Moves hacking howto and design decisions docs to wiki
This commit is contained in:
parent
f9372f6c8b
commit
65e7ce634c
@ -21,7 +21,7 @@ various recipes for getting things done.
|
||||
for where we hang out.
|
||||
|
||||
For more information on how to get started hacking on GNU MediaGoblin,
|
||||
see :ref:`hacking-howto`.
|
||||
see `the wiki <http://wiki.mediagoblin.org/>`_.
|
||||
|
||||
|
||||
Software Stack
|
||||
|
@ -46,8 +46,8 @@ Here are some things you can do today:
|
||||
**Write/Fix some code**
|
||||
|
||||
If you are a coder and you're looking to code, check out the
|
||||
:ref:`hacking-howto`. We even have tips on *becoming* a coder
|
||||
and we're willing to help you!
|
||||
`wiki <http://wiki.mediagoblin.org/`_. We even have tips on
|
||||
*becoming* a coder and we're willing to help you!
|
||||
|
||||
|
||||
**Send encouragement**
|
||||
@ -135,7 +135,7 @@ the project, Chris Webber, will make a custom drawing of a goblin
|
||||
dedicated specifically to you.
|
||||
|
||||
For why we're doing copyright assignment, see the
|
||||
:ref:`design-decisions-chapter`.
|
||||
`wiki <http://wiki.mediagoblin.org/>`_.
|
||||
|
||||
|
||||
.. _filing-bugs:
|
||||
|
@ -12,5 +12,5 @@ Step 3: Write the deployment guide and profit!
|
||||
|
||||
But seriously, this is a stub since we're not quite there (yet) but if
|
||||
you want to see where we are now, you can try to run the latest
|
||||
development version by following the instructions at
|
||||
:ref:`hacking-howto`.
|
||||
development version by following the instructions on
|
||||
`the wiki <http://wiki.mediagoblin.org/>`_.
|
||||
|
@ -1,329 +0,0 @@
|
||||
.. _design-decisions-chapter:
|
||||
|
||||
==================
|
||||
Design Decisions
|
||||
==================
|
||||
|
||||
.. contents:: Sections
|
||||
:local:
|
||||
|
||||
|
||||
This chapter talks a bit about design decisions.
|
||||
|
||||
|
||||
Why GNU MediaGoblin?
|
||||
====================
|
||||
|
||||
Chris and Will on "Why GNU MediaGoblin":
|
||||
|
||||
Chris came up with the name MediaGoblin. The name is pretty fun.
|
||||
It merges the idea that this is a Media hosting project with
|
||||
Goblin which sort of sounds like gobbling. Here's a piece of
|
||||
software that gobbles up your media for all to see.
|
||||
|
||||
`According to Wikipedia <http://en.wikipedia.org/wiki/Goblin>`_, a
|
||||
goblin is:
|
||||
|
||||
a legendary evil or mischievous illiterate creature, described
|
||||
as grotesquely evil or evil-like phantom
|
||||
|
||||
So are we evil? No. Are we mischievous or illiterate? Not
|
||||
really. So what kind of goblin are we thinking about? We're
|
||||
thinking about these goblins:
|
||||
|
||||
.. figure:: goblin.png
|
||||
:alt: Cute goblin with a beret.
|
||||
|
||||
*Figure 1: Cute goblin with a beret. llustrated by Chris
|
||||
Webber*
|
||||
|
||||
.. figure:: snugglygoblin.png
|
||||
:scale: 50%
|
||||
:alt: Snuggly goblin with a beret.
|
||||
|
||||
*Figure 2: Snuggly goblin. Illustrated by Karen Rustad*
|
||||
|
||||
Those are pretty cute goblins. Those are the kinds of goblins
|
||||
we're thinking about.
|
||||
|
||||
Chris started doing work on the project after thinking about it
|
||||
for a year. Then, after talking with Matt and Rob, it became an
|
||||
official GNU project. Thus we now call it GNU MediaGoblin.
