mediagoblin/mediagoblin/tests/test_migrations.py
2011-07-10 21:14:38 -05:00

355 lines
12 KiB
Python

# GNU MediaGoblin -- federated, autonomous media hosting
# Copyright (C) 2011 Free Software Foundation, Inc
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from pymongo import Connection
from mediagoblin.tests.tools import (
install_fixtures_simple, assert_db_meets_expected)
from mediagoblin.db.util import RegisterMigration, MigrationManager, ObjectId
# This one will get filled with local migrations
TEST_MIGRATION_REGISTRY = {}
# this one won't get filled
TEST_EMPTY_MIGRATION_REGISTRY = {}
MIGRATION_DB_NAME = u'__mediagoblin_test_migrations__'
######################
# Fake test migrations
######################
@RegisterMigration(1, TEST_MIGRATION_REGISTRY)
def creature_add_magical_powers(database):
"""
Add lists of magical powers.
This defaults to [], an empty list. Since we haven't declared any
magical powers, all existing monsters should
"""
database['creatures'].update(
{'magical_powers': {'$exists': False}},
{'$set': {'magical_powers': []}},
multi=True)
@RegisterMigration(2, TEST_MIGRATION_REGISTRY)
def creature_rename_num_legs_to_num_limbs(database):
"""
It turns out we want to track how many limbs a creature has, not
just how many legs. We don't care about the ambiguous distinction
between arms/legs currently.
"""
# $rename not available till 1.7.2+, Debian Stable only includes
# 1.4.4... we should do renames manually for now :(
collection = database['creatures']
target = collection.find(
{'num_legs': {'$exists': True}})
for document in target:
# A lame manual renaming.
document['num_limbs'] = document.pop('num_legs')
collection.save(document)
@RegisterMigration(3, TEST_MIGRATION_REGISTRY)
def creature_remove_is_demon(database):
"""
It turns out we don't care much about whether creatures are demons
or not.
"""
database['creatures'].update(
{'is_demon': {'$exists': True}},
{'$unset': {'is_demon': 1}},
multi=True)
@RegisterMigration(4, TEST_MIGRATION_REGISTRY)
def level_exits_dict_to_list(database):
"""
For the sake of the indexes we want to write, and because we
intend to add more flexible fields, we want to move level exits
from like:
{'big_door': 'castle_level_id',
'trapdoor': 'dungeon_level_id'}
to like:
[{'name': 'big_door',
'exits_to': 'castle_level_id'},
{'name': 'trapdoor',
'exits_to': 'dungeon_level_id'}]
"""
collection = database['levels']
target = collection.find(
{'exits': {'$type': 3}})
for level in target:
new_exits = []
for exit_name, exits_to in level['exits'].items():
new_exits.append(
{'name': exit_name,
'exits_to': exits_to})
level['exits'] = new_exits
collection.save(level)
CENTIPEDE_OBJECTID = ObjectId()
WOLF_OBJECTID = ObjectId()
WIZARDSNAKE_OBJECTID = ObjectId()
