Fleshes out documentation.
use, what their function is, and urls for library documentation * adds a forward chapter which talks about the documentation * adds an installation stub * adds a software stack chapter that covers what libraries are in * adds a design decisions chapter which covers why we chose the libraries and architecture
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.. _design-decisions-chapter:
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==================
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Design Decisions
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==================
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This chapter talks a bit about design decisions.
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Why Python
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==========
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Chris Webber on "Why Python":
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Because I know Python, love Python, am capable of actually making
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this thing happen in Python (I've worked on a lot of large free
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software web applications before in Python, including `Miro
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Community`_, the `Miro Guide`_, a large portion of `Creative
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Commons`_, and a whole bunch of things while working at `Imaginary
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Landscape`_). I know Python, I can make this happen in Python, me
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starting a project like this makes sense if it's done in Python.
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You might say that PHP is way more deployable, that Rails has way
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more cool developers riding around on fixie bikes, and all of
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those things are true. But I know Python, like Python, and think
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that Python is pretty great. I do think that deployment in Python
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is not as good as with PHP, but I think the days of shared hosting
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are (thankfully) coming to an end, and will probably be replaced
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by cheap virtual machines spun up on the fly for people who want
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that sort of stuff, and Python will be a huge part of that future,
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maybe even more than PHP will. The deployment tools are getting
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better. Maybe we can use something like Silver Lining. Maybe we
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can just distribute as ``.debs`` or ``.rpms``. We'll figure it
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out when we get there.
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Regardless, if I'm starting this project, which I am, it's gonna
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be in Python.
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.. _Miro Community: http://mirocommunity.org/
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.. _Miro Guide: http://miroguide.org/
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.. _Creative Commons: http://creativecommons.org/
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.. _Imaginary Landscape: http://www.imagescape.com/
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Why WSGI Minimalism
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===================
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Chris Webber on "Why WSGI Minimalism":
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If you notice in the technology list above, I list a lot of
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components that are very `Django Project`_, but not actually
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Django components. What can I say, I really like a lot of the
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ideas in Django! Which leads to the question: why not just use
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Django?
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While I really like Django's ideas and a lot of its components, I
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also feel that most of the best ideas in Django I want have been
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implemented as good or even better outside of Django. I could
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just use Django and replace the templating system with Jinja2, and
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the form system with wtforms, and the database with MongoDB and
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MongoKit, but at that point, how much of Django is really left?
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I also am sometimes saddened and irritated by how coupled all of
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Django's components are. Loosely coupled yes, but still coupled.
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WSGI has done a good job of providing a base layer for running
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applications on and if you know how to do it yourself [1]_, it's
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not hard or many lines of code at all to bind them together
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without any framework at all (not even say `Pylons`_, `Pyramid`_
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or `Flask`_ which I think are still great projects, especially for
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people who want this sort of thing but have no idea how to get
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started). And even at this already really early stage of writing
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MediaGoblin, that glue work is mostly done.
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Not to say I don't think Django isn't great for a lot of things.
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For a lot of stuff, it's still the best, but not for MediaGoblin,
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I think.
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One thing that Django does super well though is documentation. It
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still has some faults, but even with those considered I can hardly
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think of any other project in Python that has as nice of
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documentation as Django. It may be worth learning some lessons on
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documentation from Django [2]_, on that note.
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I'd really like to have a good, thorough hacking-howto and
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deployment-howto, especially in the former making some notes on
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how to make it easier for Django hackers to get started.
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.. _Django Project: http://www.djangoproject.com/
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.. _Pylons: http://pylonshq.com/
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.. _Pyramid: http://docs.pylonsproject.org/projects/pyramid/dev/
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.. _Flask: http://flask.pocoo.org/
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.. [1] http://pythonpaste.org/webob/do-it-yourself.html
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.. [2] http://pycon.blip.tv/file/4881071/
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Why MongoDB
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===========
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Chris Webber on "Why MongoDB":
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In case you were wondering, I am not a NOSQL fanboy, I do not go
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around telling people that MongoDB is web scale. Actually my
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choice for MongoDB isn't scalability, though scaling up really
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nicely is a pretty good feature and sets us up well in case large
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volume sites eventually do use MediaGoblin. But there's another
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side of scalability, and that's scaling down, which is important
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for federation, maybe even more important than scaling up in an
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ideal universe where everyone ran servers out of their own
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housing. As a memory-mapped database, MongoDB is pretty hungry,
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so actually I spent a lot of time debating whether the inability
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to scale down as nicely as something like SQL has with sqlite
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meant that it was out.
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But I decided in the end that I really want MongoDB, not for
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scalability, but for flexibility. Schema evolution pains in SQL
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are almost enough reason for me to want MongoDB, but not quite.