|
||||
|
||||
That's a lot of letters, though, so in the interest of brevity and
|
||||
facilitating easier casual conversation and balancing that with
|
||||
what's important to us, we have the following rules:
|
||||
|
||||
1. "GNU MediaGoblin" is the name we're going to use in all official
|
||||
capacities: web site, documentation, press releases, ...
|
||||
|
||||
2. In casual conversation, it's ok to use more casual names.
|
||||
|
||||
3. If you're writing about the project, we ask that you call it GNU
|
||||
MediaGoblin.
|
||||
|
||||
4. If you don't like the name, we kindly ask you to take a deep
|
||||
breath, think a happy thought about cute little goblins playing
|
||||
on a playground and taking cute pictures of themselves, and let
|
||||
it go. (Will added this one.)
|
||||
|
||||
|
||||
Why Python
|
||||
==========
|
||||
|
||||
Chris Webber on "Why Python":
|
||||
|
||||
Because I know Python, love Python, am capable of actually making
|
||||
this thing happen in Python (I've worked on a lot of large free
|
||||
software web applications before in Python, including `Miro
|
||||
Community`_, the `Miro Guide`_, a large portion of `Creative
|
||||
Commons`_, and a whole bunch of things while working at `Imaginary
|
||||
Landscape`_). Me starting a project like this makes sense if it's
|
||||
done in Python.
|
||||
|
||||
You might say that PHP is way more deployable, that Rails has way
|
||||
more cool developers riding around on fixie bikes---and all of
|
||||
those things are true. But I know Python, like Python, and think
|
||||
that Python is pretty great. I do think that deployment in Python
|
||||
is not as good as with PHP, but I think the days of shared hosting
|
||||
are (thankfully) coming to an end, and will probably be replaced
|
||||
by cheap virtual machines spun up on the fly for people who want
|
||||
that sort of stuff, and Python will be a huge part of that future,
|
||||
maybe even more than PHP will. The deployment tools are getting
|
||||
better. Maybe we can use something like Silver Lining. Maybe we
|
||||
can just distribute as ``.debs`` or ``.rpms``. We'll figure it
|
||||
out when we get there.
|
||||
|
||||
Regardless, if I'm starting this project, which I am, it's gonna
|
||||
be in Python.
|
||||
|
||||
.. _Miro Community: http://mirocommunity.org/
|
||||
.. _Miro Guide: http://miroguide.org/
|
||||
.. _Creative Commons: http://creativecommons.org/
|
||||
.. _Imaginary Landscape: http://www.imagescape.com/
|
||||
|
||||
|
||||
Why WSGI Minimalism
|
||||
===================
|
||||
|
||||
Chris Webber on "Why WSGI Minimalism":
|
||||
|
||||
If you notice in the technology list I list a lot of components
|
||||
that are very "django-like", but not actually `Django`_
|
||||
components. What can I say, I really like a lot of the ideas in
|
||||
Django! Which leads to the question: why not just use Django?
|
||||
|
||||
While I really like Django's ideas and a lot of its components, I
|
||||
also feel that most of the best ideas in Django I want have been
|
||||
implemented as good or even better outside of Django. I could
|
||||
just use Django and replace the templating system with Jinja2, and
|
||||
the form system with wtforms, and the database with MongoDB and
|
||||
MongoKit, but at that point, how much of Django is really left?
|
||||
|
||||
I also am sometimes saddened and irritated by how coupled all of
|
||||
Django's components are. Loosely coupled yes, but still coupled.
|
||||
WSGI has done a good job of providing a base layer for running
|
||||
applications on and if you know how to do it yourself [1]_, it's
|
||||
not hard or many lines of code at all to bind them together
|
||||
without any framework at all (not even say `Pylons`_, `Pyramid`_
|
||||
or `Flask`_ which I think are still great projects, especially for
|
||||
people who want this sort of thing but have no idea how to get
|
||||
started). And even at this already really early stage of writing
|
||||
MediaGoblin, that glue work is mostly done.
