Elrond 5fa843f31f Always activate testing using pytest fixture.
This is possibly the cleaner approach to the problem solved
in the previous commit.

The previous commit makes sure, that testing is enabled at
import time. While this one enables it just before the
individual test is run. So this one takes a bit more CPU.

Maybe revert the previous commit?

References: 0536306048daa0970d2e43411ba2a9bf073e570e
2013-05-17 01:46:20 +02:00

42 lines
1.4 KiB
Python

# GNU MediaGoblin -- federated, autonomous media hosting
# Copyright (C) 2013 MediaGoblin contributors. See AUTHORS.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import pytest
from mediagoblin.tests import tools
from mediagoblin.tools.testing import _activate_testing
@pytest.fixture()
def test_app(request):
"""
py.test fixture to pass sandboxed mediagoblin applications into tests that
want them.
You could make a local version of this method for your own tests
to override the paste and config files being used by passing them
in differently to get_app.
"""
return tools.get_app(request)
@pytest.fixture()
def pt_fixture_enable_testing():
"""
py.test fixture to enable testing mode in tools.
"""
_activate_testing()