No need to keep around mongodb migration tests.
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# GNU MediaGoblin -- federated, autonomous media hosting
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# Copyright (C) 2011, 2012 MediaGoblin contributors. See AUTHORS.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from nose.tools import assert_raises
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from pymongo import Connection
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from mediagoblin.tests.tools import (
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install_fixtures_simple, assert_db_meets_expected)
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from mediagoblin.db.mongo.util import (
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RegisterMigration, MigrationManager, ObjectId,
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MissingCurrentMigration)
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from mediagoblin.db.mongo.migrations import add_table_field
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# This one will get filled with local migrations
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TEST_MIGRATION_REGISTRY = {}
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# this one won't get filled
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TEST_EMPTY_MIGRATION_REGISTRY = {}
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MIGRATION_DB_NAME = u'__mediagoblin_test_migrations__'
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######################
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# Fake test migrations
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######################
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@RegisterMigration(1, TEST_MIGRATION_REGISTRY)
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def creature_add_magical_powers(database):
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"""
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Add lists of magical powers.
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This defaults to [], an empty list. Since we haven't declared any
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magical powers, all existing monsters, setting to an empty list is
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fine.
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"""
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add_table_field(database, 'creatures', 'magical_powers', [])
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@RegisterMigration(2, TEST_MIGRATION_REGISTRY)
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def creature_rename_num_legs_to_num_limbs(database):
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"""
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It turns out we want to track how many limbs a creature has, not
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just how many legs. We don't care about the ambiguous distinction
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between arms/legs currently.
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"""
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# $rename not available till 1.7.2+, Debian Stable only includes
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# 1.4.4... we should do renames manually for now :(
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collection = database['creatures']
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target = collection.find(
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{'num_legs': {'$exists': True}})
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for document in target:
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# A lame manual renaming.
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document['num_limbs'] = document.pop('num_legs')
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collection.save(document)
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@RegisterMigration(3, TEST_MIGRATION_REGISTRY)
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def creature_remove_is_demon(database):
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"""
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It turns out we don't care much about whether creatures are demons
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or not.
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"""
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database['creatures'].update(
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{'is_demon': {'$exists': True}},
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{'$unset': {'is_demon': 1}},
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multi=True)
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@RegisterMigration(4, TEST_MIGRATION_REGISTRY)
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def level_exits_dict_to_list(database):
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"""
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For the sake of the indexes we want to write, and because we
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intend to add more flexible fields, we want to move level exits
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from like:
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{'big_door': 'castle_level_id',
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'trapdoor': 'dungeon_level_id'}
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to like:
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[{'name': 'big_door',
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'exits_to': 'castle_level_id'},
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{'name': 'trapdoor',
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'exits_to': 'dungeon_level_id'}]
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"""
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collection = database['levels']
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target = collection.find(
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{'exits': {'$type': 3}})
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for level in target:
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new_exits = []
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for exit_name, exits_to in level['exits'].items():
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new_exits.append(
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{'name': exit_name,
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'exits_to': exits_to})
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level['exits'] = new_exits
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collection.save(level)
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CENTIPEDE_OBJECTID = ObjectId()
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WOLF_OBJECTID = ObjectId()
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WIZARDSNAKE_OBJECTID = ObjectId()
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UNMIGRATED_DBDATA = {
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'creatures': [
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{'_id': CENTIPEDE_OBJECTID,
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'name': 'centipede',
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'num_legs': 100,
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'is_demon': False},
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{'_id': WOLF_OBJECTID,
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'name': 'wolf',
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'num_legs': 4,
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'is_demon': False},
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# don't ask me what a wizardsnake is.
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{'_id': WIZARDSNAKE_OBJECTID,
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'name': 'wizardsnake',
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'num_legs': 0,
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'is_demon': True}],
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'levels': [
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{'_id': 'necroplex',
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'name': 'The Necroplex',
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'description': 'A complex full of pure deathzone.',
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'exits': {
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'deathwell': 'evilstorm',
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'portal': 'central_park'}},
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{'_id': 'evilstorm',
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'name': 'Evil Storm',
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'description': 'A storm full of pure evil.',
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'exits': {}}, # you can't escape the evilstorm
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{'_id': 'central_park',
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'name': 'Central Park, NY, NY',
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'description': "New York's friendly Central Park.",
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'exits': {
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'portal': 'necroplex'}}]}
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EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA = {
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'creatures': [
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{'_id': CENTIPEDE_OBJECTID,
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'name': 'centipede',
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'num_limbs': 100,
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'magical_powers': []},
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{'_id': WOLF_OBJECTID,
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'name': 'wolf',
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'num_limbs': 4,
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# kept around namely to check that it *isn't* removed!