|
||||
|
||||
Not to say I don't think Django isn't great for a lot of things.
|
||||
For a lot of stuff, it's still the best, but not for MediaGoblin,
|
||||
I think.
|
||||
|
||||
One thing that Django does super well though is documentation. It
|
||||
still has some faults, but even with those considered I can hardly
|
||||
think of any other project in Python that has as nice of
|
||||
documentation as Django. It may be worth learning some lessons on
|
||||
documentation from Django [2]_, on that note.
|
||||
|
||||
I'd really like to have a good, thorough hacking-howto and
|
||||
deployment-howto, especially in the former making some notes on
|
||||
how to make it easier for Django hackers to get started.
|
||||
|
||||
.. _Django: http://www.djangoproject.com/
|
||||
.. _Pylons: http://pylonshq.com/
|
||||
.. _Pyramid: http://docs.pylonsproject.org/projects/pyramid/dev/
|
||||
.. _Flask: http://flask.pocoo.org/
|
||||
|
||||
.. [1] http://pythonpaste.org/webob/do-it-yourself.html
|
||||
.. [2] http://pycon.blip.tv/file/4881071/
|
||||
|
||||
|
||||
Why MongoDB
|
||||
===========
|
||||
|
||||
Chris Webber on "Why MongoDB":
|
||||
|
||||
In case you were wondering, I am not a NOSQL fanboy, I do not go
|
||||
around telling people that MongoDB is web scale. Actually my
|
||||
choice for MongoDB isn't scalability, though scaling up really
|
||||
nicely is a pretty good feature and sets us up well in case large
|
||||
volume sites eventually do use MediaGoblin. But there's another
|
||||
side of scalability, and that's scaling down, which is important
|
||||
for federation, maybe even more important than scaling up in an
|
||||
ideal universe where everyone ran servers out of their own
|
||||
housing. As a memory-mapped database, MongoDB is pretty hungry,
|
||||
so actually I spent a lot of time debating whether the inability
|
||||
to scale down as nicely as something like SQL has with sqlite
|
||||
meant that it was out.
|
||||
|
||||
But I decided in the end that I really want MongoDB, not for
|
||||
scalability, but for flexibility. Schema evolution pains in SQL
|
||||
are almost enough reason for me to want MongoDB, but not quite.
|
||||
The real reason is because I want the ability to eventually handle
|
||||
multiple media types through MediaGoblin, and also allow for
|
||||
plugins, without the rigidity of tables making that difficult. In
|
||||
other words, something like::
|
||||
|
||||
{"title": "Me talking until you are bored",
|
||||
"description": "blah blah blah",
|
||||
"media_type": "audio",
|
||||
"media_data": {
|
||||
"length": "2:30",
|
||||
"codec": "OGG Vorbis"},
|
||||
"plugin_data": {
|
||||
"licensing": {
|
||||
"license": "http://creativecommons.org/licenses/by-sa/3.0/"}}}
|
||||
|
||||
|
||||
Being able to just dump media-specific information in a media_data
|
||||
hashtable is pretty great, and even better is having a plugin
|
||||
system where you can just let plugins have their own entire
|
||||
key-value space cleanly inside the document that doesn't interfere
|
||||
with anyone else's stuff. If we were to let plugins to deposit
|
||||
their own information inside the database, either we'd let plugins
|
||||
create their own tables which makes SQL migrations even harder
|
||||
than they already are, or we'd probably end up creating a table
|
||||
with a column for key, a column for value, and a column for type
|
||||
in one huge table called "plugin_data" or something similar. (Yo
|
||||
dawg, I heard you liked plugins, so I put a database in your
|
||||
database so you can query while you query.) Gross.
