Theoretical full set of migration2 objects to insert for testing
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@ -20,7 +20,7 @@ from sqlalchemy import (
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Table, Column, MetaData, Index
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Integer, Float, Unicode, UnicodeText, DateTime, Boolean,
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ForeignKey, UniqueConstraint, PickleType)
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from sqlalchemy.orm import sessionmaker
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from sqlalchemy.orm import sessionmaker, relationship
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.sql import select, insert
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from migrate import changeset
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@ -70,6 +70,7 @@ class Creature2(Base2):
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id = Column(Integer, primary_key=True)
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name = Column(Unicode, unique=True, nullable=False, index=True)
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num_legs = Column(Integer, nullable=False)
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magical_powers = relationship("CreaturePower2")
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class CreaturePower2(Base2):
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__tablename__ = "creature_power"
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@ -196,6 +197,7 @@ class CreaturePower3(Base3):
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name = Column(Unicode)
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description = Column(Unicode)
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hitpower = Column(Float, nullable=False)
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magical_powers = relationship("CreaturePower3")
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class Level3(Base3):
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__tablename__ = "level"
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@ -269,6 +271,7 @@ def _insert_migration1_objects(session):
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num_legs=0,
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is_demon=True)])
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# Insert levels
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session.add_all(
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[Level1(id='necroplex',
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name='The Necroplex',
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@ -288,3 +291,75 @@ def _insert_migration1_objects(session):
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session.commit()
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def _insert_migration2_objects(session):
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# Insert creatures
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session.add_all(
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[Creature2(
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name='centipede',
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num_legs=100),
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Creature2(
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name='wolf',
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num_legs=4,
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magical_powers = [
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CreaturePower2(
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name="ice breath",
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description="A blast of icy breath!",
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hitpower=20),
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CreaturePower2(
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name="death stare",
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description="A frightening stare, for sure!",
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hitpower=45)]),
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Creature2(
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name='wizardsnake',
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num_legs=0,
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magical_powers=[
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CreaturePower2(
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name='death_rattle',
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description='A rattle... of DEATH!',
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hitpower=1000),
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CreaturePower2(
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name='sneaky_stare',
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description="The sneakiest stare you've ever seen!"
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hitpower=300),
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CreaturePower2(
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name='slithery_smoke',
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description="A blast of slithery, slithery smoke.",
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hitpower=10),
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CreaturePower2(
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name='treacherous_tremors',
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description="The ground shakes beneath footed animals!",
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hitpower=0)])])
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# Insert levels
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session.add_all(
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[Level2(id='necroplex',
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name='The Necroplex',
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description='A complex full of pure deathzone.'),
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Level2(id='evilstorm',
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name='Evil Storm',
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description='A storm full of pure evil.',
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exits=[]), # you can't escape the evilstorm
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Level2(id='central_park'
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name='Central Park, NY, NY',
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description="New York's friendly Central Park.")])
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# necroplex exits
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session.add_all(
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[LevelExit2(name='deathwell',
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from_level='necroplex',
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to_level='evilstorm'),
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LevelExit2(name='portal',
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from_level='necroplex',
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to_level='central_park')])
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# there are no evilstorm exits because there is no exit from the
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# evilstorm
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# central park exits
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session.add_all(
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[LevelExit2(name='portal',
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from_level='central_park',
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to_level='necroplex')]
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session.commit()
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