Added the thingiview.js library.

This commit is contained in:
Aeva Ntsc 2012-10-15 01:33:38 -05:00 committed by Christopher Allan Webber
parent 304934b31d
commit 47cd2f66b6
6 changed files with 1604 additions and 0 deletions

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// Three.js r32 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1};
THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,g=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(h,o){return h.distance-o.distance});return g},intersectObject:function(a){function c(K,p,U,F){F=F.clone().subSelf(p);U=U.clone().subSelf(p);var f=K.clone().subSelf(p);K=F.dot(F);p=F.dot(U);F=F.dot(f);var j=U.dot(U);U=U.dot(f);f=1/(K*j-p*p);j=(j*F-p*U)*f;K=(K*U-p*F)*f;return j>0&&K>0&&j+K<1}var d,e,g,h,o,b,i,k,y,z,
u,x=a.geometry,H=x.vertices,J=[];d=0;for(e=x.faces.length;d<e;d++){g=x.faces[d];z=this.origin.clone();u=this.direction.clone();h=a.matrix.multiplyVector3(H[g.a].position.clone());o=a.matrix.multiplyVector3(H[g.b].position.clone());b=a.matrix.multiplyVector3(H[g.c].position.clone());i=g instanceof THREE.Face4?a.matrix.multiplyVector3(H[g.d].position.clone()):null;k=a.rotationMatrix.multiplyVector3(g.normal.clone());y=u.dot(k);if(y<0){k=k.dot((new THREE.Vector3).sub(h,z))/y;z=z.addSelf(u.multiplyScalar(k));
if(g instanceof THREE.Face3){if(c(z,h,o,b)){g={distance:this.origin.distanceTo(z),point:z,face:g,object:a};J.push(g)}}else if(g instanceof THREE.Face4)if(c(z,h,o,i)||c(z,o,b,i)){g={distance:this.origin.distanceTo(z),point:z,face:g,object:a};J.push(g)}}}return J}};
THREE.Rectangle=function(){function a(){h=e-c;o=g-d}var c,d,e,g,h,o,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(i,k,y,z){b=false;c=i;d=k;e=y;g=z;a()};this.addPoint=function(i,k){if(b){b=false;c=i;d=k;e=i;g=k}else{c=c<i?c:i;d=d<k?d:k;e=e>i?e:i;g=g>k?
g:k}a()};this.add3Points=function(i,k,y,z,u,x){if(b){b=false;c=i<y?i<u?i:u:y<u?y:u;d=k<z?k<x?k:x:z<x?z:x;e=i>y?i>u?i:u:y>u?y:u;g=k>z?k>x?k:x:z>x?z:x}else{c=i<y?i<u?i<c?i:c:u<c?u:c:y<u?y<c?y:c:u<c?u:c;d=k<z?k<x?k<d?k:d:x<d?x:d:z<x?z<d?z:d:x<d?x:d;e=i>y?i>u?i>e?i:e:u>e?u:e:y>u?y>e?y:e:u>e?u:e;g=k>z?k>x?k>g?k:g:x>g?x:g:z>x?z>g?z:g:x>g?x:g}a()};this.addRectangle=function(i){if(b){b=false;c=i.getLeft();d=i.getTop();e=i.getRight();g=i.getBottom()}else{c=c<i.getLeft()?c:i.getLeft();d=d<i.getTop()?d:i.getTop();
e=e>i.getRight()?e:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){c-=i;d-=i;e+=i;g+=i;a()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();e=e<i.getRight()?e:i.getRight();g=g<i.getBottom()?g:i.getBottom();a()};this.instersects=function(i){return Math.min(e,i.getRight())-Math.max(c,i.getLeft())>=0&&Math.min(g,i.getBottom())-Math.max(d,i.getTop())>=0};this.empty=function(){b=true;g=e=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+g+", width: "+h+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
THREE.Matrix4=function(a,c,d,e,g,h,o,b,i,k,y,z,u,x,H,J){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=o||0;this.n24=b||0;this.n31=i||0;this.n32=k||0;this.n33=y||1;this.n34=z||0;this.n41=u||0;this.n42=x||0;this.n43=H||0;this.n44=J||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,g,h,o,b,i,k,y,z,u,x,H,J){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=h;this.n23=o;this.n24=b;this.n31=i;this.n32=k;this.n33=y;this.n34=z;this.n41=u;this.n42=x;this.n43=H;this.n44=J;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,c).normalize();e.cross(d,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
e+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,g=a.n13,h=a.n14,o=a.n21,b=a.n22,i=a.n23,k=a.n24,y=a.n31,
z=a.n32,u=a.n33,x=a.n34,H=a.n41,J=a.n42,K=a.n43,p=a.n44,U=c.n11,F=c.n12,f=c.n13,j=c.n14,q=c.n21,l=c.n22,r=c.n23,C=c.n24,m=c.n31,t=c.n32,v=c.n33,s=c.n34,n=c.n41,E=c.n42,A=c.n43,O=c.n44;this.n11=d*U+e*q+g*m+h*n;this.n12=d*F+e*l+g*t+h*E;this.n13=d*f+e*r+g*v+h*A;this.n14=d*j+e*C+g*s+h*O;this.n21=o*U+b*q+i*m+k*n;this.n22=o*F+b*l+i*t+k*E;this.n23=o*f+b*r+i*v+k*A;this.n24=o*j+b*C+i*s+k*O;this.n31=y*U+z*q+u*m+x*n;this.n32=y*F+z*l+u*t+x*E;this.n33=y*f+z*r+u*v+x*A;this.n34=y*j+z*C+u*s+x*O;this.n41=H*U+J*q+
K*m+p*n;this.n42=H*F+J*l+K*t+p*E;this.n43=H*f+J*r+K*v+p*A;this.n44=H*j+J*C+K*s+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,b=this.n23,i=this.n24,k=this.n31,y=this.n32,z=this.n33,u=this.n34,x=this.n41,H=this.n42,J=this.n43,K=this.n44,p=a.n11,U=a.n21,F=a.n31,f=a.n41,j=a.n12,q=a.n22,l=a.n32,r=a.n42,C=a.n13,m=a.n23,t=a.n33,v=a.n43,s=a.n14,n=a.n24,E=a.n34;a=a.n44;this.n11=c*p+d*U+e*F+g*f;this.n12=c*j+d*q+e*l+g*r;this.n13=c*C+d*m+e*t+g*
v;this.n14=c*s+d*n+e*E+g*a;this.n21=h*p+o*U+b*F+i*f;this.n22=h*j+o*q+b*l+i*r;this.n23=h*C+o*m+b*t+i*v;this.n24=h*s+o*n+b*E+i*a;this.n31=k*p+y*U+z*F+u*f;this.n32=k*j+y*q+z*l+u*r;this.n33=k*C+y*m+z*t+u*v;this.n34=k*s+y*n+z*E+u*a;this.n41=x*p+H*U+J*F+K*f;this.n42=x*j+H*q+J*l+K*r;this.n43=x*C+H*m+J*t+K*v;this.n44=x*s+H*n+J*E+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,h=this.n22,o=this.n23,b=this.n24,i=this.n31,k=this.n32,y=this.n33,z=this.n34,u=this.n41,x=this.n42,H=this.n43,J=this.n44;return e*o*k*u-d*b*k*u-e*h*y*u+c*b*y*u+d*h*z*u-c*o*z*u-e*o*i*x+d*b*i*x+e*g*y*x-a*b*y*x-d*g*z*x+a*o*z*x+e*h*i*H-c*b*i*H-e*g*k*H+a*b*k*H+c*g*z*H-a*h*z*H-d*h*i*J+c*o*i*J+d*g*k*J-a*o*k*J-c*g*y*J+a*h*y*J},transpose:function(){function a(c,d,
e){var g=c[d];c[d]=c[e];c[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,h=a.x,o=a.y,b=a.z,i=g*h,k=g*o;this.set(i*h+d,i*o-e*b,i*b+e*o,0,i*o+e*b,k*o+d,k*b-e*h,0,i*b-e*o,k*b+e*h,g*b*b+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,o=a.n22,b=a.n23,i=a.n24,k=a.n31,y=a.n32,z=a.n33,u=a.n34,x=a.n41,H=a.n42,J=a.n43,K=a.n44,p=new THREE.Matrix4;p.n11=b*u*H-i*z*H+i*y*J-o*u*J-b*y*K+o*z*K;p.n12=g*z*H-e*u*H-g*y*J+d*u*J+e*y*K-d*z*K;p.n13=e*i*H-g*b*H+g*o*J-d*i*J-e*o*K+d*b*K;p.n14=g*b*y-e*i*y-g*o*z+d*i*z+e*o*u-d*b*u;p.n21=i*z*x-b*u*x-i*k*J+h*u*J+b*k*K-h*z*K;p.n22=e*u*x-g*z*x+g*k*J-c*u*J-e*k*K+c*z*K;p.n23=g*b*x-e*i*x-g*h*J+c*i*J+e*h*K-c*b*K;p.n24=e*i*k-g*b*k+
g*h*z-c*i*z-e*h*u+c*b*u;p.n31=o*u*x-i*y*x+i*k*H-h*u*H-o*k*K+h*y*K;p.n32=g*y*x-d*u*x-g*k*H+c*u*H+d*k*K-c*y*K;p.n33=e*i*x-g*o*x+g*h*H-c*i*H-d*h*K+c*o*K;p.n34=g*o*k-d*i*k-g*h*y+c*i*y+d*h*u-c*o*u;p.n41=b*y*x-o*z*x-b*k*H+h*z*H+o*k*J-h*y*J;p.n42=d*z*x-e*y*x+e*k*H-c*z*H-d*k*J+c*y*J;p.n43=e*o*x-d*b*x-e*h*H+c*b*H+d*h*J-c*o*J;p.n44=d*b*k-e*o*k+e*h*y-c*b*y-d*h*z+c*o*z;p.multiplyScalar(1/a.determinant());return p};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],o=-c[10]*c[4]+c[6]*c[8],b=c[10]*c[0]-c[2]*c[8],i=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*o+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*g;d[2]=c*h;d[3]=c*o;d[4]=c*b;d[5]=c*i;d[6]=c*k;d[7]=c*y;d[8]=c*z;return a};
THREE.Matrix4.makeFrustum=function(a,c,d,e,g,h){var o,b,i;o=new THREE.Matrix4;b=2*g/(c-a);i=2*g/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(h+g)/(h-g);g=-2*h*g/(h-g);o.n11=b;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=i;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=g;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,c,d,e,g,h){var o,b,i,k;o=new THREE.Matrix4;b=c-a;i=d-e;k=h-g;a=(c+a)/b;d=(d+e)/i;g=(h+g)/k;o.n11=2/b;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/i;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/k;o.n34=-g;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,c,d,e,g){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,c,d,e,g,h){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,g,h,o,b=new THREE.Vector3,i=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];if(a&&h.vertexNormals.length){b.set(0,0,0);c=0;for(d=h.normal.length;c<d;c++)b.addSelf(h.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];o=this.vertices[h.c];b.sub(o.position,
d.position);i.sub(c.position,d.position);b.crossSelf(i)}b.isZero()||b.normalize();h.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(s,n,E,A,O,N,G){h=s.vertices[n].position;o=s.vertices[E].position;b=s.vertices[A].position;i=g[O];k=g[N];y=g[G];z=o.x-h.x;u=b.x-h.x;x=o.y-h.y;H=b.y-h.y;
J=o.z-h.z;K=b.z-h.z;p=k.u-i.u;U=y.u-i.u;F=k.v-i.v;f=y.v-i.v;j=1/(p*f-U*F);r.set((f*z-F*u)*j,(f*x-F*H)*j,(f*J-F*K)*j);C.set((p*u-U*z)*j,(p*H-U*x)*j,(p*K-U*J)*j);q[n].addSelf(r);q[E].addSelf(r);q[A].addSelf(r);l[n].addSelf(C);l[E].addSelf(C);l[A].addSelf(C)}var c,d,e,g,h,o,b,i,k,y,z,u,x,H,J,K,p,U,F,f,j,q=[],l=[],r=new THREE.Vector3,C=new THREE.Vector3,m=new THREE.Vector3,t=new THREE.Vector3,v=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){q[c]=new THREE.Vector3;l[c]=new THREE.Vector3}c=0;
for(d=this.faces.length;c<d;c++){e=this.faces[c];g=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){v.copy(this.vertices[c].normal);e=q[c];m.copy(e);m.subSelf(v.multiplyScalar(v.dot(e))).normalize();t.cross(this.vertices[c].normal,e);e=t.dot(l[c]);e=e<0?-1:1;this.vertices[c].tangent.set(m.x,m.y,m.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var z=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?z.push("undefined"):z.push(y[c].toString());return z.join("_")}var c,d,e,g,h,o,b,i,k={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
o=h.materials;b=a(o);if(k[b]==undefined)k[b]={hash:b,counter:0};i=k[b].hash+"_"+k[b].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:o,vertices:0};h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+h>65535){k[b].counter+=1;i=k[b].hash+"_"+k[b].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:o,vertices:0}}this.geometryChunks[i].faces.push(e);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
THREE.Texture=function(a,c,d,e,g,h){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
var Uniforms={clone:function(a){var c,d,e,g={};for(c in a){g[c]={};for(d in a[c]){e=a[c][d];g[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var c,d,e,g={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)g[d]=e[d]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
THREE.Projector=function(){function a(l,r){return r.z-l.z}function c(l,r){var C=0,m=1,t=l.z+l.w,v=r.z+r.w,s=-l.z+l.w,n=-r.z+r.w;if(t>=0&&v>=0&&s>=0&&n>=0)return true;else if(t<0&&v<0||s<0&&n<0)return false;else{if(t<0)C=Math.max(C,t/(t-v));else if(v<0)m=Math.min(m,t/(t-v));if(s<0)C=Math.max(C,s/(s-n));else if(n<0)m=Math.min(m,s/(s-n));if(m<C)return false;else{l.lerpSelf(r,C);r.lerpSelf(l,1-m);return true}}}var d,e,g=[],h,o,b,i=[],k,y,z=[],u,x,H=[],J=new THREE.Vector4,K=new THREE.Vector4,p=new THREE.Matrix4,