|
||||
|
||||
I also don't want things to be too loose so that we forget or lose
|
||||
the structure of things, and that's one reason why I want to use
|
||||
MongoKit, because we can cleanly define a much structure as we
|
||||
want and verify that documents match that structure generally
|
||||
without adding too much bloat or overhead (MongoKit is a pretty
|
||||
lightweight wrapper and doesn't inject extra MongoKit-specific
|
||||
stuff into the database, which is nice and nicer than many other
|
||||
ORMs in that way).
|
||||
|
||||
|
||||
Why Sphinx for documentation
|
||||
============================
|
||||
|
||||
Will Kahn-Greene on "Why Sphinx":
|
||||
|
||||
`Sphinx`_ is a fantastic tool for organizing documentation for a
|
||||
Python-based project that makes it pretty easy to write docs that
|
||||
are readable in source form and can be "compiled" into HTML, LaTeX
|
||||
and other formats.
|
||||
|
||||
There are other doc systems out there, but given that GNU
|
||||
MediaGoblin is being written in Python and I've done a ton of
|
||||
documentation using Sphinx, it makes sense to use Sphinx for now.
|
||||
|
||||
.. _Sphinx: http://sphinx.pocoo.org/
|
||||
|
||||
|
||||
Why AGPLv3 and CC0?
|
||||
===================
|
||||
|
||||
Chris, Brett, Will, Rob, Matt, et al curated into a story where
|
||||
everyone is the hero by Will on "Why AGPLv3 and CC0":
|
||||
|
||||
The `AGPL v3`_ preserves the freedoms guaranteed by the GPL v3 in
|
||||
the context of software as a service. Using this license ensures
|
||||
that users of the service have the ability to examine the source,
|
||||
deploy their own instance, and implement their own version. This
|
||||
is really important to us and a core mission component of this
|
||||
project. Thus we decided that the software parts should be under
|
||||
this license.
|
||||
|
||||
However, the project is made up of more than just software:
|
||||
there's CSS, images, and other output-related things. We wanted
|
||||
the templates/images/css side of the project all permissive and
|
||||
permissive in the same absolutely permissive way. We're waiving
|
||||
our copyrights to non-software things under the CC0 waiver.
|
||||
|
||||
That brings us to the templates where there's some code and some
|
||||
output. The template engine we're using is called Jinja2. It
|
||||
mixes HTML markup with Python code to render the output of the
|
||||
software. We decided the templates are part of the output of the
|
||||
software and not the software itself. We wanted the output of the
|
||||
software to be licensed in a hassle-free way so that when someone
|
||||
deploys their own GNU MediaGoblin instance with their own
|
||||
templates, they don't have to deal with the copyleft aspects of
|
||||
the AGPLv3 and we'd be fine with that because the changes they're
|
||||
making are identity-related. So at first we decided to waive our
|
||||
copyrights to the templates with a CC0 waiver and then add an
|
||||
exception to the AGPLv3 for the software such that the templates
|
||||
can make calls into the software and yet be a separately licensed
|
||||
work. However, Brett brought up the question of whether this
|
||||
allows some unscrupulous person to make changes to the software
|
||||
through the templates in such a way that they're not bound by the
|
||||
AGPLv3: i.e. a loophole. We thought about this loophole and
|
||||
between this and the extra legalese involved in the exception to
|
||||
the AGPLv3, we decided that it's just way simpler if the templates
|
||||
were also licensed under the AGPLv3.
|
||||
|
||||
Then we have the licensing for the documentation. Given that the
|
||||
documentation is tied to the software content-wise, we don't feel
|
||||
like we have to worry about ensuring freedom of the documentation
|
||||
or worry about attribution concerns. Thus we're waiving our
|
||||
copyrights to the documentation under CC0 as well.