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The real reason is because I want the ability to eventually handle
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multiple media types through MediaGoblin, and also allow for
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plugins, without the rigidity of tables making that difficult. In
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other words, something like::
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{"title": "Me talking until you are bored",
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"description": "blah blah blah",
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"media_type": "audio",
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"media_data": {
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"length": "2:30",
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"codec": "OGG Vorbis"},
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"plugin_data": {
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"licensing": {
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"license": "http://creativecommons.org/licenses/by-sa/3.0/"}}}
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Being able to just dump media-specific information in a media_data
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hashtable is pretty great, and even better is having a plugin
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system where you can just let plugins have their own entire
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key-value space cleanly inside the document that doesn't interfere
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with anyone else's stuff. If we were to let plugins to deposit
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their own information inside the database, either we'd let plugins
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create their own tables which makes SQL migrations even harder
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than they already are, or we'd probably end up creating a table
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with a column for key, a column for value, and a column for type
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in one huge table called "plugin_data" or something similar. (Yo
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dawg, I heard you liked plugins, so I put a database in your
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database so you can query while you query.) Gross.
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I also don't want things to be too lose so that we forget or lose
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the structure of things, and that's one reason why I want to use
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MongoKit, because we can cleanly define a much structure as we
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want and verify that documents match that structure generally
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without adding too much bloat or overhead (mongokit is a pretty
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lightweight wrapper and doesn't inject extra mongokit-specific
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stuff into the database, which is nice and nicer than many other
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ORMs in that way).
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Why Sphinx for documentation
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============================
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Will Kahn-Greene on "Why Sphinx":
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Sphinx is a fantastic tool for organizing documentation for a
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Python-based project that makes it pretty easy to write docs that
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are readable in source form and can be "compiled" into HTML, LaTeX
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and other formats.
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There are other doc systems out there, but given that GNU
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MediaGoblin is being written in Python, it makes sense to use
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Sphinx for now.
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docs/foreward.rst
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==========
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Foreward
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==========
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What is GNU MediaGoblin
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=======================
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See the web-site at http://mediagoblin.org/ .
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Who wrote this documentation
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============================
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* Chris Webber
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* Will Kahn-Greene
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How should I bring up errors in the documentation
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=================================================
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There are a few ways--please pick the one most convenient to you!
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1. Send an email to Will ``willg at bluesock dot org``.
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2. Write up a bug report in the bug tracker at http://bugs.foocorp.net/ .
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3. Tell someone on IRC ``#mediagoblin`` on Freenode.
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When you tell us about your issue, please let us know:
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* where you are looking (in git? url of the web-page?)
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* what the issue is
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* your thoughts on how to resolve it
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Welcome to GNU MediaGoblin's documentation!
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===========================================
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This documentation covers the GNU MediaGoblin software. It is versioned
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alongside the code and the source for this documentation is located in
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the mediagoblin repository in the ``docs/`` directory.
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It is also viewable on the Web site in HTML form.
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Contents:
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.. toctree::
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:maxdepth: 2
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foreward
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softwarestack
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installation
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designdecisions
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Indices and tables
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==================
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5
docs/installation.rst
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==============
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Installation
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==============
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FIXME - this page is a stub!
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docs/softwarestack.rst
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=======
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Stack
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=======
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The software stack for this project might change over time, but this
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is what we're thinking right now.
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There's some explanation of design decisions in the
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:ref:`design-decisions-chapter`.
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Python
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======
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* http://python.org/
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The core team does a lot of work in Python and it's the language we're
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most likely to do a project like this in.
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MongoDB
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=======
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* http://www.mongodb.org/
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A "document database". Because it's extremely flexible and scales up
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well, but I guess not down well.
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MongoKit
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========
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* http://namlook.github.com/mongokit/
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A lightweight ORM for mongodb. Helps us define our structures better,
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does schema validation, schema evolution, and helps make things more
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fun and pythonic.
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Jinja2
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======
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* http://jinja.pocoo.org/docs/
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For templating. Pretty much django templates++ but allows us to pass
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arguments into method calls instead of writing custom tags.
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WTForms
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=======
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* http://wtforms.simplecodes.com/
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For form handling, validation, abstraction. Almost just like Django's
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templates.
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WebOb
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=====
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* http://pythonpaste.org/webob/
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Gives nice request/response objects (also somewhat Django-ish).
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Paste Deploy and Paste Script
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=============================
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* http://pythonpaste.org/deploy/
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* http://pythonpaste.org/script/
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This will be the default way of configuring and launching the
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application. Since GNU MediaGoblin will be fairly WSGI minimalist though,
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you can probably use other ways to launch it, though this will be the
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default.
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Routes
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======
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* http://routes.groovie.org/
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For URL Routing. It works well enough.
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JQuery
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======
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* http://jquery.com/
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For all sorts of things on the JavaScript end of things, for all sorts
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of reasons.
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Beaker
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======
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* http://beaker.groovie.org/
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For sessions, because that seems like it's generally considered the
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way to go I guess.
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Nose
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====
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* http://somethingaboutorange.com/mrl/projects/nose/1.0.0/
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For unit tests because it makes testing a bit nicer.
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Celery
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======
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* http://celeryproject.org/
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For task queueing (resizing images, encoding video, ...).
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RabbitMQ
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========
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* http://www.rabbitmq.com/
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For sending tasks to celery, because I guess that's what most people
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do. Might be optional, might also let people use MongoDB for this if
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they want.
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