U=new THREE.Matrix4,F=[],f=new THREE.Vector4,j=new THREE.Vector4,q;this.projectObjects=function(l,r,C){var m=[],t,v;e=0;p.multiply(r.projectionMatrix,r.matrix);F[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);F[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);F[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);F[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);F[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
p.n33,p.n44-p.n34);F[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);r=0;for(t=F.length;r<t;r++){v=F[r];v.divideScalar(Math.sqrt(v.x*v.x+v.y*v.y+v.z*v.z))}t=l.objects;l=0;for(r=t.length;l<r;l++){v=t[l];var s;if(!(s=!v.visible)){if(s=v instanceof THREE.Mesh){a:{s=void 0;for(var n=v.position,E=-v.geometry.boundingSphere.radius*Math.max(v.scale.x,Math.max(v.scale.y,v.scale.z)),A=0;A<6;A++){s=F[A].x*n.x+F[A].y*n.y+F[A].z*n.z+F[A].w;if(s<=E){s=false;break a}}s=true}s=!s}s=s}if(!s){d=
g[e]=g[e]||new THREE.RenderableObject;J.copy(v.position);p.multiplyVector3(J);d.object=v;d.z=J.z;m.push(d);e++}}C&&m.sort(a);return m};this.projectScene=function(l,r,C){var m=[],t=r.near,v=r.far,s,n,E,A,O,N,G,W,P,I,L,V,S,w,M,Q;b=y=x=0;r.autoUpdateMatrix&&r.updateMatrix();p.multiply(r.projectionMatrix,r.matrix);N=this.projectObjects(l,r,true);l=0;for(s=N.length;l<s;l++){G=N[l].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();W=G.matrix;P=G.rotationMatrix;I=G.materials;L=G.overdraw;if(G instanceof
THREE.Mesh){V=G.geometry;S=V.vertices;n=0;for(E=S.length;n<E;n++){w=S[n];w.positionWorld.copy(w.position);W.multiplyVector3(w.positionWorld);A=w.positionScreen;A.copy(w.positionWorld);p.multiplyVector4(A);A.x/=A.w;A.y/=A.w;w.__visible=A.z>t&&A.z<v}V=V.faces;n=0;for(E=V.length;n<E;n++){w=V[n];if(w instanceof THREE.Face3){A=S[w.a];O=S[w.b];M=S[w.c];if(A.__visible&&O.__visible&&M.__visible)if(G.doubleSided||G.flipSided!=(M.positionScreen.x-A.positionScreen.x)*(O.positionScreen.y-A.positionScreen.y)-
(M.positionScreen.y-A.positionScreen.y)*(O.positionScreen.x-A.positionScreen.x)<0){h=i[b]=i[b]||new THREE.RenderableFace3;h.v1.positionWorld.copy(A.positionWorld);h.v2.positionWorld.copy(O.positionWorld);h.v3.positionWorld.copy(M.positionWorld);h.v1.positionScreen.copy(A.positionScreen);h.v2.positionScreen.copy(O.positionScreen);h.v3.positionScreen.copy(M.positionScreen);h.normalWorld.copy(w.normal);P.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);W.multiplyVector3(h.centroidWorld);
h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);M=w.vertexNormals;q=h.vertexNormalsWorld;A=0;for(O=M.length;A<O;A++){Q=q[A]=q[A]||new THREE.Vector3;Q.copy(M[A]);P.multiplyVector3(Q)}h.z=h.centroidScreen.z;h.meshMaterials=I;h.faceMaterials=w.materials;h.overdraw=L;if(G.geometry.uvs[n]){h.uvs[0]=G.geometry.uvs[n][0];h.uvs[1]=G.geometry.uvs[n][1];h.uvs[2]=G.geometry.uvs[n][2]}m.push(h);b++}}else if(w instanceof THREE.Face4){A=S[w.a];O=S[w.b];M=S[w.c];Q=S[w.d];if(A.__visible&&
O.__visible&&M.__visible&&Q.__visible)if(G.doubleSided||G.flipSided!=((Q.positionScreen.x-A.positionScreen.x)*(O.positionScreen.y-A.positionScreen.y)-(Q.positionScreen.y-A.positionScreen.y)*(O.positionScreen.x-A.positionScreen.x)<0||(O.positionScreen.x-M.positionScreen.x)*(Q.positionScreen.y-M.positionScreen.y)-(O.positionScreen.y-M.positionScreen.y)*(Q.positionScreen.x-M.positionScreen.x)<0)){h=i[b]=i[b]||new THREE.RenderableFace3;h.v1.positionWorld.copy(A.positionWorld);h.v2.positionWorld.copy(O.positionWorld);
h.v3.positionWorld.copy(Q.positionWorld);h.v1.positionScreen.copy(A.positionScreen);h.v2.positionScreen.copy(O.positionScreen);h.v3.positionScreen.copy(Q.positionScreen);h.normalWorld.copy(w.normal);P.multiplyVector3(h.normalWorld);h.centroidWorld.copy(w.centroid);W.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=I;h.faceMaterials=w.materials;h.overdraw=L;if(G.geometry.uvs[n]){h.uvs[0]=G.geometry.uvs[n][0];
h.uvs[1]=G.geometry.uvs[n][1];h.uvs[2]=G.geometry.uvs[n][3]}m.push(h);b++;o=i[b]=i[b]||new THREE.RenderableFace3;o.v1.positionWorld.copy(O.positionWorld);o.v2.positionWorld.copy(M.positionWorld);o.v3.positionWorld.copy(Q.positionWorld);o.v1.positionScreen.copy(O.positionScreen);o.v2.positionScreen.copy(M.positionScreen);o.v3.positionScreen.copy(Q.positionScreen);o.normalWorld.copy(h.normalWorld);o.centroidWorld.copy(h.centroidWorld);o.centroidScreen.copy(h.centroidScreen);o.z=o.centroidScreen.z;o.meshMaterials=
I;o.faceMaterials=w.materials;o.overdraw=L;if(G.geometry.uvs[n]){o.uvs[0]=G.geometry.uvs[n][1];o.uvs[1]=G.geometry.uvs[n][2];o.uvs[2]=G.geometry.uvs[n][3]}m.push(o);b++}}}}else if(G instanceof THREE.Line){U.multiply(p,W);S=G.geometry.vertices;w=S[0];w.positionScreen.copy(w.position);U.multiplyVector4(w.positionScreen);n=1;for(E=S.length;n<E;n++){A=S[n];A.positionScreen.copy(A.position);U.multiplyVector4(A.positionScreen);O=S[n-1];f.copy(A.positionScreen);j.copy(O.positionScreen);if(c(f,j)){f.multiplyScalar(1/
f.w);j.multiplyScalar(1/j.w);k=z[y]=z[y]||new THREE.RenderableLine;k.v1.positionScreen.copy(f);k.v2.positionScreen.copy(j);k.z=Math.max(f.z,j.z);k.materials=G.materials;m.push(k);y++}}}else if(G instanceof THREE.Particle){K.set(G.position.x,G.position.y,G.position.z,1);p.multiplyVector4(K);K.z/=K.w;if(K.z>0&&K.z<1){u=H[x]=H[x]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=G.rotation.z;u.scale.x=G.scale.x*Math.abs(u.x-(K.x+r.projectionMatrix.n11)/(K.w+r.projectionMatrix.n14));
u.scale.y=G.scale.y*Math.abs(u.y-(K.y+r.projectionMatrix.n22)/(K.w+r.projectionMatrix.n24));u.materials=G.materials;m.push(u);x++}}}}C&&m.sort(a);return m};this.unprojectVector=function(l,r){var C=THREE.Matrix4.makeInvert(r.matrix);C.multiplySelf(THREE.Matrix4.makeInvert(r.projectionMatrix));C.multiplyVector3(l);return l}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,g,h;this.domElement=document.createElement("div");this.setSize=function(o,b){d=o;e=b;g=d/2;h=e/2};this.render=function(o,b){var i,k,y,z,u,x,H,J;a=c.projectScene(o,b);i=0;for(k=a.length;i<k;i++){u=a[i];if(u instanceof THREE.RenderableParticle){H=u.x*g+g;J=u.y*h+h;y=0;for(z=u.material.length;y<z;y++){x=u.material[y];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(ea){if(u!=ea)k.globalAlpha=u=ea}function c(ea){if(x!=ea){switch(ea){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}x=ea}}var d=null,e=new THREE.Projector,g=document.createElement("canvas"),h,o,b,i,k=g.getContext("2d"),y=new THREE.Color(0),z=0,u=1,x=0,H=null,J=null,K=1,p,U,F,f,j,q,l,r,C,m=new THREE.Color,
t=new THREE.Color,v=new THREE.Color,s=new THREE.Color,n=new THREE.Color,E,A,O,N,G,W,P,I,L,V=new THREE.Rectangle,S=new THREE.Rectangle,w=new THREE.Rectangle,M=false,Q=new THREE.Color,da=new THREE.Color,ba=new THREE.Color,Z=new THREE.Color,ja=Math.PI*2,Y=new THREE.Vector3,qa,ka,fa,ha,sa,ua,va=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);fa=ka.getImageData(0,0,2,2);ha=fa.data;sa=document.createElement("canvas");sa.width=
sa.height=va;ua=sa.getContext("2d");ua.translate(-va/2,-va/2);ua.scale(va,va);va--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ea,ra){h=ea;o=ra;b=h/2;i=o/2;g.width=h;g.height=o;V.set(-b,-i,b,i);u=1;x=0;J=H=null;K=1};this.setClearColor=function(ea,ra){y.setHex(ea);z=ra;S.set(-b,-i,b,i);k.setTransform(1,0,0,-1,b,i);this.clear()};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(V);if(y.hex==0&&z==0)k.clearRect(S.getX(),S.getY(),S.getWidth(),
S.getHeight());else{c(THREE.NormalBlending);a(1);k.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+z+")";k.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight())}S.empty()}};this.render=function(ea,ra){function Ma(B){var X,T,D,R=B.lights;da.setRGB(0,0,0);ba.setRGB(0,0,0);Z.setRGB(0,0,0);B=0;for(X=R.length;B<X;B++){T=R[B];D=T.color;if(T instanceof THREE.AmbientLight){da.r+=D.r;da.g+=D.g;da.b+=D.b}else if(T instanceof THREE.DirectionalLight){ba.r+=D.r;ba.g+=
D.g;ba.b+=D.b}else if(T instanceof THREE.PointLight){Z.r+=D.r;Z.g+=D.g;Z.b+=D.b}}}function Aa(B,X,T,D){var R,$,ca,ga,ia=B.lights;B=0;for(R=ia.length;B<R;B++){$=ia[B];ca=$.color;ga=$.intensity;if($ instanceof THREE.DirectionalLight){$=T.dot($.position)*ga;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){Y.sub($.position,X);Y.normalize();$=T.dot(Y)*ga;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Na(B,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);var D,
R,$,ca,ga,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ca=T.map;ga=ca.width>>1;ia=ca.height>>1;R=X.scale.x*b;$=X.scale.y*i;T=R*ga;D=$*ia;w.set(B.x-T,B.y-D,B.x+T,B.y+D);if(V.instersects(w)){k.save();k.translate(B.x,B.y);k.rotate(-X.rotation);k.scale(R,-$);k.translate(-ga,-ia);k.drawImage(ca,0,0);k.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(M){Q.r=da.r+ba.r+Z.r;Q.g=da.g+ba.g+Z.g;Q.b=da.b+ba.b+Z.b;m.r=T.color.r*Q.r;m.g=T.color.g*Q.g;m.b=T.color.b*Q.b;m.updateStyleString()}else m.__styleString=
T.color.__styleString;T=X.scale.x*b;D=X.scale.y*i;w.set(B.x-T,B.y-D,B.x+T,B.y+D);if(V.instersects(w)){R=m.__styleString;if(J!=R)k.fillStyle=J=R;k.save();k.translate(B.x,B.y);k.rotate(-X.rotation);k.scale(T,D);k.beginPath();k.arc(0,0,1,0,ja,true);k.closePath();k.fill();k.restore()}}}}function Oa(B,X,T,D){if(D.opacity!=0){a(D.opacity);c(D.blending);k.beginPath();k.moveTo(B.positionScreen.x,B.positionScreen.y);k.lineTo(X.positionScreen.x,X.positionScreen.y);k.closePath();if(D instanceof THREE.LineBasicMaterial){m.__styleString=
D.color.__styleString;B=D.linewidth;if(K!=B)k.lineWidth=K=B;B=m.__styleString;if(H!=B)k.strokeStyle=H=B;k.stroke();w.inflate(D.linewidth*2)}}}function Ia(B,X,T,D,R,$){if(R.opacity!=0){a(R.opacity);c(R.blending);f=B.positionScreen.x;j=B.positionScreen.y;q=X.positionScreen.x;l=X.positionScreen.y;r=T.positionScreen.x;C=T.positionScreen.y;k.beginPath();k.moveTo(f,j);k.lineTo(q,l);k.lineTo(r,C);k.lineTo(f,j);k.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof
THREE.UVMapping&&xa(f,j,q,l,r,C,R.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){B=ra.matrix;Y.copy(D.vertexNormalsWorld[0]);N=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;G=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(D.vertexNormalsWorld[1]);W=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;P=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(D.vertexNormalsWorld[2]);I=
