=45.0)]),
Creature3(
name=u'wizardsnake',
num_limbs=0,
magical_powers=[
CreaturePower3(
name=u'death_rattle',
description=u'A rattle... of DEATH!',
hitpower=1000.0),
CreaturePower3(
name=u'sneaky_stare',
description=u"The sneakiest stare you've ever seen!",
hitpower=300.0),
CreaturePower3(
name=u'slithery_smoke',
description=u"A blast of slithery, slithery smoke.",
hitpower=10.0),
CreaturePower3(
name=u'treacherous_tremors',
description=u"The ground shakes beneath footed animals!",
hitpower=0.0)])],
# annnnnd one more to test a floating point hitpower
Creature3(
name=u'deity',
numb_limbs=30,
magical_powers=[
CreaturePower3(
name=u'smite',
description=u'Smitten by holy wrath!',
hitpower=9999.9)]))
# Insert levels
session.add_all(
[Level3(id=u'necroplex',
name=u'The Necroplex',
description=u'A complex full of pure deathzone.'),
Level3(id=u'evilstorm',
name=u'Evil Storm',
description=u'A storm full of pure evil.',
exits=[]), # you can't escape the evilstorm
Level3(id=u'central_park',
name=u'Central Park, NY, NY',
description=u"New York's friendly Central Park.")])
# necroplex exits
session.add_all(
[LevelExit3(name=u'deathwell',
from_level=u'necroplex',
to_level=u'evilstorm'),
LevelExit3(name=u'portal',
from_level=u'necroplex',
to_level=u'central_park')])
# there are no evilstorm exits because there is no exit from the
# evilstorm
# central park exits
session.add_all(
[LevelExit3(name=u'portal',
from_level=u'central_park',
to_level=u'necroplex')])
session.commit()
def create_test_engine():
from sqlalchemy import create_engine
engine = create_engine('sqlite:///:memory:', echo=False)
Session = sessionmaker(bind=engine)
return engine, Session
def assert_col_type(column, this_class):
assert isinstance(column.type, this_class)
def _get_level3_exits(session, level):
return dict(
[(level_exit.name, level_exit.to_level)
for level_exit in
session.query(LevelExit3).filter_by(from_level=level.id)])
def test_set1_to_set3():
# Create / connect to database
# ----------------------------
engine, Session = create_test_engine()
# Create tables by migrating on empty initial set
# -----------------------------------------------
printer = CollectingPrinter()
migration_manager = MigrationManager(
u'__main__', SET1_MODELS, SET1_MIGRATIONS, Session(),
printer)
# Check latest migration and database current migration
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == None
result = migration_manager.init_or_migrate()
# Make sure output was "inited"
assert result == u'inited'
# Check output
assert printer.combined_string == (
"-> Initializing main mediagoblin tables... done.\n")
# Check version in database
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == 0
# Install the initial set
# -----------------------
_insert_migration1_objects(Session())
# Try to "re-migrate" with same manager settings... nothing should happen
migration_manager = MigrationManager(
u'__main__', SET1_MODELS, SET1_MIGRATIONS,
Session(), printer)
assert migration_manager.init_or_migrate() == None
# Check version in database
assert migration_manager.latest_migration == 0
assert migration_manager.database_current_migration == 0
# Sanity check a few things in the database...
metadata = MetaData(bind=engine)
# Check the structure of the creature table
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=engine)
assert set(creature_table.c.keys()) == set(
['id', 'name', 'num_legs', 'is_demon'])
assert_col_type(creature_table.c.id, Integer)
assert_col_type(creature_table.c.name, VARCHAR)
assert creature_table.c.name.nullable is False
#assert creature_table.c.name.index is True
#assert creature_table.c.name.unique is True
assert_col_type(creature_table.c.num_legs, Integer)
assert creature_table.c.num_legs.nullable is False
assert_col_type(creature_table.c.is_demon, Boolean)
# Check the structure of the level table
level_table = Table(
'level', metadata,
autoload=True, autoload_with=engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description', 'exits'])
assert_col_type(level_table.c.id, VARCHAR)
assert level_table.c.id.primary_key is True
assert_col_type(level_table.c.name, VARCHAR)
assert_col_type(level_table.c.description, VARCHAR)
# Skipping exits... Not sure if we can detect pickletype, not a
# big deal regardless.
# Now check to see if stuff seems to be in there.
session = Session()
# Check the creation of the inserted rows on the creature and levels tables
creature = session.query(Creature1).filter_by(
name=u'centipede').one()
assert creature.num_legs == 100
assert creature.is_demon == False
creature = session.query(Creature1).filter_by(
name=u'wolf').one()
assert creature.num_legs == 4
assert creature.is_demon == False
creature = session.query(Creature1).filter_by(
name=u'wizardsnake').one()
assert creature.num_legs == 0
assert creature.is_demon == True
level = session.query(Level1).filter_by(
id=u'necroplex').one()
assert level.name == u'The Necroplex'
assert level.description == u'A complex full of pure deathzone.'