|
||||
|
||||
Lastly, we have branding. This covers logos and other things that
|
||||
are distinctive to GNU MediaGoblin that we feel represents this
|
||||
project. Since we don't currently have any branding, this is an
|
||||
open issue, but we're thinking we'll go with a CC BY-SA license.
|
||||
|
||||
By licensing in this way, we make sure that users of the software
|
||||
receive the freedoms that the AGPLv3 ensures regardless of what
|
||||
fate befalls this project.
|
||||
|
||||
So to summarize:
|
||||
|
||||
* software (Python, JavaScript, HTML templates): licensed
|
||||
under AGPLv3
|
||||
* non-software things (CSS, images, video): copyrights waived
|
||||
under CC0 because this is output of the software
|
||||
* documentation: copyrights waived under CC0 because it's not part
|
||||
of the software
|
||||
* branding assets: we're kicking this can down the road, but
|
||||
probably CC BY-SA
|
||||
|
||||
This is all codified in the ``COPYING`` file.
|
||||
|
||||
.. _AGPL v3: http://www.gnu.org/licenses/agpl.html
|
||||
.. _CC0 v1: http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
|
||||
Why (non-mandatory) copyright assignment?
|
||||
=========================================
|
||||
|
||||
Chris Webber on "Why copyright assignment?":
|
||||
|
||||
GNU MediaGoblin is a GNU project with non-mandatory but heavily
|
||||
encouraged copyright assignment to the FSF. Most, if not all, of
|
||||
the core contributors to GNU MediaGoblin will have done a
|
||||
copyright assignment, but unlike some other GNU projects, it isn't
|
||||
required here. We think this is the best choice for GNU
|
||||
MediaGoblin: it ensures that the Free Software Foundation may
|
||||
protect the software by enforcing the AGPL if the FSF sees fit,
|
||||
but it also means that we can immediately merge in changes from a
|
||||
new contributor. It also means that some significant non-FSF
|
||||
contributors might also be able to enforce the AGPL if seen fit.
|
||||
|
||||
Again, assignment is not mandatory, but it is heavily encouraged,
|
||||
even incentivized: significant contributors who do a copyright
|
||||
assignment to the FSF are eligible to have a unique goblin drawing
|
||||
produced for them by the project's main founder, Christopher Allan
|
||||
Webber. See :ref:`contributing-howto-chapter` for details.
|
||||
|
||||
|
@ -221,4 +221,4 @@ because he doesn't need it anymore.
|
||||
How to learn git
|
||||
================
|
||||
|
||||
Check out :ref:`hacking-howto-git`!
|
||||
Check out `the wiki <http://wiki.mediagoblin.org/>`_.
|
||||
|
@ -1,345 +0,0 @@
|
||||
.. _hacking-howto:
|
||||
|
||||
===============
|
||||
Hacking HOWTO
|
||||
===============
|
||||
|
||||
.. contents:: Sections
|
||||
:local:
|
||||
|
||||
|
||||
So you want to hack on GNU MediaGoblin?
|
||||
=======================================
|
||||
|
||||
First thing to do is check out the `Web site
|
||||
<http://mediagoblin.org/join/>`_ where we list all the project
|
||||
infrastructure including:
|
||||
|
||||
* the IRC channel
|
||||
* the mailing list
|
||||
* the issue tracker
|
||||
|
||||
Additionally, we have information on how to get involved, who to talk
|
||||
to, what needs to be worked on, and other things besides!
|
||||
|
||||
Second thing to do is take a look at :ref:`codebase-chapter` where
|
||||
we've started documenting how GNU MediaGoblin is built and how to add
|
||||
new things.
|
||||
|
||||
Third you'll need to :ref:`get the requirements
|
||||
<get-requirements-section>`.
|
||||
|
||||
Fourth, you'll need to build a development environment. We use buildout,
|
||||
but if you want to use virtualenv, there's a set of mediocre not-very-supported
|
||||
steps in the `wiki <https://gitorious.org/mediagoblin/pages/Home>`_.