(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;L=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;xa(f,j,q,l,r,C,R.env_map.image,N,G,W,P,I,L)}}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&xa(f,j,q,l,r,C,R.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(M)if(!R.wireframe&&R.shading==THREE.SmoothShading&&
D.vertexNormalsWorld.length==3){t.r=v.r=s.r=da.r;t.g=v.g=s.g=da.g;t.b=v.b=s.b=da.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],t);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],v);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],s);n.r=(v.r+s.r)*0.5;n.g=(v.g+s.g)*0.5;n.b=(v.b+s.b)*0.5;O=Ja(t,v,s,n);xa(f,j,q,l,r,C,O,0,0,1,0,0,1)}else{Q.r=da.r;Q.g=da.g;Q.b=da.b;Aa($,D.centroidWorld,D.normalWorld,Q);m.r=R.color.r*Q.r;m.g=R.color.g*Q.g;m.b=R.color.b*Q.b;m.updateStyleString();R.wireframe?Ba(m.__styleString,
R.wireframe_linewidth):Ca(m.__styleString)}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){E=ra.near;A=ra.far;t.r=t.g=t.b=1-Ea(B.positionScreen.z,E,A);v.r=v.g=v.b=1-Ea(X.positionScreen.z,E,A);s.r=s.g=s.b=1-Ea(T.positionScreen.z,E,A);n.r=(v.r+s.r)*0.5;n.g=(v.g+s.g)*0.5;n.b=(v.b+s.b)*0.5;O=Ja(t,v,s,n);xa(f,j,q,l,r,C,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){m.r=Fa(D.normalWorld.x);m.g=Fa(D.normalWorld.y);
m.b=Fa(D.normalWorld.z);m.updateStyleString();R.wireframe?Ba(m.__styleString,R.wireframe_linewidth):Ca(m.__styleString)}}}function Ba(B,X){if(H!=B)k.strokeStyle=H=B;if(K!=X)k.lineWidth=K=X;k.stroke();w.inflate(X*2)}function Ca(B){if(J!=B)k.fillStyle=J=B;k.fill()}function xa(B,X,T,D,R,$,ca,ga,ia,na,la,oa,ya){var ta,pa;ta=ca.width-1;pa=ca.height-1;ga*=ta;ia*=pa;na*=ta;la*=pa;oa*=ta;ya*=pa;T-=B;D-=X;R-=B;$-=X;na-=ga;la-=ia;oa-=ga;ya-=ia;pa=1/(na*ya-oa*la);ta=(ya*T-la*R)*pa;la=(ya*D-la*$)*pa;T=(na*R-
oa*T)*pa;D=(na*$-oa*D)*pa;B=B-ta*ga-T*ia;X=X-la*ga-D*ia;k.save();k.transform(ta,la,T,D,B,X);k.clip();k.drawImage(ca,0,0);k.restore()}function Ja(B,X,T,D){var R=~~(B.r*255),$=~~(B.g*255);B=~~(B.b*255);var ca=~~(X.r*255),ga=~~(X.g*255);X=~~(X.b*255);var ia=~~(T.r*255),na=~~(T.g*255);T=~~(T.b*255);var la=~~(D.r*255),oa=~~(D.g*255);D=~~(D.b*255);ha[0]=R<0?0:R>255?255:R;ha[1]=$<0?0:$>255?255:$;ha[2]=B<0?0:B>255?255:B;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ga<0?0:ga>255?255:ga;ha[6]=X<0?0:X>255?255:X;ha[8]=ia<
0?0:ia>255?255:ia;ha[9]=na<0?0:na>255?255:na;ha[10]=T<0?0:T>255?255:T;ha[12]=la<0?0:la>255?255:la;ha[13]=oa<0?0:oa>255?255:oa;ha[14]=D<0?0:D>255?255:D;ka.putImageData(fa,0,0);ua.drawImage(qa,0,0);return sa}function Ea(B,X,T){B=(B-X)/(T-X);return B*B*(3-2*B)}function Fa(B){B=(B+1)*0.5;return B<0?0:B>1?1:B}function Ga(B,X){var T=X.x-B.x,D=X.y-B.y,R=1/Math.sqrt(T*T+D*D);T*=R;D*=R;X.x+=T;X.y+=D;B.x-=T;B.y-=D}var Da,Ka,aa,ma,wa,Ha,La,za;k.setTransform(1,0,0,-1,b,i);this.autoClear&&this.clear();d=e.projectScene(ea,
ra,this.sortElements);(M=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da<Ka;Da++){aa=d[Da];w.empty();if(aa instanceof THREE.RenderableParticle){p=aa;p.x*=b;p.y*=i;ma=0;for(wa=aa.materials.length;ma<wa;ma++)Na(p,aa,aa.materials[ma],ea)}else if(aa instanceof THREE.RenderableLine){p=aa.v1;U=aa.v2;p.positionScreen.x*=b;p.positionScreen.y*=i;U.positionScreen.x*=b;U.positionScreen.y*=i;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(U.positionScreen.x,U.positionScreen.y);if(V.instersects(w)){ma=
0;for(wa=aa.materials.length;ma<wa;)Oa(p,U,aa,aa.materials[ma++],ea)}}else if(aa instanceof THREE.RenderableFace3){p=aa.v1;U=aa.v2;F=aa.v3;p.positionScreen.x*=b;p.positionScreen.y*=i;U.positionScreen.x*=b;U.positionScreen.y*=i;F.positionScreen.x*=b;F.positionScreen.y*=i;if(aa.overdraw){Ga(p.positionScreen,U.positionScreen);Ga(U.positionScreen,F.positionScreen);Ga(F.positionScreen,p.positionScreen)}w.add3Points(p.positionScreen.x,p.positionScreen.y,U.positionScreen.x,U.positionScreen.y,F.positionScreen.x,
F.positionScreen.y);if(V.instersects(w)){ma=0;for(wa=aa.meshMaterials.length;ma<wa;){za=aa.meshMaterials[ma++];if(za instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterials.length;Ha<La;)(za=aa.faceMaterials[Ha++])&&Ia(p,U,F,aa,za,ea)}else Ia(p,U,F,aa,za,ea)}}}S.addRectangle(w)}k.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(N,G,W){var P,I,L,V;P=0;for(I=N.lights.length;P<I;P++){L=N.lights[P];if(L instanceof THREE.DirectionalLight){V=G.normalWorld.dot(L.position)*L.intensity;if(V>0){W.r+=L.color.r*V;W.g+=L.color.g*V;W.b+=L.color.b*V}}else if(L instanceof THREE.PointLight){C.sub(L.position,G.centroidWorld);C.normalize();V=G.normalWorld.dot(C)*L.intensity;if(V>0){W.r+=L.color.r*V;W.g+=L.color.g*V;W.b+=L.color.b*V}}}}function c(N,G,W,P,I,L){s=e(n++);s.setAttribute("d","M "+N.positionScreen.x+
" "+N.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)F.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(U){f.r=j.r;f.g=j.g;f.b=j.b;a(L,P,f);F.r=I.color.r*f.r;F.g=I.color.g*f.g;F.b=I.color.b*f.b;F.updateStyleString()}else F.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){r=1-I.__2near/(I.__farPlusNear-P.z*I.__farMinusNear);
F.setRGB(r,r,r)}else I instanceof THREE.MeshNormalMaterial&&F.setRGB(g(P.normalWorld.x),g(P.normalWorld.y),g(P.normalWorld.z));I.wireframe?s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):s.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+I.opacity);b.appendChild(s)}function d(N,G,W,P,I,L,V){s=e(n++);s.setAttribute("d",
"M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(U){f.r=j.r;f.g=j.g;f.b=j.b;a(V,I,f);F.r=L.color.r*f.r;F.g=L.color.g*f.g;F.b=L.color.b*f.b;F.updateStyleString()}else F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){r=
1-L.__2near/(L.__farPlusNear-I.z*L.__farMinusNear);F.setRGB(r,r,r)}else L instanceof THREE.MeshNormalMaterial&&F.setRGB(g(I.normalWorld.x),g(I.normalWorld.y),g(I.normalWorld.z));L.wireframe?s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):s.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+L.opacity);b.appendChild(s)}
function e(N){if(m[N]==null){m[N]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&m[N].setAttribute("shape-rendering","crispEdges");return m[N]}return m[N]}function g(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var h=null,o=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,k,y,z,u,x,H,J,K=new THREE.Rectangle,p=new THREE.Rectangle,U=false,F=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),q=new THREE.Color(0),
l=new THREE.Color(0),r,C=new THREE.Vector3,m=[],t=[],v=[],s,n,E,A,O=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(N){switch(N){case "high":O=1;break;case "low":O=0}};this.setSize=function(N,G){i=N;k=G;y=i/2;z=k/2;b.setAttribute("viewBox",-y+" "+-z+" "+i+" "+k);b.setAttribute("width",i);b.setAttribute("height",k);K.set(-y,-z,y,z)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(N,G){var W,P,
I,L,V,S,w,M;this.autoClear&&this.clear();h=o.projectScene(N,G,this.sortElements);A=E=n=0;if(U=N.lights.length>0){w=N.lights;j.setRGB(0,0,0);q.setRGB(0,0,0);l.setRGB(0,0,0);W=0;for(P=w.length;W<P;W++){I=w[W];L=I.color;if(I instanceof THREE.AmbientLight){j.r+=L.r;j.g+=L.g;j.b+=L.b}else if(I instanceof THREE.DirectionalLight){q.r+=L.r;q.g+=L.g;q.b+=L.b}else if(I instanceof THREE.PointLight){l.r+=L.r;l.g+=L.g;l.b+=L.b}}}W=0;for(P=h.length;W<P;W++){w=h[W];p.empty();if(w instanceof THREE.RenderableParticle){u=
w;u.x*=y;u.y*=-z;I=0;for(L=w.materials.length;I<L;I++)if(M=w.materials[I]){V=u;S=w;M=M;var Q=E++;if(t[Q]==null){t[Q]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[Q].setAttribute("shape-rendering","crispEdges")}s=t[Q];s.setAttribute("cx",V.x);s.setAttribute("cy",V.y);s.setAttribute("r",S.scale.x*y);if(M instanceof THREE.ParticleCircleMaterial){if(U){f.r=j.r+q.r+l.r;f.g=j.g+q.g+l.g;f.b=j.b+q.b+l.b;F.r=M.color.r*f.r;F.g=M.color.g*f.g;F.b=M.color.b*f.b;F.updateStyleString()}else F=
M.color;s.setAttribute("style","fill: "+F.__styleString)}b.appendChild(s)}}else if(w instanceof THREE.RenderableLine){u=w.v1;x=w.v2;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);if(K.instersects(p)){I=0;for(L=w.materials.length;I<L;)if(M=w.materials[I++]){V=u;S=x;M=M;Q=A++;if(v[Q]==null){v[Q]=document.createElementNS("http://www.w3.org/2000/svg","line");O==
0&&v[Q].setAttribute("shape-rendering","crispEdges")}s=v[Q];s.setAttribute("x1",V.positionScreen.x);s.setAttribute("y1",V.positionScreen.y);s.setAttribute("x2",S.positionScreen.x);s.setAttribute("y2",S.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){F.__styleString=M.color.__styleString;s.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);b.appendChild(s)}}}}else if(w instanceof
THREE.RenderableFace3){u=w.v1;x=w.v2;H=w.v3;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;H.positionScreen.x*=y;H.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);if(K.instersects(p)){I=0;for(L=w.meshMaterials.length;I<L;){M=w.meshMaterials[I++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(S=w.faceMaterials.length;V<S;)(M=w.faceMaterials[V++])&&
c(u,x,H,w,M,N)}else M&&c(u,x,H,w,M,N)}}}else if(w instanceof THREE.RenderableFace4){u=w.v1;x=w.v2;H=w.v3;J=w.v4;u.positionScreen.x*=y;u.positionScreen.y*=-z;x.positionScreen.x*=y;x.positionScreen.y*=-z;H.positionScreen.x*=y;H.positionScreen.y*=-z;J.positionScreen.x*=y;J.positionScreen.y*=-z;p.addPoint(u.positionScreen.x,u.positionScreen.y);p.addPoint(x.positionScreen.x,x.positionScreen.y);p.addPoint(H.positionScreen.x,H.positionScreen.y);p.addPoint(J.positionScreen.x,J.positionScreen.y);if(K.instersects(p)){I=
0;for(L=w.meshMaterials.length;I<L;){M=w.meshMaterials[I++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(S=w.faceMaterials.length;V<S;)(M=w.faceMaterials[V++])&&d(u,x,H,J,w,M,N)}else M&&d(u,x,H,J,w,M,N)}}}}}};
THREE.WebGLRenderer=function(a){function c(f,j){f.fragment_shader=j.fragment_shader;f.vertex_shader=j.vertex_shader;f.uniforms=Uniforms.clone(j.uniforms)}function d(f,j){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=
f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(j){f.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){f.uniforms.fogNear.value=j.near;f.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)f.uniforms.fogDensity.value=j.density}}function e(f,j){f.uniforms.color.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;if(j){f.uniforms.fogColor.value.setHex(j.color.hex);if(j instanceof THREE.Fog){f.uniforms.fogNear.value=