UNMIGRATED_DBDATA = {
'creatures': [
{'_id': CENTIPEDE_OBJECTID,
'name': 'centipede',
'num_legs': 100,
'is_demon': False},
{'_id': WOLF_OBJECTID,
'name': 'wolf',
'num_legs': 4,
'is_demon': False},
# don't ask me what a wizardsnake is.
{'_id': WIZARDSNAKE_OBJECTID,
'name': 'wizardsnake',
'num_legs': 0,
'is_demon': True}],
'levels': [
{'_id': 'necroplex',
'name': 'The Necroplex',
'description': 'A complex full of pure deathzone.',
'exits': {
'deathwell': 'evilstorm',
'portal': 'central_park'}},
{'_id': 'evilstorm',
'name': 'Evil Storm',
'description': 'A storm full of pure evil.',
'exits': {}}, # you can't escape the evilstorm
{'_id': 'central_park',
'name': 'Central Park, NY, NY',
'description': "New York's friendly Central Park.",
'exits': {
'portal': 'necroplex'}}]}
EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA = {
'creatures': [
{'_id': CENTIPEDE_OBJECTID,
'name': 'centipede',
'num_limbs': 100,
'magical_powers': []},
{'_id': WOLF_OBJECTID,
'name': 'wolf',
'num_limbs': 4,
# kept around namely to check that it *isn't* removed!
'magical_powers': []},
{'_id': WIZARDSNAKE_OBJECTID,
'name': 'wizardsnake',
'num_limbs': 0,
'magical_powers': []}],
'levels': [
{'_id': 'necroplex',
'name': 'The Necroplex',
'description': 'A complex full of pure deathzone.',
'exits': [
{'name': 'deathwell',
'exits_to': 'evilstorm'},
{'name': 'portal',
'exits_to': 'central_park'}]},
{'_id': 'evilstorm',
'name': 'Evil Storm',
'description': 'A storm full of pure evil.',
'exits': []}, # you can't escape the evilstorm
{'_id': 'central_park',
'name': 'Central Park, NY, NY',
'description': "New York's friendly Central Park.",
'exits': [
{'name': 'portal',
'exits_to': 'necroplex'}]}]}
# We want to make sure that if we're at migration 3, migration 3
# doesn't get re-run.
SEMI_MIGRATED_DBDATA = {
'creatures': [
{'_id': CENTIPEDE_OBJECTID,
'name': 'centipede',
'num_limbs': 100,
'magical_powers': []},
{'_id': WOLF_OBJECTID,
'name': 'wolf',
'num_limbs': 4,
# kept around namely to check that it *isn't* removed!
'is_demon': False,
'magical_powers': [
'ice_breath', 'death_stare']},
{'_id': WIZARDSNAKE_OBJECTID,
'name': 'wizardsnake',
'num_limbs': 0,
'magical_powers': [
'death_rattle', 'sneaky_stare',
'slithery_smoke', 'treacherous_tremors'],
'is_demon': True}],
'levels': [
{'_id': 'necroplex',
'name': 'The Necroplex',
'description': 'A complex full of pure deathzone.',
'exits': {
'deathwell': 'evilstorm',
'portal': 'central_park'}},
{'_id': 'evilstorm',
'name': 'Evil Storm',
'description': 'A storm full of pure evil.',
'exits': {}}, # you can't escape the evilstorm
{'_id': 'central_park',
'name': 'Central Park, NY, NY',
'description': "New York's friendly Central Park.",
'exits': {
'portal': 'necroplex'}}]}
EXPECTED_POST_MIGRATION_SEMI_MIGRATED_DBDATA = {
'creatures': [
{'_id': CENTIPEDE_OBJECTID,
'name': 'centipede',
'num_limbs': 100,
'magical_powers': []},
{'_id': WOLF_OBJECTID,
'name': 'wolf',
'num_limbs': 4,
# kept around namely to check that it *isn't* removed!
'is_demon': False,
'magical_powers': [
'ice_breath', 'death_stare']},
{'_id': WIZARDSNAKE_OBJECTID,
'name': 'wizardsnake',
'num_limbs': 0,
'magical_powers': [
'death_rattle', 'sneaky_stare',
'slithery_smoke', 'treacherous_tremors'],
'is_demon': True}],
'levels': [
{'_id': 'necroplex',
'name': 'The Necroplex',
'description': 'A complex full of pure deathzone.',
'exits': [
{'name': 'deathwell',
'exits_to': 'evilstorm'},
{'name': 'portal',
'exits_to': 'central_park'}]},
{'_id': 'evilstorm',
'name': 'Evil Storm',
'description': 'A storm full of pure evil.',
'exits': []}, # you can't escape the evilstorm
{'_id': 'central_park',
'name': 'Central Park, NY, NY',
'description': "New York's friendly Central Park.",
'exits': [
{'name': 'portal',
'exits_to': 'necroplex'}]}]}
class TestMigrations(object):
def setUp(self):
# Set up the connection, drop an existing possible database
self.connection = Connection()
self.connection.drop_database(MIGRATION_DB_NAME)
self.db = Connection()[MIGRATION_DB_NAME]
self.migration_manager = MigrationManager(
self.db, TEST_MIGRATION_REGISTRY)
self.empty_migration_manager = MigrationManager(
self.db, TEST_EMPTY_MIGRATION_REGISTRY)
self.run_migrations = []
def tearDown(self):
self.connection.drop_database(MIGRATION_DB_NAME)
def _record_migration(self, migration_number, migration_func):
self.run_migrations.append((migration_number, migration_func))
def test_migrations_registered_and_sorted(self):
"""
Make sure that migrations get registered and are sorted right
in the migration manager
"""
assert TEST_MIGRATION_REGISTRY == {
1: creature_add_magical_powers,
2: creature_rename_num_legs_to_num_limbs,
3: creature_remove_is_demon,
4: level_exits_dict_to_list}
assert self.migration_manager.sorted_migrations == [
(1, creature_add_magical_powers),
(2, creature_rename_num_legs_to_num_limbs),
(3, creature_remove_is_demon),
(4, level_exits_dict_to_list)]
assert self.empty_migration_manager.sorted_migrations == []
def test_run_full_migrations(self):
"""
Make sure that running the full migration suite from 0 updates
everything
"""
self.migration_manager.set_current_migration(0)
assert self.migration_manager.database_current_migration() == 0
install_fixtures_simple(self.db, UNMIGRATED_DBDATA)
self.migration_manager.migrate_new(post_callback=self._record_migration)
assert self.run_migrations == [
(1, creature_add_magical_powers),
(2, creature_rename_num_legs_to_num_limbs),
(3, creature_remove_is_demon),
(4, level_exits_dict_to_list)]
assert_db_meets_expected(
self.db, EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA)
# Make sure the migration is recorded correctly
assert self.migration_manager.database_current_migration() == 4
# run twice! It should do nothing the second time.
# ------------------------------------------------
self.run_migrations = []
self.migration_manager.migrate_new(post_callback=self._record_migration)
assert self.run_migrations == []
assert_db_meets_expected(
self.db, EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA)
assert self.migration_manager.database_current_migration() == 4
def test_run_partial_migrations(self):
"""
Make sure that running full migration suite from 3 only runs
last migration
"""
pass
def test_migrations_recorded_as_latest(self):
"""
Make sure that if we don't have a migration_status
pre-recorded it's marked as the latest
"""
pass
def test_no_migrations_recorded_as_zero(self):
"""
Make sure that if we don't have a migration_status
but there *are* no migrations that it's marked as 0
"""
pass