|
||||
|
||||
|
||||
.. _get-requirements-section:
|
||||
|
||||
Getting requirements
|
||||
====================
|
||||
|
||||
First, you need to have the following installed before you can build
|
||||
an environment for hacking on GNU MediaGoblin:
|
||||
|
||||
* Python 2.6 or 2.7 - http://www.python.org/
|
||||
|
||||
You'll need Python as well as the dev files for building modules.
|
||||
|
||||
* python-lxml - http://lxml.de/
|
||||
* git - http://git-scm.com/
|
||||
* MongoDB - http://www.mongodb.org/
|
||||
|
||||
If you're running Debian GNU/Linux or a Debian-derived distribution
|
||||
such as Mint or Ubuntu, running the following should install these
|
||||
requirements::
|
||||
|
||||
sudo apt-get install mongodb git-core python python-dev \
|
||||
python-lxml
|
||||
|
||||
On Fedora::
|
||||
|
||||
yum install mongodb-server python-paste-deploy python-paste-script \
|
||||
git-core python python-devel python-lxml
|
||||
|
||||
.. YouCanHelp::
|
||||
|
||||
If you have instructions for other GNU/Linux distributions to set
|
||||
up requirements, let us know!
|
||||
|
||||
|
||||
.. _hacking-with-buildout:
|
||||
|
||||
|
||||
How to set up and maintain an environment for hacking with buildout
|
||||
===================================================================
|
||||
|
||||
**Requirements**
|
||||
|
||||
No additional requirements.
|
||||
|
||||
|
||||
**Create a development environment**
|
||||
|
||||
After installing the requirements, follow these steps:
|
||||
|
||||
1. Clone the repository::
|
||||
|
||||
git clone git://gitorious.org/mediagoblin/mediagoblin.git
|
||||
|
||||
2. Bootstrap and run buildout::
|
||||
|
||||
cd mediagoblin
|
||||
python bootstrap.py && ./bin/buildout
|
||||
|
||||
|
||||
That's it! Using this method, buildout should create a ``user_dev``
|
||||
directory, in which certain things will be stored (media, beaker
|
||||
session stuff, etc). You can change this, but for development
|
||||
purposes this default should be fine.
|
||||
|
||||
|
||||
**Updating for dependency changes**
|
||||
|
||||
While hacking on GNU MediaGoblin over time, you'll eventually have to
|
||||
update your development environment because the dependencies have
|
||||
changed. To do that, run::
|
||||
|
||||
./bin/buildout && ./bin/gmg migrate
|
||||
|
||||
|
||||
**Updating for code changes**
|
||||
|
||||
You don't need to do anything---code changes are automatically
|
||||
available.
|
||||
|
||||
|
||||
**Deleting your buildout**
|
||||
|
||||
At some point, you may want to delete your buildout. Perhaps it's to
|
||||
start over. Perhaps it's to test building development environments
|
||||
with buildout.
|
||||
|
||||
To do this, do::
|
||||
|
||||
rm -rf bin develop-eggs eggs mediagoblin.egg-info parts user_dev
|
||||
|
||||
|
||||
Running the server
|
||||
==================
|
||||
|
||||
If you want to get things running quickly and without hassle, just
|
||||
run::
|
||||
|
||||
./lazyserver.sh
|
||||
|
||||
This will start up a python server where you can begin playing with
|
||||
mediagoblin. It will also run celery in "always eager" mode so you
|
||||
don't have to start a separate process for it.
|
||||
|
||||
This is fine in development, but if you want to actually run celery
|
||||
separately for testing (or deployment purposes), you'll want to run
|
||||
the server independently::
|
||||
|
||||
./bin/paster serve paste.ini --reload
|
||||
|
||||
|
||||
Running celeryd
|
||||
===============
|
||||
|
||||
If you aren't using ./lazyserver.sh or otherwise aren't running celery
|
||||
in always eager mode, you'll need to do this if you want your media to
|
||||
process and actually show up. It's probably a good idea in
|
||||
development to have the web server (above) running in one terminal and
|
||||
celeryd in another window.