j.near;f.uniforms.fogFar.value=j.far}else if(j instanceof THREE.FogExp2)f.uniforms.fogDensity.value=j.density}}function g(f,j){var q;if(f=="fragment")q=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")q=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,j);b.compileShader(q);if(!b.getShaderParameter(q,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(q));return null}return q}function h(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var o=document.createElement("canvas"),b,i=null,k=null,y=new THREE.Matrix4,z,u=new Float32Array(16),x=new Float32Array(16),H=new Float32Array(16),J=new Float32Array(9),
K=new Float32Array(16),p=true,U=new THREE.Color(0),F=0;if(a){if(a.antialias!==undefined)p=a.antialias;a.clearColor!==undefined&&U.setHex(a.clearColor);if(a.clearAlpha!==undefined)F=a.clearAlpha}this.domElement=o;this.autoClear=true;(function(f,j,q){try{b=o.getContext("experimental-webgl",{antialias:f})}catch(l){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,q)})(p,U,F);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){o.width=f;o.height=j;b.viewport(0,0,o.width,o.height)};this.setClearColor=function(f,j){var q=new THREE.Color(f);b.clearColor(q.r,q.g,q.b,j)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=
function(f,j){var q,l,r,C=0,m=0,t=0,v,s,n,E=this.lights,A=E.directional.colors,O=E.directional.positions,N=E.point.colors,G=E.point.positions,W=0,P=0;q=0;for(l=j.length;q<l;q++){r=j[q];v=r.color;s=r.position;n=r.intensity;if(r instanceof THREE.AmbientLight){C+=v.r;m+=v.g;t+=v.b}else if(r instanceof THREE.DirectionalLight){A[W*3]=v.r*n;A[W*3+1]=v.g*n;A[W*3+2]=v.b*n;O[W*3]=s.x;O[W*3+1]=s.y;O[W*3+2]=s.z;W+=1}else if(r instanceof THREE.PointLight){N[P*3]=v.r*n;N[P*3+1]=v.g*n;N[P*3+2]=v.b*n;G[P*3]=s.x;
G[P*3+1]=s.y;G[P*3+2]=s.z;P+=1}}E.point.length=P;E.directional.length=W;E.ambient[0]=C;E.ambient[1]=m;E.ambient[2]=t};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=
b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__lineArray=new Uint16Array(j);f.__webGLLineCount=j};this.initMeshBuffers=function(f,j){var q,l,r=0,C=0,m=0,t=j.geometry.faces,v=f.faces;q=0;for(l=v.length;q<l;q++){fi=v[q];face=t[fi];if(face instanceof THREE.Face3){r+=3;C+=1;m+=3}else if(face instanceof THREE.Face4){r+=4;C+=2;m+=4}}f.__vertexArray=new Float32Array(r*
3);f.__normalArray=new Float32Array(r*3);f.__tangentArray=new Float32Array(r*4);f.__uvArray=new Float32Array(r*2);f.__faceArray=new Uint16Array(C*3);f.__lineArray=new Uint16Array(m*2);r=false;q=0;for(l=j.materials.length;q<l;q++){t=j.materials[q];if(t instanceof THREE.MeshFaceMaterial){t=0;for(v=f.materials.length;t<v;t++)if(f.materials[t]&&f.materials[t].shading!=undefined&&f.materials[t].shading==THREE.SmoothShading){r=true;break}}else if(t&&t.shading!=undefined&&t.shading==THREE.SmoothShading){r=
true;break}if(r)break}f.__needsSmoothNormals=r;f.__webGLFaceCount=C*3;f.__webGLLineCount=m*2};this.setMeshBuffers=function(f,j,q,l,r,C,m,t){var v,s,n,E,A,O,N,G,W,P=0,I=0,L=0,V=0,S=0,w=0,M=0,Q=f.__vertexArray,da=f.__uvArray,ba=f.__normalArray,Z=f.__tangentArray,ja=f.__faceArray,Y=f.__lineArray,qa=f.__needsSmoothNormals,ka=j.geometry,fa=ka.vertices,ha=f.faces,sa=ka.faces,ua=ka.uvs;j=0;for(v=ha.length;j<v;j++){s=ha[j];n=sa[s];s=ua[s];E=n.vertexNormals;A=n.normal;if(n instanceof THREE.Face3){if(l){O=
fa[n.a].position;N=fa[n.b].position;G=fa[n.c].position;Q[I]=O.x;Q[I+1]=O.y;Q[I+2]=O.z;Q[I+3]=N.x;Q[I+4]=N.y;Q[I+5]=N.z;Q[I+6]=G.x;Q[I+7]=G.y;Q[I+8]=G.z;I+=9}if(t&&ka.hasTangents){O=fa[n.a].tangent;N=fa[n.b].tangent;G=fa[n.c].tangent;Z[w]=O.x;Z[w+1]=O.y;Z[w+2]=O.z;Z[w+3]=O.w;Z[w+4]=N.x;Z[w+5]=N.y;Z[w+6]=N.z;Z[w+7]=N.w;Z[w+8]=G.x;Z[w+9]=G.y;Z[w+10]=G.z;Z[w+11]=G.w;w+=12}if(m)if(E.length==3&&qa)for(n=0;n<3;n++){A=E[n];ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}else for(n=0;n<3;n++){ba[S]=A.x;ba[S+1]=A.y;
ba[S+2]=A.z;S+=3}if(C&&s)for(n=0;n<3;n++){E=s[n];da[L]=E.u;da[L+1]=E.v;L+=2}if(r){ja[V]=P;ja[V+1]=P+1;ja[V+2]=P+2;V+=3;Y[M]=P;Y[M+1]=P+1;Y[M+2]=P;Y[M+3]=P+2;Y[M+4]=P+1;Y[M+5]=P+2;M+=6;P+=3}}else if(n instanceof THREE.Face4){if(l){O=fa[n.a].position;N=fa[n.b].position;G=fa[n.c].position;W=fa[n.d].position;Q[I]=O.x;Q[I+1]=O.y;Q[I+2]=O.z;Q[I+3]=N.x;Q[I+4]=N.y;Q[I+5]=N.z;Q[I+6]=G.x;Q[I+7]=G.y;Q[I+8]=G.z;Q[I+9]=W.x;Q[I+10]=W.y;Q[I+11]=W.z;I+=12}if(t&&ka.hasTangents){O=fa[n.a].tangent;N=fa[n.b].tangent;
G=fa[n.c].tangent;n=fa[n.d].tangent;Z[w]=O.x;Z[w+1]=O.y;Z[w+2]=O.z;Z[w+3]=O.w;Z[w+4]=N.x;Z[w+5]=N.y;Z[w+6]=N.z;Z[w+7]=N.w;Z[w+8]=G.x;Z[w+9]=G.y;Z[w+10]=G.z;Z[w+11]=G.w;Z[w+12]=n.x;Z[w+13]=n.y;Z[w+14]=n.z;Z[w+15]=n.w;w+=16}if(m)if(E.length==4&&qa)for(n=0;n<4;n++){A=E[n];ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}else for(n=0;n<4;n++){ba[S]=A.x;ba[S+1]=A.y;ba[S+2]=A.z;S+=3}if(C&&s)for(n=0;n<4;n++){E=s[n];da[L]=E.u;da[L+1]=E.v;L+=2}if(r){ja[V]=P;ja[V+1]=P+1;ja[V+2]=P+2;ja[V+3]=P;ja[V+4]=P+2;ja[V+5]=P+3;
V+=6;Y[M]=P;Y[M+1]=P+1;Y[M+2]=P;Y[M+3]=P+3;Y[M+4]=P+1;Y[M+5]=P+2;Y[M+6]=P+2;Y[M+7]=P+3;M+=8;P+=4}}}if(l){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,Q,q)}if(m){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,q)}if(t&&ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Z,q)}if(C&&L>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,da,q)}if(r){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,q);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,q)}};this.setLineBuffers=function(f,j,q,l){var r,C,m=f.vertices,t=m.length,v=f.__vertexArray,s=f.__lineArray;if(q)for(q=0;q<t;q++){r=m[q].position;C=q*3;v[C]=r.x;v[C+1]=r.y;v[C+2]=r.z}if(l)for(q=0;q<t;q++)s[q]=q;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,v,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);
b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.setParticleBuffers=function(){};this.renderBuffer=function(f,j,q,l,r,C){var m,t,v,s;if(!l.program){if(l instanceof THREE.MeshDepthMaterial){c(l,THREE.ShaderLib.depth);l.uniforms.mNear.value=f.near;l.uniforms.mFar.value=f.far}else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial){c(l,THREE.ShaderLib.basic);d(l,q)}else if(l instanceof THREE.MeshLambertMaterial){c(l,THREE.ShaderLib.lambert);
d(l,q)}else if(l instanceof THREE.MeshPhongMaterial){c(l,THREE.ShaderLib.phong);d(l,q)}else if(l instanceof THREE.LineBasicMaterial){c(l,THREE.ShaderLib.basic);e(l,q)}var n,E,A;n=s=t=0;for(E=j.length;n<E;n++){A=j[n];A instanceof THREE.DirectionalLight&&s++;A instanceof THREE.PointLight&&t++}if(t+s<=4){n=s;t=t}else{n=Math.ceil(4*s/(t+s));t=4-n}t={directional:n,point:t};s={fog:q,map:l.map,env_map:l.env_map,maxDirLights:t.directional,maxPointLights:t.point};t=l.fragment_shader;n=l.vertex_shader;E=b.createProgram();
A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,
s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(E,g("fragment",A+t));b.attachShader(E,g("vertex",s+n));b.linkProgram(E);b.getProgramParameter(E,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
b.getProgramParameter(E,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");E.uniforms={};E.attributes={};l.program=E;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(m in l.uniforms)t.push(m);m=l.program;n=0;for(E=t.length;n<E;n++){A=t[n];m.uniforms[A]=b.getUniformLocation(m,A)}m=l.program;t=["position","normal","uv","tangent"];n=0;for(E=t.length;n<E;n++){A=t[n];m.attributes[A]=b.getAttribLocation(m,A)}}m=l.program;if(m!=i){b.useProgram(m);
i=m}this.loadCamera(m,f);this.loadMatrices(m);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){this.setupLights(m,j);f=this.lights;l.uniforms.enableLighting.value=f.directional.length+f.point.length;l.uniforms.ambientLightColor.value=f.ambient;l.uniforms.directionalLightColor.value=f.directional.colors;l.uniforms.directionalLightDirection.value=f.directional.positions;l.uniforms.pointLightColor.value=f.point.colors;l.uniforms.pointLightPosition.value=f.point.positions}if(l instanceof
THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial)d(l,q);l instanceof THREE.LineBasicMaterial&&e(l,q);if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,l.specular.g,l.specular.b);l.uniforms.shininess.value=l.shininess}q=l.uniforms;for(v in q)if(n=m.uniforms[v]){j=q[v];t=j.type;f=j.value;if(t=="i")b.uniform1i(n,f);else if(t=="f")b.uniform1f(n,
f);else if(t=="fv1")b.uniform1fv(n,f);else if(t=="fv")b.uniform3fv(n,f);else if(t=="v2")b.uniform2f(n,f.x,f.y);else if(t=="v3")b.uniform3f(n,f.x,f.y,f.z);else if(t=="c")b.uniform3f(n,f.r,f.g,f.b);else if(t=="t"){b.uniform1i(n,f);if(j=j.texture)if(j.image instanceof Array&&j.image.length==6){j=j;f=f;if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&j.image.loadCount==6){j.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube);
b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(t=0;t<6;++t)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image[t]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+
f);b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}else{j=j;f=f;if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,j.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(j.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(j.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(j.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(j.min_filter));
b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+f);b.bindTexture(b.TEXTURE_2D,j.__webGLTexture)}}}v=m.attributes;b.bindBuffer(b.ARRAY_BUFFER,r.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.position);if(v.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.normal)}if(v.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLTangentBuffer);
b.vertexAttribPointer(v.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(r.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,r.__webGLUVBuffer);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(v.uv)}else b.disableVertexAttribArray(v.uv);if(l.wireframe||l instanceof THREE.LineBasicMaterial){v=l.wireframe_linewidth!==undefined?l.wireframe_linewidth:l.linewidth!==undefined?l.linewidth:1;l=l instanceof THREE.LineBasicMaterial&&C.type==THREE.LineStrip?
