Fixes CC0 language

CC0 is a waiver and not a license, so this fixes all the language
accordingly.
This commit is contained in:
Will Kahn-Greene 2011-04-22 22:08:49 -04:00
parent 6a338d8e0e
commit efb291d633

View File

@ -186,34 +186,35 @@ everyone is the hero by Will on "Why AGPLv3 and CC0":
However, the project is made up of more than just software:
there's CSS, images, and other output-related things. We wanted
the templates/images/css side of the project all permissive and
permissive in the same absolutely permissive way. We're licensing
these under a CC0 license.
permissive in the same absolutely permissive way. We're waiving
our copyrights to non-software things under the CC0 waiver.
That brings us to the templates where there's some code and some
output. We decided the templates are part of the output of the
output. The template engine we're using is called Jinja2. It
mixes HTML markup with Python code to render the output of the
software. We decided the templates are part of the output of the
software and not the software itself. We wanted the output of the
software to be licensed in a hassle-free way so that when someone
deploys their own GNU MediaGoblin instance with their own
templates, they don't have to deal with the copyleft aspects of
the AGPLv3 and we'd be fine with that because the changes they're
making are identity-related. So at first we decided to license
HTML templates (written in Jinja2) under a CC0 license and then
we'd add an exception to the AGPLv3 for the software such that the
templates can make calls into the software and yet be a separately
licensed work. However, Brett brought up the question of whether
this allows some unscrupulous person to make changes to the
software through the templates in such a way that they're not
bound by the AGPLv3: i.e. a loophole. We thought about this
loophole and between this and the extra legalese involved in
releasing the templates under a CC0 license with the exception to
the AGPLv3 for Python and JavaScript, we decided that it's just
way simpler if the templates were also licensed under the AGPLv3.
making are identity-related. So at first we decided to waive our
copyrights to the templates with a CC0 waiver and then add an
exception to the AGPLv3 for the software such that the templates
can make calls into the software and yet be a separately licensed
work. However, Brett brought up the question of whether this
allows some unscrupulous person to make changes to the software
through the templates in such a way that they're not bound by the
AGPLv3: i.e. a loophole. We thought about this loophole and
between this and the extra legalese involved in the exception to
the AGPLv3, we decided that it's just way simpler if the templates
were also licensed under the AGPLv3.
Then we have the licensing for the documentation. Given that the
documentation is tied to the software content-wise, we don't feel
like we have to worry about ensuring freedom of the documentation
or worry about attribution concerns. Thus we're licensing the
documentation under a CC0 license as well.
or worry about attribution concerns. Thus we're waiving our
copyrights to the documentation under CC0 as well.
Lastly, we have branding. This covers logos and other things that
are distinctive to GNU MediaGoblin that we feel represents this
@ -226,12 +227,14 @@ everyone is the hero by Will on "Why AGPLv3 and CC0":
So to summarize:
* software (Python, JavaScript, HTML templates) is licensed
* software (Python, JavaScript, HTML templates): licensed
under AGPLv3
* non-software things (CSS, images, video) are licensed under CC0
because this is output of the software
* documentation is licensed under a CC0 license
* we'll figure out licensing for branding assets later
* non-software things (CSS, images, video): copyrights waived
under CC0 because this is output of the software
* documentation: copyrights waived under CC0 because it's not part
of the software
* branding assets: we're kicking this can down the road, but
probably CC BY-SA
This is all codified in the ``COPYING`` file.