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'magical_powers': []},
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{'_id': WIZARDSNAKE_OBJECTID,
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'name': 'wizardsnake',
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'num_limbs': 0,
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'magical_powers': []}],
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'levels': [
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{'_id': 'necroplex',
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'name': 'The Necroplex',
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'description': 'A complex full of pure deathzone.',
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'exits': [
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{'name': 'deathwell',
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'exits_to': 'evilstorm'},
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{'name': 'portal',
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'exits_to': 'central_park'}]},
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{'_id': 'evilstorm',
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'name': 'Evil Storm',
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'description': 'A storm full of pure evil.',
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'exits': []}, # you can't escape the evilstorm
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{'_id': 'central_park',
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'name': 'Central Park, NY, NY',
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'description': "New York's friendly Central Park.",
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'exits': [
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{'name': 'portal',
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'exits_to': 'necroplex'}]}]}
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# We want to make sure that if we're at migration 3, migration 3
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# doesn't get re-run.
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SEMI_MIGRATED_DBDATA = {
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'creatures': [
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{'_id': CENTIPEDE_OBJECTID,
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'name': 'centipede',
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'num_limbs': 100,
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'magical_powers': []},
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{'_id': WOLF_OBJECTID,
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'name': 'wolf',
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'num_limbs': 4,
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# kept around namely to check that it *isn't* removed!
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'is_demon': False,
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'magical_powers': [
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'ice_breath', 'death_stare']},
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{'_id': WIZARDSNAKE_OBJECTID,
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'name': 'wizardsnake',
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'num_limbs': 0,
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'magical_powers': [
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'death_rattle', 'sneaky_stare',
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'slithery_smoke', 'treacherous_tremors'],
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'is_demon': True}],
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'levels': [
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{'_id': 'necroplex',
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'name': 'The Necroplex',
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'description': 'A complex full of pure deathzone.',
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'exits': {
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'deathwell': 'evilstorm',
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'portal': 'central_park'}},
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{'_id': 'evilstorm',
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'name': 'Evil Storm',
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'description': 'A storm full of pure evil.',
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'exits': {}}, # you can't escape the evilstorm
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{'_id': 'central_park',
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'name': 'Central Park, NY, NY',
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'description': "New York's friendly Central Park.",
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'exits': {
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'portal': 'necroplex'}}]}
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EXPECTED_POST_MIGRATION_SEMI_MIGRATED_DBDATA = {
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'creatures': [
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{'_id': CENTIPEDE_OBJECTID,
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'name': 'centipede',
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'num_limbs': 100,
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'magical_powers': []},
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{'_id': WOLF_OBJECTID,
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'name': 'wolf',
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'num_limbs': 4,
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# kept around namely to check that it *isn't* removed!
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'is_demon': False,
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'magical_powers': [
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'ice_breath', 'death_stare']},
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{'_id': WIZARDSNAKE_OBJECTID,
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'name': 'wizardsnake',
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'num_limbs': 0,
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'magical_powers': [
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'death_rattle', 'sneaky_stare',
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'slithery_smoke', 'treacherous_tremors'],
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'is_demon': True}],
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'levels': [
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{'_id': 'necroplex',
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'name': 'The Necroplex',
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'description': 'A complex full of pure deathzone.',
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'exits': [
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{'name': 'deathwell',
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'exits_to': 'evilstorm'},
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{'name': 'portal',
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'exits_to': 'central_park'}]},
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{'_id': 'evilstorm',
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'name': 'Evil Storm',
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'description': 'A storm full of pure evil.',
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'exits': []}, # you can't escape the evilstorm
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{'_id': 'central_park',
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'name': 'Central Park, NY, NY',
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'description': "New York's friendly Central Park.",
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'exits': [
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{'name': 'portal',
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'exits_to': 'necroplex'}]}]}
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class TestMigrations(object):
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def setUp(self):
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# Set up the connection, drop an existing possible database
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self.connection = Connection()
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self.connection.drop_database(MIGRATION_DB_NAME)
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self.db = Connection()[MIGRATION_DB_NAME]
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self.migration_manager = MigrationManager(
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self.db, TEST_MIGRATION_REGISTRY)
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self.empty_migration_manager = MigrationManager(
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self.db, TEST_EMPTY_MIGRATION_REGISTRY)
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self.run_migrations = []