b.LINE_STRIP:b.LINES;b.lineWidth(v);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);b.drawElements(l,r.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,r.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,j,q,l,r,C,m){var t,v,s,n,E;s=0;for(n=l.materials.length;s<n;s++){t=l.materials[s];if(t instanceof THREE.MeshFaceMaterial){t=0;for(v=r.materials.length;t<v;t++)if((E=r.materials[t])&&E.blending==C&&
E.opacity<1==m){this.setBlending(E.blending);this.renderBuffer(f,j,q,E,r,l)}}else if((E=t)&&E.blending==C&&E.opacity<1==m){this.setBlending(E.blending);this.renderBuffer(f,j,q,E,r,l)}}};this.render=function(f,j,q,l){var r,C,m,t=f.lights,v=f.fog;this.initWebGLObjects(f);l=l!==undefined?l:true;if(q&&!q.__webGLFramebuffer){q.__webGLFramebuffer=b.createFramebuffer();q.__webGLRenderbuffer=b.createRenderbuffer();q.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,q.__webGLRenderbuffer);
b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,q.width,q.height);b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,h(q.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,h(q.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,h(q.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,h(q.min_filter));b.texImage2D(b.TEXTURE_2D,0,h(q.format),q.width,q.height,0,h(q.format),h(q.type),null);b.bindFramebuffer(b.FRAMEBUFFER,q.__webGLFramebuffer);
b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,q.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,q.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(q){r=q.__webGLFramebuffer;m=q.width;C=q.height}else{r=null;m=o.width;C=o.height}if(r!=k){b.bindFramebuffer(b.FRAMEBUFFER,r);b.viewport(0,0,m,C);l&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);k=r}this.autoClear&&
this.clear();j.autoUpdateMatrix&&j.updateMatrix();u.set(j.matrix.flatten());H.set(j.projectionMatrix.flatten());l=0;for(r=f.__webGLObjects.length;l<r;l++){C=f.__webGLObjects[l];m=C.object;C=C.buffer;if(m.visible){this.setupMatrices(m,j);this.renderPass(j,t,v,m,C,THREE.NormalBlending,false)}}l=0;for(r=f.__webGLObjects.length;l<r;l++){C=f.__webGLObjects[l];m=C.object;C=C.buffer;if(m.visible){this.setupMatrices(m,j);if(m.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);m.flipSided?b.frontFace(b.CW):
b.frontFace(b.CCW)}this.renderPass(j,t,v,m,C,THREE.AdditiveBlending,false);this.renderPass(j,t,v,m,C,THREE.SubtractiveBlending,false);this.renderPass(j,t,v,m,C,THREE.AdditiveBlending,true);this.renderPass(j,t,v,m,C,THREE.SubtractiveBlending,true);this.renderPass(j,t,v,m,C,THREE.NormalBlending,true)}}if(q&&q.min_filter!==THREE.NearestFilter&&q.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=
function(f){function j(s,n,E,A){if(s[n]==undefined){f.__webGLObjects.push({buffer:E,object:A});s[n]=1}}var q,l,r,C,m,t,v;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}q=0;for(l=f.objects.length;q<l;q++){r=f.objects[q];m=r.geometry;if(f.__webGLObjectsMap[r.id]==undefined)f.__webGLObjectsMap[r.id]={};v=f.__webGLObjectsMap[r.id];if(r instanceof THREE.Mesh){for(C in m.geometryChunks){t=m.geometryChunks[C];if(!t.__webGLVertexBuffer){this.createMeshBuffers(t);this.initMeshBuffers(t,r);
m.__dirtyVertices=true;m.__dirtyElements=true;m.__dirtyUvs=true;m.__dirtyNormals=true;m.__dirtyTangents=true}if(m.__dirtyVertices||m.__dirtyElements||m.__dirtyUvs)this.setMeshBuffers(t,r,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements,m.__dirtyUvs,m.__dirtyNormals,m.__dirtyTangents);j(v,C,t,r)}m.__dirtyVertices=false;m.__dirtyElements=false;m.__dirtyUvs=false;m.__dirtyNormals=false;m.__dirtyTangents=false}else if(r instanceof THREE.Line){if(!m.__webGLVertexBuffer){this.createLineBuffers(m);this.initLineBuffers(m);
m.__dirtyVertices=true;m.__dirtyElements=true}m.__dirtyVertices&&this.setLineBuffers(m,b.DYNAMIC_DRAW,m.__dirtyVertices,m.__dirtyElements);j(v,0,m,r);m.__dirtyVertices=false;m.__dirtyElements=false}else if(r instanceof THREE.ParticleSystem){m.__webGLVertexBuffer||this.createParticleBuffers(m);j(v,0,m,r)}}};this.removeObject=function(f,j){var q,l;for(q=f.__webGLObjects.length-1;q>=0;q--){l=f.__webGLObjects[q].object;j==l&&f.__webGLObjects.splice(q,1)}};this.setupMatrices=function(f,j){f.autoUpdateMatrix&&
f.updateMatrix();y.multiply(j.matrix,f.matrix);x.set(y.flatten());z=THREE.Matrix4.makeInvert3x3(y).transpose();J.set(z.m);K.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,u);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,H);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,j){b.uniform3f(f.uniforms.cameraPosition,
j.position.x,j.position.y,j.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);
b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",
value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}};
THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,
THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,
"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

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// BinaryReader
// Refactored by Vjeux <vjeuxx@gmail.com>
// http://blog.vjeux.com/2010/javascript/javascript-binary-reader.html
// Original
//+ Jonas Raoni Soares Silva
//@ http://jsfromhell.com/classes/binary-parser [rev. #1]
BinaryReader = function (data) {
this._buffer = data;
this._pos = 0;
};
BinaryReader.prototype = {
/* Public */
readInt8: function (){ return this._decodeInt(8, true); },
readUInt8: function (){ return this._decodeInt(8, false); },
readInt16: function (){ return this._decodeInt(16, true); },
readUInt16: function (){ return this._decodeInt(16, false); },
readInt32: function (){ return this._decodeInt(32, true); },
readUInt32: function (){ return this._decodeInt(32, false); },
readFloat: function (){ return this._decodeFloat(23, 8); },
readDouble: function (){ return this._decodeFloat(52, 11); },
readChar: function () { return this.readString(1); },
readString: function (length) {
this._checkSize(length * 8);
var result = this._buffer.substr(this._pos, length);
this._pos += length;
return result;
},
seek: function (pos) {
this._pos = pos;
this._checkSize(0);
},
getPosition: function () {
return this._pos;
},
getSize: function () {
return this._buffer.length;
},
/* Private */
_decodeFloat: function(precisionBits, exponentBits){
var length = precisionBits + exponentBits + 1;
var size = length >> 3;
this._checkSize(length);
var bias = Math.pow(2, exponentBits - 1) - 1;
var signal = this._readBits(precisionBits + exponentBits, 1, size);
var exponent = this._readBits(precisionBits, exponentBits, size);
var significand = 0;
var divisor = 2;
// var curByte = length + (-precisionBits >> 3) - 1;
var curByte = 0;
do {
var byteValue = this._readByte(++curByte, size);
var startBit = precisionBits % 8 || 8;
var mask = 1 << startBit;
while (mask >>= 1) {
if (byteValue & mask) {
significand += 1 / divisor;
}
divisor *= 2;
}
} while (precisionBits -= startBit);
this._pos += size;
return exponent == (bias << 1) + 1 ? significand ? NaN : signal ? -Infinity : +Infinity
: (1 + signal * -2) * (exponent || significand ? !exponent ? Math.pow(2, -bias + 1) * significand
: Math.pow(2, exponent - bias) * (1 + significand) : 0);
},
_decodeInt: function(bits, signed){
var x = this._readBits(0, bits, bits / 8), max = Math.pow(2, bits);
var result = signed && x >= max / 2 ? x - max : x;
this._pos += bits / 8;
return result;
},
//shl fix: Henri Torgemane ~1996 (compressed by Jonas Raoni)
_shl: function (a, b){
for (++b; --b; a = ((a %= 0x7fffffff + 1) & 0x40000000) == 0x40000000 ? a * 2 : (a - 0x40000000) * 2 + 0x7fffffff + 1);
return a;
},
_readByte: function (i, size) {
return this._buffer.charCodeAt(this._pos + size - i - 1) & 0xff;
},
_readBits: function (start, length, size) {
var offsetLeft = (start + length) % 8;
var offsetRight = start % 8;
var curByte = size - (start >> 3) - 1;
var lastByte = size + (-(start + length) >> 3);
var diff = curByte - lastByte;
var sum = (this._readByte(curByte, size) >> offsetRight) & ((1 << (diff ? 8 - offsetRight : length)) - 1);
if (diff && offsetLeft) {
sum += (this._readByte(lastByte++, size) & ((1 << offsetLeft) - 1)) << (diff-- << 3) - offsetRight;
}
while (diff) {
sum += this._shl(this._readByte(lastByte++, size), (diff-- << 3) - offsetRight);
}
return sum;
},
_checkSize: function (neededBits) {
if (!(this._pos + Math.ceil(neededBits / 8) < this._buffer.length)) {
throw new Error("Index out of bound");
}
}
};

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/**
* @author mr.doob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
var Plane = function ( width, height, segments_width, segments_height ) {
THREE.Geometry.call( this );
var ix, iy,
width_half = width / 2,
height_half = height / 2,
gridX = segments_width || 1,
gridY = segments_height || 1,
gridX1 = gridX + 1,
gridY1 = gridY + 1,
segment_width = width / gridX,
segment_height = height / gridY;
for( iy = 0; iy < gridY1; iy++ ) {
for( ix = 0; ix < gridX1; ix++ ) {
var x = ix * segment_width - width_half;
var y = iy * segment_height - height_half;
this.vertices.push( new THREE.Vertex( new THREE.Vector3( x, - y, 0 ) ) );
}
}
for( iy = 0; iy < gridY; iy++ ) {
for( ix = 0; ix < gridX; ix++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
this.faces.push( new THREE.Face4( a, b, c, d ) );
this.uvs.push( [
new THREE.UV( ix / gridX, iy / gridY ),
new THREE.UV( ix / gridX, ( iy + 1 ) / gridY ),
new THREE.UV( ( ix + 1 ) / gridX, ( iy + 1 ) / gridY ),