assert level.exits == {
'deathwell': 'evilstorm',
'portal': 'central_park'}
level = session.query(Level1).filter_by(
id=u'evilstorm').one()
assert level.name == u'Evil Storm'
assert level.description == u'A storm full of pure evil.'
assert level.exits == {} # You still can't escape the evilstorm!
level = session.query(Level1).filter_by(
id=u'central_park').one()
assert level.name == u'Central Park, NY, NY'
assert level.description == u"New York's friendly Central Park."
assert level.exits == {
'portal': 'necroplex'}
# Create new migration manager, but make sure the db migration
# isn't said to be updated yet
printer = CollectingPrinter()
migration_manager = MigrationManager(
u'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 8
assert migration_manager.database_current_migration == 0
# Migrate
result = migration_manager.init_or_migrate()
# Make sure result was "migrated"
assert result == u'migrated'
# TODO: Check output to user
assert printer.combined_string == """\
-> Updating main mediagoblin tables:
+ Running migration 1, "creature_remove_is_demon"... done.
+ Running migration 2, "creature_powers_new_table"... done.
+ Running migration 3, "level_exits_new_table"... done.
+ Running migration 4, "creature_num_legs_to_num_limbs"... done.
+ Running migration 5, "level_exit_index_from_and_to_level"... done.
+ Running migration 6, "creature_power_index_creature"... done.
+ Running migration 7, "creature_power_hitpower_to_float"... done.
+ Running migration 8, "creature_power_name_creature_unique"... done.
"""
# Make sure version matches expected
migration_manager = MigrationManager(
u'__main__', SET3_MODELS, SET3_MIGRATIONS, Session(),
printer)
assert migration_manager.latest_migration == 8
assert migration_manager.database_current_migration == 8
# Check all things in database match expected
# Check the creature table
metadata = MetaData(bind=engine)
creature_table = Table(
'creature', metadata,
autoload=True, autoload_with=engine)
# assert set(creature_table.c.keys()) == set(
# ['id', 'name', 'num_limbs'])
assert set(creature_table.c.keys()) == set(
[u'id', 'name', u'num_limbs', u'is_demon'])
assert_col_type(creature_table.c.id, Integer)
assert_col_type(creature_table.c.name, VARCHAR)
assert creature_table.c.name.nullable is False
#assert creature_table.c.name.index is True
#assert creature_table.c.name.unique is True
assert_col_type(creature_table.c.num_limbs, Integer)
assert creature_table.c.num_limbs.nullable is False
# Check the CreaturePower table
creature_power_table = Table(
'creature_power', metadata,
autoload=True, autoload_with=engine)
assert set(creature_power_table.c.keys()) == set(
['id', 'creature', 'name', 'description', 'hitpower'])
assert_col_type(creature_power_table.c.id, Integer)
assert_col_type(creature_power_table.c.creature, Integer)
assert creature_power_table.c.creature.nullable is False
assert_col_type(creature_power_table.c.name, VARCHAR)
assert_col_type(creature_power_table.c.description, VARCHAR)
assert_col_type(creature_power_table.c.hitpower, Float)
assert creature_power_table.c.hitpower.nullable is False
# Check the structure of the level table
level_table = Table(
'level', metadata,
autoload=True, autoload_with=engine)
assert set(level_table.c.keys()) == set(
['id', 'name', 'description'])
assert_col_type(level_table.c.id, VARCHAR)
assert level_table.c.id.primary_key is True
assert_col_type(level_table.c.name, VARCHAR)
assert_col_type(level_table.c.description, VARCHAR)
# Check the structure of the level_exits table
level_exit_table = Table(
'level_exit', metadata,
autoload=True, autoload_with=engine)
assert set(level_exit_table.c.keys()) == set(
['id', 'name', 'from_level', 'to_level'])
assert_col_type(level_exit_table.c.id, Integer)
assert_col_type(level_exit_table.c.name, VARCHAR)
assert_col_type(level_exit_table.c.from_level, VARCHAR)
assert level_exit_table.c.from_level.nullable is False
#assert level_exit_table.c.from_level.index is True
assert_col_type(level_exit_table.c.to_level, VARCHAR)
