Theoretical full set of migration2 objects to insert for testing

This commit is contained in:
Christopher Allan Webber 2012-01-16 16:22:25 -06:00
parent 64d280647c
commit d74a9483de

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@ -20,7 +20,7 @@ from sqlalchemy import (
Table, Column, MetaData, Index
Integer, Float, Unicode, UnicodeText, DateTime, Boolean,
ForeignKey, UniqueConstraint, PickleType)
from sqlalchemy.orm import sessionmaker
from sqlalchemy.orm import sessionmaker, relationship
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.sql import select, insert
from migrate import changeset
@ -70,6 +70,7 @@ class Creature2(Base2):
id = Column(Integer, primary_key=True)
name = Column(Unicode, unique=True, nullable=False, index=True)
num_legs = Column(Integer, nullable=False)
magical_powers = relationship("CreaturePower2")
class CreaturePower2(Base2):
__tablename__ = "creature_power"
@ -196,6 +197,7 @@ class CreaturePower3(Base3):
name = Column(Unicode)
description = Column(Unicode)
hitpower = Column(Float, nullable=False)
magical_powers = relationship("CreaturePower3")
class Level3(Base3):
__tablename__ = "level"
@ -269,6 +271,7 @@ def _insert_migration1_objects(session):
num_legs=0,
is_demon=True)])
# Insert levels
session.add_all(
[Level1(id='necroplex',
name='The Necroplex',
@ -288,3 +291,75 @@ def _insert_migration1_objects(session):
session.commit()
def _insert_migration2_objects(session):
# Insert creatures
session.add_all(
[Creature2(
name='centipede',
num_legs=100),
Creature2(
name='wolf',
num_legs=4,
magical_powers = [
CreaturePower2(
name="ice breath",
description="A blast of icy breath!",
hitpower=20),
CreaturePower2(
name="death stare",
description="A frightening stare, for sure!",
hitpower=45)]),
Creature2(
name='wizardsnake',
num_legs=0,
magical_powers=[
CreaturePower2(
name='death_rattle',
description='A rattle... of DEATH!',
hitpower=1000),
CreaturePower2(
name='sneaky_stare',
description="The sneakiest stare you've ever seen!"
hitpower=300),
CreaturePower2(
name='slithery_smoke',
description="A blast of slithery, slithery smoke.",
hitpower=10),
CreaturePower2(
name='treacherous_tremors',
description="The ground shakes beneath footed animals!",
hitpower=0)])])
# Insert levels
session.add_all(
[Level2(id='necroplex',
name='The Necroplex',
description='A complex full of pure deathzone.'),
Level2(id='evilstorm',
name='Evil Storm',
description='A storm full of pure evil.',
exits=[]), # you can't escape the evilstorm
Level2(id='central_park'
name='Central Park, NY, NY',
description="New York's friendly Central Park.")])
# necroplex exits
session.add_all(
[LevelExit2(name='deathwell',
from_level='necroplex',
to_level='evilstorm'),
LevelExit2(name='portal',
from_level='necroplex',
to_level='central_park')])
# there are no evilstorm exits because there is no exit from the
# evilstorm
# central park exits
session.add_all(
[LevelExit2(name='portal',
from_level='central_park',
to_level='necroplex')]
session.commit()