new THREE.UV( ( ix + 1 ) / gridX, iy / gridY )
] );
}
}
this.computeCentroids();
this.computeFaceNormals();
this.sortFacesByMaterial();
};
Plane.prototype = new THREE.Geometry();
Plane.prototype.constructor = Plane;

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@ -0,0 +1,2 @@
// stats.js r5 - http://github.com/mrdoob/stats.js
var Stats=function(){var j=0,u=2,r,C=0,E=new Date().getTime(),w=E,f=E,m=0,e=1000,i=0,F,q,c,d,B,k=0,G=1000,a=0,A,t,p,D,l,v=0,o=1000,s=0,h,n,z,g,b,y={fps:{bg:{r:16,g:16,b:48},fg:{r:0,g:255,b:255}},ms:{bg:{r:16,g:48,b:16},fg:{r:0,g:255,b:0}},mem:{bg:{r:48,g:16,b:26},fg:{r:255,g:0,b:128}}};r=document.createElement("div");r.style.fontFamily="Helvetica, Arial, sans-serif";r.style.textAlign="left";r.style.fontSize="9px";r.style.opacity="0.9";r.style.width="80px";r.style.cursor="pointer";r.addEventListener("click",H,false);F=document.createElement("div");F.style.backgroundColor="rgb("+Math.floor(y.fps.bg.r/2)+","+Math.floor(y.fps.bg.g/2)+","+Math.floor(y.fps.bg.b/2)+")";F.style.padding="2px 0px 3px 0px";r.appendChild(F);q=document.createElement("div");q.innerHTML="<strong>FPS</strong>";q.style.color="rgb("+y.fps.fg.r+","+y.fps.fg.g+","+y.fps.fg.b+")";q.style.margin="0px 0px 1px 3px";F.appendChild(q);c=document.createElement("canvas");c.width=74;c.height=30;c.style.display="block";c.style.marginLeft="3px";F.appendChild(c);d=c.getContext("2d");d.fillStyle="rgb("+y.fps.bg.r+","+y.fps.bg.g+","+y.fps.bg.b+")";d.fillRect(0,0,c.width,c.height);B=d.getImageData(0,0,c.width,c.height);A=document.createElement("div");A.style.backgroundColor="rgb("+Math.floor(y.ms.bg.r/2)+","+Math.floor(y.ms.bg.g/2)+","+Math.floor(y.ms.bg.b/2)+")";A.style.padding="2px 0px 3px 0px";A.style.display="none";r.appendChild(A);t=document.createElement("div");t.innerHTML="<strong>MS</strong>";t.style.color="rgb("+y.ms.fg.r+","+y.ms.fg.g+","+y.ms.fg.b+")";t.style.margin="0px 0px 1px 3px";A.appendChild(t);p=document.createElement("canvas");p.width=74;p.height=30;p.style.display="block";p.style.marginLeft="3px";A.appendChild(p);D=p.getContext("2d");D.fillStyle="rgb("+y.ms.bg.r+","+y.ms.bg.g+","+y.ms.bg.b+")";D.fillRect(0,0,p.width,p.height);l=D.getImageData(0,0,p.width,p.height);try{if(webkitPerformance&&webkitPerformance.memory.totalJSHeapSize){u=3}}catch(x){}h=document.createElement("div");h.style.backgroundColor="rgb("+Math.floor(y.mem.bg.r/2)+","+Math.floor(y.mem.bg.g/2)+","+Math.floor(y.mem.bg.b/2)+")";h.style.padding="2px 0px 3px 0px";h.style.display="none";r.appendChild(h);n=document.createElement("div");n.innerHTML="<strong>MEM</strong>";n.style.color="rgb("+y.mem.fg.r+","+y.mem.fg.g+","+y.mem.fg.b+")";n.style.margin="0px 0px 1px 3px";h.appendChild(n);z=document.createElement("canvas");z.width=74;z.height=30;z.style.display="block";z.style.marginLeft="3px";h.appendChild(z);g=z.getContext("2d");g.fillStyle="#301010";g.fillRect(0,0,z.width,z.height);b=g.getImageData(0,0,z.width,z.height);function I(N,M,K){var J,O,L;for(O=0;O<30;O++){for(J=0;J<73;J++){L=(J+O*74)*4;N[L]=N[L+4];N[L+1]=N[L+5];N[L+2]=N[L+6]}}for(O=0;O<30;O++){L=(73+O*74)*4;if(O<M){N[L]=y[K].bg.r;N[L+1]=y[K].bg.g;N[L+2]=y[K].bg.b}else{N[L]=y[K].fg.r;N[L+1]=y[K].fg.g;N[L+2]=y[K].fg.b}}}function H(){j++;j==u?j=0:j;F.style.display="none";A.style.display="none";h.style.display="none";switch(j){case 0:F.style.display="block";break;case 1:A.style.display="block";break;case 2:h.style.display="block";break}}return{domElement:r,update:function(){C++;E=new Date().getTime();k=E-w;G=Math.min(G,k);a=Math.max(a,k);I(l.data,Math.min(30,30-(k/200)*30),"ms");t.innerHTML="<strong>"+k+" MS</strong> ("+G+"-"+a+")";D.putImageData(l,0,0);w=E;if(E>f+1000){m=Math.round((C*1000)/(E-f));e=Math.min(e,m);i=Math.max(i,m);I(B.data,Math.min(30,30-(m/100)*30),"fps");q.innerHTML="<strong>"+m+" FPS</strong> ("+e+"-"+i+")";d.putImageData(B,0,0);if(u==3){v=webkitPerformance.memory.usedJSHeapSize*9.54e-7;o=Math.min(o,v);s=Math.max(s,v);I(b.data,Math.min(30,30-(v/2)),"mem");n.innerHTML="<strong>"+Math.round(v)+" MEM</strong> ("+Math.round(o)+"-"+Math.round(s)+")";g.putImageData(b,0,0)}f=E;C=0}}}};

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Thingiloader = function(event) {
// Code from https://developer.mozilla.org/En/Using_XMLHttpRequest#Receiving_binary_data
this.load_binary_resource = function(url) {
var req = new XMLHttpRequest();
req.open('GET', url, false);
// The following line says we want to receive data as Binary and not as Unicode
req.overrideMimeType('text/plain; charset=x-user-defined');
req.send(null);
if (req.status != 200) return '';
return req.responseText;
};
this.loadSTL = function(url) {
var looksLikeBinary = function(reader) {
// STL files don't specify a way to distinguish ASCII from binary.
// The usual way is checking for "solid" at the start of the file --
// but Thingiverse has seen at least one binary STL file in the wild
// that breaks this.
// The approach here is different: binary STL files contain a triangle
// count early in the file. If this correctly predicts the file's length,
// it is most probably a binary STL file.
reader.seek(80); // skip the header
var count = reader.readUInt32();
var predictedSize = 80 /* header */ + 4 /* count */ + 50 * count;
return reader.getSize() == predictedSize;
};
workerFacadeMessage({'status':'message', 'content':'Downloading ' + url});
var file = this.load_binary_resource(url);
var reader = new BinaryReader(file);
if (looksLikeBinary(reader)) {
this.loadSTLBinary(reader);
} else {
this.loadSTLString(file);
}
};
this.loadOBJ = function(url) {
workerFacadeMessage({'status':'message', 'content':'Downloading ' + url});
var file = this.load_binary_resource(url);
this.loadOBJString(file);
};
this.loadJSON = function(url) {
workerFacadeMessage({'status':'message', 'content':'Downloading ' + url});
var file = this.load_binary_resource(url);
this.loadJSONString(file);
};
this.loadPLY = function(url) {
workerFacadeMessage({'status':'message', 'content':'Downloading ' + url});
var file = this.load_binary_resource(url);
if (file.match(/format ascii/i)) {
this.loadPLYString(file);
} else {
this.loadPLYBinary(file);
}
};
this.loadSTLString = function(STLString) {
workerFacadeMessage({'status':'message', 'content':'Parsing STL String...'});
workerFacadeMessage({'status':'complete', 'content':this.ParseSTLString(STLString)});
};
this.loadSTLBinary = function(STLBinary) {
workerFacadeMessage({'status':'message', 'content':'Parsing STL Binary...'});
workerFacadeMessage({'status':'complete', 'content':this.ParseSTLBinary(STLBinary)});
};
this.loadOBJString = function(OBJString) {
workerFacadeMessage({'status':'message', 'content':'Parsing OBJ String...'});
workerFacadeMessage({'status':'complete', 'content':this.ParseOBJString(OBJString)});
};
this.loadJSONString = function(JSONString) {
workerFacadeMessage({'status':'message', 'content':'Parsing JSON String...'});
workerFacadeMessage({'status':'complete', 'content':eval(JSONString)});
};
this.loadPLYString = function(PLYString) {
workerFacadeMessage({'status':'message', 'content':'Parsing PLY String...'});
workerFacadeMessage({'status':'complete_points', 'content':this.ParsePLYString(PLYString)});
};
this.loadPLYBinary = function(PLYBinary) {
workerFacadeMessage({'status':'message', 'content':'Parsing PLY Binary...'});
workerFacadeMessage({'status':'complete_points', 'content':this.ParsePLYBinary(PLYBinary)});
};
this.ParsePLYString = function(input) {
var properties = [];
var vertices = [];
var colors = [];
var vertex_count = 0;
var header = /ply\n([\s\S]+)\nend_header/ig.exec(input)[1];
var data = /end_header\n([\s\S]+)$/ig.exec(input)[1];
// workerFacadeMessage({'status':'message', 'content':'header:\n' + header});
// workerFacadeMessage({'status':'message', 'content':'data:\n' + data});
header_parts = header.split("\n");
for (i in header_parts) {
if (/element vertex/i.test(header_parts[i])) {
vertex_count = /element vertex (\d+)/i.exec(header_parts[i])[1];
} else if (/property/i.test(header_parts[i])) {
properties.push(/property (.*) (.*)/i.exec(header_parts[i])[2]);
}
}
// workerFacadeMessage({'status':'message', 'content':'properties: ' + properties});
data_parts = data.split("\n");
for (i in data_parts) {
data_line = data_parts[i];
data_line_parts = data_line.split(" ");
vertices.push([
parseFloat(data_line_parts[properties.indexOf("x")]),
parseFloat(data_line_parts[properties.indexOf("y")]),
parseFloat(data_line_parts[properties.indexOf("z")])
]);
colors.push([
parseInt(data_line_parts[properties.indexOf("red")]),
parseInt(data_line_parts[properties.indexOf("green")]),
parseInt(data_line_parts[properties.indexOf("blue")])
]);
}
// workerFacadeMessage({'status':'message', 'content':'vertices: ' + vertices});
return [vertices, colors];
};
this.ParsePLYBinary = function(input) {
return false;
};
this.ParseSTLBinary = function(input) {
// Skip the header.
input.seek(80);
// Load the number of vertices.
var count = input.readUInt32();
// During the parse loop we maintain the following data structures:
var vertices = []; // Append-only list of all unique vertices.
var vert_hash = {}; // Mapping from vertex to index in 'vertices', above.
var faces = []; // List of triangle descriptions, each a three-element
// list of indices in 'vertices', above.
for (var i = 0; i < count; i++) {
if (i % 100 == 0) {
workerFacadeMessage({
'status':'message',
'content':'Parsing ' + (i+1) + ' of ' + count + ' polygons...'
