db_conn.engine -> db_conn.bind
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@ -109,10 +109,10 @@ def creature_remove_is_demon(db_conn):
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Remove the is_demon field from the creature model. We don't need
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it!
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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creature_table = Table(
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'creature', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=db_conn.bind)
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creature_table.drop_column('is_demon')
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@ -123,7 +123,7 @@ def creature_powers_new_table(db_conn):
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yet though as there wasn't anything that previously held this
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information
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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creature_powers = Table(
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'creature_power', metadata,
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Column('id', Integer, primary_key=True),
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@ -132,7 +132,7 @@ def creature_powers_new_table(db_conn):
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Column('name', Unicode),
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Column('description', Unicode),
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Column('hitpower', Integer, nullable=False))
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metadata.create_all(db_conn.engine)
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metadata.create_all(db_conn.bind)
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@RegisterMigration(3, FULL_MIGRATIONS)
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@ -143,7 +143,7 @@ def level_exits_new_table(db_conn):
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"""
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# First, create the table
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# -----------------------
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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level_exits = Table(
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'level_exit', metadata,
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Column('id', Integer, primary_key=True),
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@ -152,7 +152,7 @@ def level_exits_new_table(db_conn):
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Integer, ForeignKey('level.id'), nullable=False),
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Column('to_level',
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Integer, ForeignKey('level.id'), nullable=False))
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metadata.create_all(db_conn.engine)
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metadata.create_all(db_conn.bind)
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# And now, convert all the old exit pickles to new level exits
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# ------------------------------------------------------------
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@ -242,10 +242,10 @@ def creature_num_legs_to_num_limbs(db_conn):
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specifically. Humans would be 4 here, for instance. So we
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renamed the column.
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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creature_table = Table(
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'creature', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=db_conn.bind)
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creature_table.c.num_legs.alter(name=u"num_limbs")
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@ -254,12 +254,12 @@ def level_exit_index_from_and_to_level(db_conn):
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"""
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Index the from and to levels of the level exit table.
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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level_exit = Table(
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'level_exit', metadata,
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autoload=True, autoload_with=db_conn.engine)
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Index('ix_from_level', level_exit.c.from_level).create(db_conn.engine)
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Index('ix_to_exit', level_exit.c.to_exit).create(db_conn.engine)
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autoload=True, autoload_with=db_conn.bind)
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Index('ix_from_level', level_exit.c.from_level).create(db_conn.bind)
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Index('ix_to_exit', level_exit.c.to_exit).create(db_conn.bind)
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@RegisterMigration(6, FULL_MIGRATIONS)
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@ -267,11 +267,11 @@ def creature_power_index_creature(db_conn):
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"""
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Index our foreign key relationship to the creatures
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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creature_power = Table(
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'creature_power', metadata,
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autoload=True, autoload_with=db_conn.engine)
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Index('ix_creature', creature_power.c.creature).create(db_conn.engine)
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autoload=True, autoload_with=db_conn.bind)
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Index('ix_creature', creature_power.c.creature).create(db_conn.bind)
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@RegisterMigration(7, FULL_MIGRATIONS)
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@ -283,10 +283,10 @@ def creature_power_hitpower_to_float(db_conn):
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Turns out we want super precise values of how much hitpower there
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really is.
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"""
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metadata = MetaData(bind=db_conn.engine)
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metadata = MetaData(bind=db_conn.bind)
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creature_power = Table(
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'creature_power', metadata,
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autoload=True, autoload_with=db_conn.engine)
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autoload=True, autoload_with=db_conn.bind)
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creature_power.c.hitpower.alter(type=Float)
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@ -794,7 +794,7 @@ def test_set1_to_set2_to_set3():
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##### Set2
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# creature_table = Table(
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# 'creature', metadata,
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# autoload=True, autoload_with=db_conn.engine)
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# autoload=True, autoload_with=db_conn.bind)
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# assert set(creature_table.c.keys()) == set(
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# ['id', 'name', 'num_legs'])
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# assert_col_type(creature_table.c.id, Integer)
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@ -808,7 +808,7 @@ def test_set1_to_set2_to_set3():
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# # Check the CreaturePower table
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# creature_power_table = Table(
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# 'creature_power', metadata,
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# autoload=True, autoload_with=db_conn.engine)
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# autoload=True, autoload_with=db_conn.bind)
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# assert set(creature_power_table.c.keys()) == set(
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# ['id', 'creature', 'name', 'description', 'hitpower'])
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# assert_col_type(creature_power_table.c.id, Integer)
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@ -822,7 +822,7 @@ def test_set1_to_set2_to_set3():
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# # Check the structure of the level table
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# level_table = Table(
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# 'level', metadata,
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# autoload=True, autoload_with=db_conn.engine)
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# autoload=True, autoload_with=db_conn.bind)
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# assert set(level_table.c.keys()) == set(
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# ['id', 'name', 'description'])
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# assert_col_type(level_table.c.id, VARCHAR)
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@ -833,7 +833,7 @@ def test_set1_to_set2_to_set3():
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# # Check the structure of the level_exits table
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# level_exit_table = Table(
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# 'level_exit', metadata,
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# autoload=True, autoload_with=db_conn.engine)
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# autoload=True, autoload_with=db_conn.bind)
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# assert set(level_exit_table.c.keys()) == set(
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# ['id', 'name', 'from_level', 'to_level'])
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# assert_col_type(level_exit_table.c.id, Integer)
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