Kill monkeypatching of ProcessingState.
And change the process_foo() API to accept a processingstate now. image and video are tested, the others are UNTESTED.
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@ -19,7 +19,6 @@ import Image
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import logging
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from mediagoblin import mg_globals as mgg
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from mediagoblin.decorators import get_workbench
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from mediagoblin.processing import create_pub_filepath
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from mediagoblin.media_types.ascii import asciitoimage
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@ -39,13 +38,14 @@ def sniff_handler(media_file, **kw):
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return False
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@get_workbench
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def process_ascii(entry, workbench=None):
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def process_ascii(proc_state):
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"""Code to process a txt file. Will be run by celery.
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A Workbench() represents a local tempory dir. It is automatically
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cleaned up when this function exits.
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"""
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entry = proc_state.entry
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workbench = proc_state.workbench
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ascii_config = mgg.global_config['media_type:mediagoblin.media_types.ascii']
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# Conversions subdirectory to avoid collisions
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conversions_subdir = os.path.join(
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@ -19,7 +19,6 @@ from tempfile import NamedTemporaryFile
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import os
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from mediagoblin import mg_globals as mgg
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from mediagoblin.decorators import get_workbench
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from mediagoblin.processing import (create_pub_filepath, BadMediaFail,
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FilenameBuilder, ProgressCallback)
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@ -43,13 +42,14 @@ def sniff_handler(media_file, **kw):
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return False
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@get_workbench
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def process_audio(entry, workbench=None):
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def process_audio(proc_state):
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"""Code to process uploaded audio. Will be run by celery.
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A Workbench() represents a local tempory dir. It is automatically
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cleaned up when this function exits.
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"""
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entry = proc_state.entry
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workbench = proc_state.workbench
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audio_config = mgg.global_config['media_type:mediagoblin.media_types.audio']
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queued_filepath = entry.queued_media_file
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@ -94,13 +94,13 @@ def sniff_handler(media_file, **kw):
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return False
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def process_image(entry):
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def process_image(proc_state):
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"""Code to process an image. Will be run by celery.
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A Workbench() represents a local tempory dir. It is automatically
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cleaned up when this function exits.
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"""
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proc_state = entry.proc_state
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entry = proc_state.entry
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workbench = proc_state.workbench
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# Conversions subdirectory to avoid collisions
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@ -21,7 +21,6 @@ import subprocess
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import pkg_resources
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from mediagoblin import mg_globals as mgg
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from mediagoblin.decorators import get_workbench
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from mediagoblin.processing import create_pub_filepath, \
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FilenameBuilder
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@ -76,13 +75,15 @@ def blender_render(config):
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env=env)
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@get_workbench
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def process_stl(entry, workbench=None):
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def process_stl(proc_state):
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"""Code to process an stl or obj model. Will be run by celery.
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A Workbench() represents a local tempory dir. It is automatically
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cleaned up when this function exits.
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"""
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entry = proc_state.entry
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workbench = proc_state.workbench
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queued_filepath = entry.queued_media_file
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queued_filename = workbench.localized_file(
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mgg.queue_store, queued_filepath, 'source')
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@ -52,7 +52,7 @@ def sniff_handler(media_file, **kw):
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return False
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def process_video(entry):
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def process_video(proc_state):
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"""
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Process a video entry, transcode the queued media files (originals) and
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create a thumbnail for the entry.
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@ -60,7 +60,7 @@ def process_video(entry):
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A Workbench() represents a local tempory dir. It is automatically
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cleaned up when this function exits.
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"""
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proc_state = entry.proc_state
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entry = proc_state.entry
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workbench = proc_state.workbench
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video_config = mgg.global_config['media_type:mediagoblin.media_types.video']
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@ -80,19 +80,6 @@ class ProcessingState(object):
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self.workbench = None
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self.queued_filename = None
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# Monkey patch us onto the entry
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# This is needed to keep the current calling convention
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# for processors:
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# def process_FOO(entry):
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# proc_state = entry.proc_state
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# workbench = proc_state.workbench
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# When all processors use the new stuff, they should be
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# rewritten:
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# def process_FOO(proc_state):
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# entry = proc_state.entry
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# workbench = proc_state.workbench
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entry.proc_state = self
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def set_workbench(self, wb):
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self.workbench = wb
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@ -89,7 +89,7 @@ class ProcessMedia(task.Task):
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with mgg.workbench_manager.create() as workbench:
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proc_state.set_workbench(workbench)
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# run the processing code
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entry.media_manager['processor'](entry)
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entry.media_manager['processor'](proc_state)
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# We set the state to processed and save the entry here so there's
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# no need to save at the end of the processing stage, probably ;)
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