});
workerFacadeMessage({
'status':'progress',
'content':parseInt(i / count * 100) + '%'
});
}
// Skip the normal (3 single-precision floats)
input.seek(input.getPosition() + 12);
var face_indices = [];
for (var x = 0; x < 3; x++) {
var vertex = [input.readFloat(), input.readFloat(), input.readFloat()];
var vertexIndex = vert_hash[vertex];
if (vertexIndex == null) {
vertexIndex = vertices.length;
vertices.push(vertex);
vert_hash[vertex] = vertexIndex;
}
face_indices.push(vertexIndex);
}
faces.push(face_indices);
// Skip the "attribute" field (unused in common models)
input.readUInt16();
}
return [vertices, faces];
};
// build stl's vertex and face arrays
this.ParseSTLString = function(STLString) {
var vertexes = [];
var faces = [];
var face_vertexes = [];
var vert_hash = {}
// console.log(STLString);
// strip out extraneous stuff
STLString = STLString.replace(/\r/, "\n");
STLString = STLString.replace(/^solid[^\n]*/, "");
STLString = STLString.replace(/\n/g, " ");
STLString = STLString.replace(/facet normal /g,"");
STLString = STLString.replace(/outer loop/g,"");
STLString = STLString.replace(/vertex /g,"");
STLString = STLString.replace(/endloop/g,"");
STLString = STLString.replace(/endfacet/g,"");
STLString = STLString.replace(/endsolid[^\n]*/, "");
STLString = STLString.replace(/\s+/g, " ");
STLString = STLString.replace(/^\s+/, "");
// console.log(STLString);
var facet_count = 0;
var block_start = 0;
var points = STLString.split(" ");
workerFacadeMessage({'status':'message', 'content':'Parsing vertices...'});
for (var i=0; i<points.length/12-1; i++) {
if ((i % 100) == 0) {
workerFacadeMessage({'status':'progress', 'content':parseInt(i / (points.length/12-1) * 100) + '%'});
}
var face_indices = [];
for (var x=0; x<3; x++) {
var vertex = [parseFloat(points[block_start+x*3+3]), parseFloat(points[block_start+x*3+4]), parseFloat(points[block_start+x*3+5])];
var vertexIndex = vert_hash[vertex];
if (vertexIndex == null) {
vertexIndex = vertexes.length;
vertexes.push(vertex);
vert_hash[vertex] = vertexIndex;
}
face_indices.push(vertexIndex);
}
faces.push(face_indices);
block_start = block_start + 12;
}
return [vertexes, faces];
};
this.ParseOBJString = function(OBJString) {
var vertexes = [];
var faces = [];
var lines = OBJString.split("\n");
// var normal_position = 0;
for (var i=0; i<lines.length; i++) {
workerFacadeMessage({'status':'progress', 'content':parseInt(i / lines.length * 100) + '%'});
line_parts = lines[i].replace(/\s+/g, " ").split(" ");
if (line_parts[0] == "v") {
vertexes.push([parseFloat(line_parts[1]), parseFloat(line_parts[2]), parseFloat(line_parts[3])]);
} else if (line_parts[0] == "f") {
faces.push([parseFloat(line_parts[1].split("/")[0])-1, parseFloat(line_parts[2].split("/")[0])-1, parseFloat(line_parts[3].split("/")[0]-1), 0])
}
}
return [vertexes, faces];
};
switch(event.data.cmd) {
case "loadSTL":
this.loadSTL(event.data.param);
break;
case "loadSTLString":
this.loadSTLString(event.data.param);
break;
case "loadSTLBinary":
this.loadSTLBinary(event.data.param);
break;
case "loadOBJ":
this.loadOBJ(event.data.param);
break;
case "loadOBJString":
this.loadOBJString(event.data.param);
break;
case "loadJSON":
this.loadJSON(event.data.param);
break;
case "loadPLY":
this.loadPLY(event.data.param);
break;
case "loadPLYString":
this.loadPLYString(event.data.param);
break;
case "loadPLYBinary":
this.loadPLYBinary(event.data.param);
break;
}
};
if (typeof(window) === "undefined") {
onmessage = Thingiloader;
workerFacadeMessage = postMessage;
importScripts('binaryReader.js');
} else {
workerFacadeMessage = WorkerFacade.add(thingiurlbase + "/thingiloader.js", Thingiloader);
}

View File

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Thingiview = function(containerId) {
scope = this;
this.containerId = containerId;
var container = document.getElementById(containerId);
// var stats = null;
var camera = null;
var scene = null;
var renderer = null;
var object = null;
var plane = null;
var ambientLight = null;
var directionalLight = null;
var pointLight = null;
var targetXRotation = 0;
var targetXRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var targetYRotation = 0;
var targetYRotationOnMouseDown = 0;
var mouseY = 0;
var mouseYOnMouseDown = 0;
var mouseDown = false;
var mouseOver = false;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2
var view = null;
var infoMessage = null;
var progressBar = null;
var alertBox = null;
var timer = null;
var rotateTimer = null;
var rotateListener = null;
var wasRotating = null;
var cameraView = 'diagonal';
var cameraZoom = 0;
var rotate = false;
var backgroundColor = '#606060';
var objectMaterial = 'solid';
var objectColor = 0xffffff;
var showPlane = true;
var isWebGl = false;
if (document.defaultView && document.defaultView.getComputedStyle) {
var width = parseFloat(document.defaultView.getComputedStyle(container,null).getPropertyValue('width'));
var height = parseFloat(document.defaultView.getComputedStyle(container,null).getPropertyValue('height'));
} else {
var width = parseFloat(container.currentStyle.width);
var height = parseFloat(container.currentStyle.height);
}
var geometry;
this.initScene = function() {
container.style.position = 'relative';
container.innerHTML = '';
camera = new THREE.Camera(45, width/ height, 1, 100000);
camera.updateMatrix();
scene = new THREE.Scene();
ambientLight = new THREE.AmbientLight(0x202020);
scene.addLight(ambientLight);
directionalLight = new THREE.DirectionalLight(0xffffff, 0.75);
directionalLight.position.x = 1;
directionalLight.position.y = 1;
directionalLight.position.z = 2;
directionalLight.position.normalize();
scene.addLight(directionalLight);
pointLight = new THREE.PointLight(0xffffff, 0.3);
pointLight.position.x = 0;
pointLight.position.y = -25;
pointLight.position.z = 10;
scene.addLight(pointLight);
progressBar = document.createElement('div');
progressBar.style.position = 'absolute';
progressBar.style.top = '0px';
progressBar.style.left = '0px';
progressBar.style.backgroundColor = 'red';
progressBar.style.padding = '5px';
progressBar.style.display = 'none';
progressBar.style.overflow = 'visible';
progressBar.style.whiteSpace = 'nowrap';
progressBar.style.zIndex = 100;
container.appendChild(progressBar);
alertBox = document.createElement('div');
alertBox.id = 'alertBox';
alertBox.style.position = 'absolute';
alertBox.style.top = '25%';
alertBox.style.left = '25%';
alertBox.style.width = '50%';
alertBox.style.height = '50%';
alertBox.style.backgroundColor = '#dddddd';
alertBox.style.padding = '10px';
// alertBox.style.overflowY = 'scroll';
alertBox.style.display = 'none';
alertBox.style.zIndex = 100;
container.appendChild(alertBox);
// load a blank object
// this.loadSTLString('');
if (showPlane) {
loadPlaneGeometry();
}
this.setCameraView(cameraView);
this.setObjectMaterial(objectMaterial);
testCanvas = document.createElement('canvas');
try {
if (testCanvas.getContext('experimental-webgl')) {
// showPlane = false;
isWebGl = true;
renderer = new THREE.WebGLRenderer();
// renderer = new THREE.CanvasRenderer();
} else {
renderer = new THREE.CanvasRenderer();
}
} catch(e) {
renderer = new THREE.CanvasRenderer();
// log("failed webgl detection");
}
// renderer.setSize(container.innerWidth, container.innerHeight);
renderer.setSize(width, height);
renderer.domElement.style.backgroundColor = backgroundColor;
container.appendChild(renderer.domElement);
// stats = new Stats();
// stats.domElement.style.position = 'absolute';
// stats.domElement.style.top = '0px';
// container.appendChild(stats.domElement);
// TODO: figure out how to get the render window to resize when window resizes
// window.addEventListener('resize', onContainerResize(), false);
// container.addEventListener('resize', onContainerResize(), false);
// renderer.domElement.addEventListener('mousemove', onRendererMouseMove, false);
window.addEventListener('mousemove', onRendererMouseMove, false);
renderer.domElement.addEventListener('mouseover', onRendererMouseOver, false);
renderer.domElement.addEventListener('mouseout', onRendererMouseOut, false);
renderer.domElement.addEventListener('mousedown', onRendererMouseDown, false);
// renderer.domElement.addEventListener('mouseup', onRendererMouseUp, false);
window.addEventListener('mouseup', onRendererMouseUp, false);
renderer.domElement.addEventListener('touchstart', onRendererTouchStart, false);
renderer.domElement.addEventListener('touchend', onRendererTouchEnd, false);
renderer.domElement.addEventListener('touchmove', onRendererTouchMove, false);
renderer.domElement.addEventListener('DOMMouseScroll', onRendererScroll, false);
renderer.domElement.addEventListener('mousewheel', onRendererScroll, false);
renderer.domElement.addEventListener('gesturechange', onRendererGestureChange, false);
}
// FIXME
// onContainerResize = function(event) {
// width = parseFloat(document.defaultView.getComputedStyle(container,null).getPropertyValue('width'));
// height = parseFloat(document.defaultView.getComputedStyle(container,null).getPropertyValue('height'));
//
// // log("resized width: " + width + ", height: " + height);
//
// if (renderer) {
// renderer.setSize(width, height);
// camera.projectionMatrix = THREE.Matrix4.makePerspective(70, width / height, 1, 10000);
// sceneLoop();
// }
// };
onRendererScroll = function(event) {
event.preventDefault();
var rolled = 0;
if (event.wheelDelta === undefined) {
// Firefox
// The measurement units of the detail and wheelDelta properties are different.
rolled = -40 * event.detail;
} else {
rolled = event.wheelDelta;
}
if (rolled > 0) {
// up
scope.setCameraZoom(+10);
} else {
// down
scope.setCameraZoom(-10);
}
}
onRendererGestureChange = function(event) {
event.preventDefault();
if (event.scale > 1) {
scope.setCameraZoom(+5);
} else {
scope.setCameraZoom(-5);
}
}
onRendererMouseOver = function(event) {
mouseOver = true;
// targetRotation = object.rotation.z;
if (timer == null) {
// log('starting loop');
timer = setInterval(sceneLoop, 1000/60);
}
}
onRendererMouseDown = function(event) {
// log("down");
event.preventDefault();
mouseDown = true;
if(scope.getRotation()){
wasRotating = true;
scope.setRotation(false);
} else {
wasRotating = false;
}
mouseXOnMouseDown = event.clientX - windowHalfX;
mouseYOnMouseDown = event.clientY - windowHalfY;
targetXRotationOnMouseDown = targetXRotation;
targetYRotationOnMouseDown = targetYRotation;
}
onRendererMouseMove = function(event) {
// log("move");
if (mouseDown) {
mouseX = event.clientX - windowHalfX;
// targetXRotation = targetXRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
xrot = targetXRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
mouseY = event.clientY - windowHalfY;
// targetYRotation = targetYRotationOnMouseDown + (mouseY - mouseYOnMouseDown) * 0.02;
yrot = targetYRotationOnMouseDown + (mouseY - mouseYOnMouseDown) * 0.02;
targetXRotation = xrot;
targetYRotation = yrot;
}
}
onRendererMouseUp = function(event) {
// log("up");
if (mouseDown) {
mouseDown = false;
if (!mouseOver) {
clearInterval(timer);
timer = null;
}
if (wasRotating) {
scope.setRotation(true);
}
}
}
onRendererMouseOut = function(event) {
if (!mouseDown) {
clearInterval(timer);
timer = null;
}
mouseOver = false;
}
onRendererTouchStart = function(event) {
targetXRotation = object.rotation.z;
targetYRotation = object.rotation.x;
timer = setInterval(sceneLoop, 1000/60);
if (event.touches.length == 1) {
event.preventDefault();
mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
targetXRotationOnMouseDown = targetXRotation;
mouseYOnMouseDown = event.touches[0].pageY - windowHalfY;
targetYRotationOnMouseDown = targetYRotation;
}
}
onRendererTouchEnd = function(event) {
clearInterval(timer);
timer = null;
// targetXRotation = object.rotation.z;
// targetYRotation = object.rotation.x;
}
onRendererTouchMove = function(event) {
if (event.touches.length == 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
targetXRotation = targetXRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
mouseY = event.touches[0].pageY - windowHalfY;
targetYRotation = targetYRotationOnMouseDown + (mouseY - mouseYOnMouseDown) * 0.05;
}
}
sceneLoop = function() {
if (object) {
// if (view == 'bottom') {
// if (showPlane) {
// plane.rotation.z = object.rotation.z -= (targetRotation + object.rotation.z) * 0.05;
// } else {
// object.rotation.z -= (targetRotation + object.rotation.z) * 0.05;
// }
// } else {
// if (showPlane) {
// plane.rotation.z = object.rotation.z += (targetRotation - object.rotation.z) * 0.05;
// } else {
// object.rotation.z += (targetRotation - object.rotation.z) * 0.05;
// }
// }
if (showPlane) {
plane.rotation.z = object.rotation.z = (targetXRotation - object.rotation.z) * 0.2;
plane.rotation.x = object.rotation.x = (targetYRotation - object.rotation.x) * 0.2;
} else {
object.rotation.z = (targetXRotation - object.rotation.z) * 0.2;
object.rotation.x = (targetYRotation - object.rotation.x) * 0.2;
}
// log(object.rotation.x);
camera.updateMatrix();
object.updateMatrix();
if (showPlane) {
plane.updateMatrix();
}
renderer.render(scene, camera);
// stats.update();
}
}
rotateLoop = function() {
// targetRotation += 0.01;
targetXRotation += 0.05;
sceneLoop();
}
this.getShowPlane = function(){
return showPlane;
}
this.setShowPlane = function(show) {
showPlane = show;
if (show) {
if (scene && !plane) {
loadPlaneGeometry();
}
plane.material[0].opacity = 1;
// plane.updateMatrix();
} else {
if (scene && plane) {
// alert(plane.material[0].opacity);
plane.material[0].opacity = 0;
// plane.updateMatrix();
}
}
sceneLoop();
}
this.getRotation = function() {
return rotateTimer !== null;
}
this.setRotation = function(rotate) {
rotation = rotate;
if (rotate) {
rotateTimer = setInterval(rotateLoop, 1000/60);
} else {
clearInterval(rotateTimer);
rotateTimer = null;
}
scope.onSetRotation();
}
this.onSetRotation = function(callback) {
if(callback === undefined){
if(rotateListener !== null){
try{
rotateListener(scope.getRotation());
} catch(ignored) {}
}
} else {
rotateListener = callback;
}
}
this.setCameraView = function(dir) {
cameraView = dir;
targetXRotation = 0;
targetYRotation = 0;
if (object) {
object.rotation.x = 0;
object.rotation.y = 0;
object.rotation.z = 0;
}
if (showPlane && object) {
plane.rotation.x = object.rotation.x;
plane.rotation.y = object.rotation.y;
plane.rotation.z = object.rotation.z;
}
if (dir == 'top') {
// camera.position.y = 0;
// camera.position.z = 100;
// camera.target.position.z = 0;
if (showPlane) {
plane.flipSided = false;
}
} else if (dir == 'side') {
// camera.position.y = -70;
// camera.position.z = 70;
// camera.target.position.z = 0;
targetYRotation = -4.5;
if (showPlane) {
plane.flipSided = false;
}
} else if (dir == 'bottom') {
// camera.position.y = 0;
// camera.position.z = -100;
// camera.target.position.z = 0;
if (showPlane) {
plane.flipSided = true;
}
} else {
// camera.position.y = -70;
// camera.position.z = 70;
// camera.target.position.z = 0;
if (showPlane) {
plane.flipSided = false;
}
}
mouseX = targetXRotation;
mouseXOnMouseDown = targetXRotation;
mouseY = targetYRotation;
mouseYOnMouseDown = targetYRotation;
scope.centerCamera();
sceneLoop();
}
this.setCameraZoom = function(factor) {
cameraZoom = factor;
if (cameraView == 'bottom') {
if (camera.position.z + factor > 0) {
factor = 0;
}
} else {
if (camera.position.z - factor < 0) {
factor = 0;
}
}
if (cameraView == 'top') {
camera.position.z -= factor;
} else if (cameraView == 'bottom') {
camera.position.z += factor;
} else if (cameraView == 'side') {
camera.position.y += factor;
camera.position.z -= factor;
} else {
camera.position.y += factor;
camera.position.z -= factor;
}
sceneLoop();
}
this.getObjectMaterial = function() {
return objectMaterial;
}
this.setObjectMaterial = function(type) {
objectMaterial = type;
loadObjectGeometry();
}
this.setBackgroundColor = function(color) {
backgroundColor = color
if (renderer) {
renderer.domElement.style.backgroundColor = color;
}
}
this.setObjectColor = function(color) {
objectColor = parseInt(color.replace(/\#/g, ''), 16);
loadObjectGeometry();
}
this.loadSTL = function(url) {
scope.newWorker('loadSTL', url);
}
this.loadOBJ = function(url) {
scope.newWorker('loadOBJ', url);
}
this.loadSTLString = function(STLString) {
scope.newWorker('loadSTLString', STLString);
}
this.loadSTLBinary = function(STLBinary) {
scope.newWorker('loadSTLBinary', STLBinary);
}
this.loadOBJString = function(OBJString) {
scope.newWorker('loadOBJString', OBJString);
}
this.loadJSON = function(url) {
scope.newWorker('loadJSON', url);
}
this.loadPLY = function(url) {
scope.newWorker('loadPLY', url);
}
this.loadPLYString = function(PLYString) {
scope.newWorker('loadPLYString', PLYString);
}
this.loadPLYBinary = function(PLYBinary) {
scope.newWorker('loadPLYBinary', PLYBinary);
}
this.centerCamera = function() {
if (geometry) {
// Using method from http://msdn.microsoft.com/en-us/library/bb197900(v=xnagamestudio.10).aspx
// log("bounding sphere radius = " + geometry.boundingSphere.radius);
// look at the center of the object
camera.target.position.x = geometry.center_x;
camera.target.position.y = geometry.center_y;
camera.target.position.z = geometry.center_z;
// set camera position to center of sphere
camera.position.x = geometry.center_x;
camera.position.y = geometry.center_y;
camera.position.z = geometry.center_z;
// find distance to center
distance = geometry.boundingSphere.radius / Math.sin((camera.fov/2) * (Math.PI / 180));
// zoom backwards about half that distance, I don't think I'm doing the math or backwards vector calculation correctly?