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def tearDown(self):
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self.connection.drop_database(MIGRATION_DB_NAME)
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def _record_migration(self, migration_number, migration_func):
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self.run_migrations.append((migration_number, migration_func))
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def test_migrations_registered_and_sorted(self):
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"""
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Make sure that migrations get registered and are sorted right
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in the migration manager
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"""
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assert TEST_MIGRATION_REGISTRY == {
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1: creature_add_magical_powers,
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2: creature_rename_num_legs_to_num_limbs,
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3: creature_remove_is_demon,
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4: level_exits_dict_to_list}
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assert self.migration_manager.sorted_migrations == [
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(1, creature_add_magical_powers),
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(2, creature_rename_num_legs_to_num_limbs),
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(3, creature_remove_is_demon),
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(4, level_exits_dict_to_list)]
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assert self.empty_migration_manager.sorted_migrations == []
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def test_run_full_migrations(self):
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"""
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Make sure that running the full migration suite from 0 updates
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everything
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"""
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self.migration_manager.set_current_migration(0)
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assert self.migration_manager.database_current_migration() == 0
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install_fixtures_simple(self.db, UNMIGRATED_DBDATA)
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self.migration_manager.migrate_new(post_callback=self._record_migration)
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assert self.run_migrations == [
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(1, creature_add_magical_powers),
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(2, creature_rename_num_legs_to_num_limbs),
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(3, creature_remove_is_demon),
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(4, level_exits_dict_to_list)]
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assert_db_meets_expected(
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self.db, EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA)
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# Make sure the migration is recorded correctly
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assert self.migration_manager.database_current_migration() == 4
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# run twice! It should do nothing the second time.
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# ------------------------------------------------
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self.run_migrations = []
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self.migration_manager.migrate_new(post_callback=self._record_migration)
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assert self.run_migrations == []
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assert_db_meets_expected(
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self.db, EXPECTED_POST_MIGRATION_UNMIGRATED_DBDATA)
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assert self.migration_manager.database_current_migration() == 4
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def test_run_partial_migrations(self):
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"""
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Make sure that running full migration suite from 3 only runs
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last migration
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"""
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self.migration_manager.set_current_migration(3)
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assert self.migration_manager.database_current_migration() == 3
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install_fixtures_simple(self.db, SEMI_MIGRATED_DBDATA)
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self.migration_manager.migrate_new(post_callback=self._record_migration)
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assert self.run_migrations == [
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(4, level_exits_dict_to_list)]
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assert_db_meets_expected(
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self.db, EXPECTED_POST_MIGRATION_SEMI_MIGRATED_DBDATA)
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# Make sure the migration is recorded correctly
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assert self.migration_manager.database_current_migration() == 4
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def test_migrations_recorded_as_latest(self):
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"""
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Make sure that if we don't have a migration_status
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pre-recorded it's marked as the latest
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"""
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self.migration_manager.install_migration_version_if_missing()
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assert self.migration_manager.database_current_migration() == 4
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def test_no_migrations_recorded_as_zero(self):
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"""
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Make sure that if we don't have a migration_status
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but there *are* no migrations that it's marked as 0
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"""
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self.empty_migration_manager.install_migration_version_if_missing()
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assert self.empty_migration_manager.database_current_migration() == 0
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def test_migrations_to_run(self):
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"""
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Make sure we get the right list of migrations to run
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"""
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self.migration_manager.set_current_migration(0)
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assert self.migration_manager.migrations_to_run() == [
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(1, creature_add_magical_powers),
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(2, creature_rename_num_legs_to_num_limbs),
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(3, creature_remove_is_demon),
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(4, level_exits_dict_to_list)]
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self.migration_manager.set_current_migration(3)
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assert self.migration_manager.migrations_to_run() == [
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(4, level_exits_dict_to_list)]
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self.migration_manager.set_current_migration(4)
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assert self.migration_manager.migrations_to_run() == []
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def test_no_migrations_raises_exception(self):
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"""
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If we don't have the current migration set in the database,
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this should error out.
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"""
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assert_raises(
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MissingCurrentMigration,
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self.migration_manager.migrations_to_run)
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