Oops forgot to add medigoblin.tools.federation
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mediagoblin/tools/federation.py
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mediagoblin/tools/federation.py
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# GNU MediaGoblin -- federated, autonomous media hosting
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# Copyright (C) 2014 MediaGoblin contributors. See AUTHORS.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from mediagoblin.db.models import Activity, Generator, User, MediaEntry, \
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MediaComment, Collection
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def create_activity(verb, obj, target=None, actor=None):
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"""
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This will create an Activity object which for the obj if possible
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and save it. The verb should be one of the following:
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add, author, create, delete, dislike, favorite, follow
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like, post, share, unfollow, unfavorite, unlike, unshare,
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update, tag.
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If none of those fit you might not want/need to create an activity for
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the object. The list is in mediagoblin.db.models.Activity.VALID_VERBS
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If no actor is supplied it'll take the actor/author/uploader/etc. from
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the object if possible, else raise a ValueError
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"""
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# exception when we try and generate an activity with an unknow verb
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# could change later to allow arbitrary verbs but at the moment we'll play
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# it safe.
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if verb not in Activity.VALID_VERBS:
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raise ValueError("A invalid verb type has been supplied.")
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# This should exist as we're creating it by the migration for Generator
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generator = Generator.query.filter_by(name="GNU MediaGoblin").first()
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activity = Activity(verb=verb)
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activity.set_object(obj)
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if target is not None:
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activity.set_target(target)
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if actor is not None:
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# If they've set it override the actor from the obj.
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activity.actor = actor.id if isinstance(actor, User) else actor
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activity.generator = generator.id
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activity.save()
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# Sigh want to do this prior to save but I can't figure a way to get
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# around relationship() not looking up object when model isn't saved.
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if activity.generate_content():
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activity.save()
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return activity
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