// scope.setCameraZoom(-distance/1.8);
// scope.setCameraZoom(-distance/1.5);
scope.setCameraZoom(-distance/1.9);
directionalLight.position.x = geometry.min_y * 2;
directionalLight.position.y = geometry.min_y * 2;
directionalLight.position.z = geometry.max_z * 2;
pointLight.position.x = geometry.center_y;
pointLight.position.y = geometry.center_y;
pointLight.position.z = geometry.max_z * 2;
} else {
// set to any valid position so it doesn't fail before geometry is available
camera.position.y = -70;
camera.position.z = 70;
camera.target.position.z = 0;
}
}
this.loadArray = function(array) {
log("loading array...");
geometry = new STLGeometry(array);
loadObjectGeometry();
scope.setRotation(false);
scope.setRotation(true);
scope.centerCamera();
log("finished loading " + geometry.faces.length + " faces.");
}
this.newWorker = function(cmd, param) {
scope.setRotation(false);
var worker = new WorkerFacade(thingiurlbase + '/thingiloader.js');
worker.onmessage = function(event) {
if (event.data.status == "complete") {
progressBar.innerHTML = 'Initializing geometry...';
// scene.removeObject(object);
geometry = new STLGeometry(event.data.content);
loadObjectGeometry();
progressBar.innerHTML = '';
progressBar.style.display = 'none';
scope.setRotation(false);
scope.setRotation(true);
log("finished loading " + geometry.faces.length + " faces.");
scope.centerCamera();
} else if (event.data.status == "complete_points") {
progressBar.innerHTML = 'Initializing points...';
geometry = new THREE.Geometry();
var material = new THREE.ParticleBasicMaterial( { color: 0xff0000, opacity: 1 } );
// material = new THREE.ParticleBasicMaterial( { size: 35, sizeAttenuation: false} );
// material.color.setHSV( 1.0, 0.2, 0.8 );
for (i in event.data.content[0]) {
// for (var i=0; i<10; i++) {
vector = new THREE.Vector3( event.data.content[0][i][0], event.data.content[0][i][1], event.data.content[0][i][2] );
geometry.vertices.push( new THREE.Vertex( vector ) );
}
particles = new THREE.ParticleSystem( geometry, material );
particles.sortParticles = true;
particles.updateMatrix();
scene.addObject( particles );
camera.updateMatrix();
renderer.render(scene, camera);
progressBar.innerHTML = '';
progressBar.style.display = 'none';
scope.setRotation(false);
scope.setRotation(true);
log("finished loading " + event.data.content[0].length + " points.");
// scope.centerCamera();
} else if (event.data.status == "progress") {
progressBar.style.display = 'block';
progressBar.style.width = event.data.content;
// log(event.data.content);
} else if (event.data.status == "message") {
progressBar.style.display = 'block';
progressBar.innerHTML = event.data.content;
log(event.data.content);
} else if (event.data.status == "alert") {
scope.displayAlert(event.data.content);
} else {
alert('Error: ' + event.data);
log('Unknown Worker Message: ' + event.data);
}
}
worker.onerror = function(error) {
log(error);
error.preventDefault();
}
worker.postMessage({'cmd':cmd, 'param':param});
}
this.displayAlert = function(msg) {
msg = msg + "<br/><br/><center><input type=\"button\" value=\"Ok\" onclick=\"document.getElementById('alertBox').style.display='none'\"></center>"
alertBox.innerHTML = msg;
alertBox.style.display = 'block';
// log(msg);
}
function loadPlaneGeometry() {
// TODO: switch to lines instead of the Plane object so we can get rid of the horizontal lines in canvas renderer...
plane = new THREE.Mesh(new Plane(100, 100, 10, 10), new THREE.MeshBasicMaterial({color:0xafafaf,wireframe:true}));
scene.addObject(plane);
}
function loadObjectGeometry() {
if (scene && geometry) {
if (objectMaterial == 'wireframe') {
// material = new THREE.MeshColorStrokeMaterial(objectColor, 1, 1);
material = new THREE.MeshBasicMaterial({color:objectColor,wireframe:true});
} else {
if (isWebGl) {
// material = new THREE.MeshPhongMaterial(objectColor, objectColor, 0xffffff, 50, 1.0);
// material = new THREE.MeshColorFillMaterial(objectColor);
// material = new THREE.MeshLambertMaterial({color:objectColor});
material = new THREE.MeshLambertMaterial({color:objectColor, shading: THREE.FlatShading});
} else {
// material = new THREE.MeshColorFillMaterial(objectColor);
material = new THREE.MeshLambertMaterial({color:objectColor, shading: THREE.FlatShading});
}
}
// scene.removeObject(object);
if (object) {
// shouldn't be needed, but this fixes a bug with webgl not removing previous object when loading a new one dynamically
object.materials = [new THREE.MeshBasicMaterial({color:0xffffff, opacity:0})];
scene.removeObject(object);
// object.geometry = geometry;
// object.materials = [material];
}
object = new THREE.Mesh(geometry, material);
scene.addObject(object);
if (objectMaterial != 'wireframe') {
object.overdraw = true;
object.doubleSided = true;
}
object.updateMatrix();
targetXRotation = 0;
targetYRotation = 0;
sceneLoop();
}
}
};
var STLGeometry = function(stlArray) {
// log("building geometry...");
THREE.Geometry.call(this);
var scope = this;
// var vertexes = stlArray[0];
// var normals = stlArray[1];
// var faces = stlArray[2];
for (var i=0; i<stlArray[0].length; i++) {
v(stlArray[0][i][0], stlArray[0][i][1], stlArray[0][i][2]);
}
for (var i=0; i<stlArray[1].length; i++) {
f3(stlArray[1][i][0], stlArray[1][i][1], stlArray[1][i][2]);
}
function v(x, y, z) {
// log("adding vertex: " + x + "," + y + "," + z);
scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
}
function f3(a, b, c) {
// log("adding face: " + a + "," + b + "," + c)
scope.faces.push( new THREE.Face3( a, b, c ) );
}
// log("computing centroids...");
this.computeCentroids();
// log("computing normals...");
// this.computeNormals();
this.computeFaceNormals();
this.sortFacesByMaterial();
// log("finished building geometry");
scope.min_x = 0;
scope.min_y = 0;
scope.min_z = 0;
scope.max_x = 0;
scope.max_y = 0;
scope.max_z = 0;
for (var v = 0, vl = scope.vertices.length; v < vl; v ++) {
scope.max_x = Math.max(scope.max_x, scope.vertices[v].position.x);
scope.max_y = Math.max(scope.max_y, scope.vertices[v].position.y);
scope.max_z = Math.max(scope.max_z, scope.vertices[v].position.z);
scope.min_x = Math.min(scope.min_x, scope.vertices[v].position.x);
scope.min_y = Math.min(scope.min_y, scope.vertices[v].position.y);
scope.min_z = Math.min(scope.min_z, scope.vertices[v].position.z);
}
scope.center_x = (scope.max_x + scope.min_x)/2;
scope.center_y = (scope.max_y + scope.min_y)/2;
scope.center_z = (scope.max_z + scope.min_z)/2;
}
STLGeometry.prototype = new THREE.Geometry();
STLGeometry.prototype.constructor = STLGeometry;
function log(msg) {
if (this.console) {
console.log(msg);
}
}
/* A facade for the Web Worker API that fakes it in case it's missing.
Good when web workers aren't supported in the browser, but it's still fast enough, so execution doesn't hang too badly (e.g. Opera 10.5).
By Stefan Wehrmeyer, licensed under MIT
*/
var WorkerFacade;
if(!!window.Worker){
WorkerFacade = (function(){
return function(path){
return new window.Worker(path);
};
}());
} else {
WorkerFacade = (function(){
var workers = {}, masters = {}, loaded = false;
var that = function(path){
var theworker = {}, loaded = false, callings = [];
theworker.postToWorkerFunction = function(args){
try{
workers[path]({"data":args});
}catch(err){
theworker.onerror(err);
}
};
theworker.postMessage = function(params){
if(!loaded){
callings.push(params);
return;
}
theworker.postToWorkerFunction(params);
};
masters[path] = theworker;
var scr = document.createElement("SCRIPT");
scr.src = path;
scr.type = "text/javascript";
scr.onload = function(){
loaded = true;
while(callings.length > 0){
theworker.postToWorkerFunction(callings[0]);
callings.shift();
}
};
document.body.appendChild(scr);
var binaryscr = document.createElement("SCRIPT");
binaryscr.src = thingiurlbase + '/binaryReader.js';
binaryscr.type = "text/javascript";
document.body.appendChild(binaryscr);
return theworker;
};
that.fake = true;
that.add = function(pth, worker){
workers[pth] = worker;
return function(param){
masters[pth].onmessage({"data": param});
};
};
that.toString = function(){
return "FakeWorker('"+path+"')";
};
return that;
}());
}
/* Then just use WorkerFacade instead of Worker (or alias it)
The Worker code must should use a custom function (name it how you want) instead of postMessage.
Put this at the end of the Worker:
if(typeof(window) === "undefined"){
onmessage = nameOfWorkerFunction;
customPostMessage = postMessage;
} else {
customPostMessage = WorkerFacade.add("path/to/thisworker.js", nameOfWorkerFunction);
}
*/