|
||||
|
||||
Run::
|
||||
|
||||
CELERY_CONFIG_MODULE=mediagoblin.init.celery.from_celery ./bin/celeryd
|
||||
|
||||
|
||||
Running the test suite
|
||||
======================
|
||||
|
||||
Run::
|
||||
|
||||
./runtests.sh
|
||||
|
||||
|
||||
Running a shell
|
||||
===============
|
||||
|
||||
If you want a shell with your database pre-setup and an instantiated
|
||||
application ready and at your fingertips....
|
||||
|
||||
Run::
|
||||
|
||||
./bin/gmg shell
|
||||
|
||||
|
||||
Troubleshooting
|
||||
===============
|
||||
|
||||
pymongo.errors.AutoReconnect: could not find master/primary
|
||||
-----------------------------------------------------------
|
||||
|
||||
If you see this::
|
||||
|
||||
pymongo.errors.AutoReconnect: could not find master/primary
|
||||
|
||||
then make sure mongodb is installed and running.
|
||||
|
||||
If it's installed, check the mongodb log. On my machine, that's
|
||||
``/var/log/mongodb/mongodb.log``. If you see something like::
|
||||
|
||||
old lock file: /var/lib/mongodb/mongod.lock. probably means...
|
||||
|
||||
in that case you might have had an unclean shutdown. Try::
|
||||
|
||||
sudo mongod --repair
|
||||
|
||||
If that didn't work, just delete the lock file and relaunch mongodb.
|
||||
|
||||
Anyway, then start the mongodb server in whatever way is appropriate
|
||||
for your distro / OS.
|
||||
|
||||
|
||||
pkg_resources.DistributionNotFound: distribute
|
||||
----------------------------------------------
|
||||
|
||||
If you get this while running buildout::
|
||||
|
||||
pkg_resources.DistributionNotFound: distribute
|
||||
|
||||
Try this commmand instead::
|
||||
|
||||
python bootstrap.py --distribute && ./bin/buildout
|
||||
|
||||
|
||||
Wiping your user data
|
||||
=====================
|
||||
|
||||
.. Note::
|
||||
|
||||
Unless you're doing development and working on and testing creating
|
||||
a new instance, you will probably never have to do this. Will
|
||||
plans to do this work and thus he documented it.
|
||||
|
||||
.. YouCanHelp::
|
||||
|
||||
If you're familiar with MongoDB, we'd love to get a `script that
|
||||
removes all the GNU MediaGoblin data from an existing instance
|
||||
<http://bugs.foocorp.net/issues/296>`_. Let us know!
|
||||
|
||||
|
||||
Quickstart for Django programmers
|
||||
=================================
|
||||
|
||||
We're not using Django, but the codebase is very Django-like in its
|
||||
structure.
|
||||
|
||||
* ``routing.py`` is like ``urls.py`` in Django
|
||||
* ``models.py`` has mongokit ORM definitions
|
||||
* ``views.py`` is where the views go
|
||||
|
||||
We're using MongoDB. Basically, instead of a relational database with
|
||||
tables, you have a big JSON structure which acts a lot like a Python
|
||||
dict.
|
||||
|
||||
|
||||
.. YouCanHelp::
|
||||
|
||||
If there are other things that you think would help orient someone
|
||||
new to GNU MediaGoblin but coming from Django, let us know!
|
||||
|
||||
|
||||
Bite-sized bugs to start with
|
||||
=============================
|
||||
|
||||
**May 3rd, 2011**: We don't have a list of bite-sized bugs, yet, but
|
||||
this is important to us. If you're interested in things to work on,
|
||||
let us know on `the mailing list <http://mediagoblin.org/join/>`_ or
|
||||
on the `IRC channel <http://mediagoblin.org/join/>`_.