assert level_exit_table.c.to_level.nullable is False
#assert level_exit_table.c.to_level.index is True
# Now check to see if stuff seems to be in there.
session = Session()
# Then make sure the models have been migrated correctly
creature = session.query(Creature3).filter_by(
name=u'centipede').one()
assert creature.num_limbs == 100.0
assert creature.magical_powers == []
creature = session.query(Creature3).filter_by(
name=u'wolf').one()
assert creature.num_limbs == 4.0
assert creature.magical_powers == []
creature = session.query(Creature3).filter_by(
name=u'wizardsnake').one()
assert creature.num_limbs == 0.0
assert creature.magical_powers == []
level = session.query(Level3).filter_by(
id=u'necroplex').one()
assert level.name == u'The Necroplex'
assert level.description == u'A complex full of pure deathzone.'
level_exits = _get_level3_exits(session, level)
assert level_exits == {
u'deathwell': u'evilstorm',
u'portal': u'central_park'}
level = session.query(Level3).filter_by(
id=u'evilstorm').one()
assert level.name == u'Evil Storm'
assert level.description == u'A storm full of pure evil.'
level_exits = _get_level3_exits(session, level)
assert level_exits == {} # You still can't escape the evilstorm!
level = session.query(Level3).filter_by(
id=u'central_park').one()
assert level.name == u'Central Park, NY, NY'
assert level.description == u"New York's friendly Central Park."
level_exits = _get_level3_exits(session, level)
assert level_exits == {
'portal': 'necroplex'}
#def test_set2_to_set3():
# Create / connect to database
# Create tables by migrating on empty initial set
# Install the initial set
# Check version in database
# Sanity check a few things in the database
# Migrate
# Make sure version matches expected
# Check all things in database match expected
# pass
#def test_set1_to_set2_to_set3():
# Create / connect to database
# Create tables by migrating on empty initial set
# Install the initial set
# Check version in database
# Sanity check a few things in the database
# Migrate
# Make sure version matches expected
# Check all things in database match expected
# Migrate again
# Make sure version matches expected again
# Check all things in database match expected again
##### Set2
# creature_table = Table(
# 'creature', metadata,
# autoload=True, autoload_with=db_conn.bind)
# assert set(creature_table.c.keys()) == set(
# ['id', 'name', 'num_legs'])
# assert_col_type(creature_table.c.id, Integer)
# assert_col_type(creature_table.c.name, VARCHAR)
# assert creature_table.c.name.nullable is False
# assert creature_table.c.name.index is True
# assert creature_table.c.name.unique is True
# assert_col_type(creature_table.c.num_legs, Integer)
# assert creature_table.c.num_legs.nullable is False
# # Check the CreaturePower table
# creature_power_table = Table(
# 'creature_power', metadata,
# autoload=True, autoload_with=db_conn.bind)
# assert set(creature_power_table.c.keys()) == set(
# ['id', 'creature', 'name', 'description', 'hitpower'])
# assert_col_type(creature_power_table.c.id, Integer)
# assert_col_type(creature_power_table.c.creature, Integer)
# assert creature_power_table.c.creature.nullable is False
# assert_col_type(creature_power_table.c.name, VARCHAR)
# assert_col_type(creature_power_table.c.description, VARCHAR)
# assert_col_type(creature_power_table.c.hitpower, Integer)
# assert creature_power_table.c.hitpower.nullable is False
# # Check the structure of the level table
# level_table = Table(
# 'level', metadata,
# autoload=True, autoload_with=db_conn.bind)
# assert set(level_table.c.keys()) == set(
# ['id', 'name', 'description'])
# assert_col_type(level_table.c.id, VARCHAR)
# assert level_table.c.id.primary_key is True
# assert_col_type(level_table.c.name, VARCHAR)
# assert_col_type(level_table.c.description, VARCHAR)
# # Check the structure of the level_exits table
# level_exit_table = Table(
# 'level_exit', metadata,
# autoload=True, autoload_with=db_conn.bind)
# assert set(level_exit_table.c.keys()) == set(
# ['id', 'name', 'from_level', 'to_level'])
# assert_col_type(level_exit_table.c.id, Integer)
# assert_col_type(level_exit_table.c.name, VARCHAR)
# assert_col_type(level_exit_table.c.from_level, VARCHAR)
# assert level_exit_table.c.from_level.nullable is False
# assert_col_type(level_exit_table.c.to_level, VARCHAR)
# pass