|
||||
|
||||
|
||||
Tips for people new to coding
|
||||
=============================
|
||||
|
||||
Learning Python
|
||||
---------------
|
||||
|
||||
GNU MediaGoblin is written using a programming language called `Python
|
||||
<http://python.org/>`_.
|
||||
|
||||
There are two different incompatible iterations of Python which I'll
|
||||
refer to as Python 2 and Python 3. GNU MediaGoblin is written in
|
||||
Python 2 and requires Python 2.6 or 2.7. At some point, we might
|
||||
switch to Python 3, but that's a future thing.
|
||||
|
||||
You can learn how to code in Python 2 from several excellent books
|
||||
that are freely available on the Internet:
|
||||
|
||||
* `Learn Python the Hard Way <http://learnpythonthehardway.org/>`_
|
||||
* `Dive Into Pyton <http://diveintopython.org/>`_
|
||||
* `Python for Software Design <http://www.greenteapress.com/thinkpython/>`_
|
||||
* `A Byte of Python <http://www.swaroopch.com/notes/Python>`_
|
||||
|
||||
These are all excellent texts.
|
||||
|
||||
.. YouCanHelp::
|
||||
|
||||
If you know of other good quality Python tutorials and Python
|
||||
tutorial videos, let us know!
|
||||
|
||||
|
||||
Learning Libraries GNU MediaGoblin uses
|
||||
---------------------------------------
|
||||
|
||||
GNU MediaGoblin uses a variety of libraries in order to do what it
|
||||
does. These libraries are listed in the :ref:`codebase-chapter`
|
||||
along with links to the project Web sites and documentation for the
|
||||
libraries.
|
||||
|
||||
There are a variety of Python-related conferences every year that have
|
||||
sessions covering many aspects of these libraries. You can find them
|
||||
at `Python Miro Community <http://python.mirocommunity.org>`_ [0]_.
|
||||
|
||||
.. [0] This is a shameless plug. Will Kahn-Greene runs Python Miro
|
||||
Community.
|
||||
|
||||
If you have questions or need help, find us on the mailing list and on
|
||||
IRC.
|
||||
|
||||
|
||||
.. _hacking-howto-git:
|
||||
|
||||
Learning git
|
||||
------------
|
||||
|
||||
git is an interesting and very powerful tool. Like all powerful
|
||||
tools, it has a learning curve.
|
||||
|
||||
If you're new to git, we highly recommend the following resources for
|
||||
getting the hang of it:
|
||||
|
||||
* `Learn Git <http://learn.github.com/p/intro.html>`_ --- the GitHub
|
||||
intro to git
|
||||
* `Pro Git <http://progit.org/book/>`_ --- fantastic book
|
||||
* `Git casts <http://gitcasts.com/>`_ --- screencast covering git
|
||||
usage
|
||||
* `Git Reference <http://gitref.org/>`_ --- Git reference that makes
|
||||
it easier to get the hang of git if you're coming from other version
|
||||
control systems
|
||||
|
||||
There's also a git mission at `OpenHatch <http://openhatch.org/>`_.
|
||||
|
||||
|
||||
Learning other utilities
|
||||
------------------------
|
||||
|
||||
The `OpenHatch <http://openhatch.org/>`_ site has a series of
|
||||
`training missions <http://openhatch.org/missions/>`_ which are
|
||||
designed to help you learn how to use these tools.
|
||||
|
||||
If you're new to tar, diff, patch and git, we highly recommend you sign
|
||||
up with OpenHatch and do the missions.
|
@ -15,11 +15,9 @@ Table of Contents:
|
||||
mediagoblin
|
||||
contributinghowto
|
||||
deploymenthowto
|
||||
hackinghowto
|
||||
theminghowto
|
||||
git
|
||||
codebase
|
||||
designdecisions
|
||||
vision
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user