A theoretical set of models to migrate about with, plus one migration ;)
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mediagoblin/tests/test_sql_migrations.py
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mediagoblin/tests/test_sql_migrations.py
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# GNU MediaGoblin -- federated, autonomous media hosting
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# Copyright (C) 2011 MediaGoblin contributors. See AUTHORS.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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import copy
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from sqlalchemy import (
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Table, Column, MetaData,
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Integer, Unicode, UnicodeText, DateTime, Boolean, ForeignKey,
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UniqueConstraint, PickleType)
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from sqlalchemy.ext.declarative import declarative_base
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from migrate import changeset
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from mediagoblin.db.sql.base import GMGTableBase
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# This one will get filled with local migrations
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FULL_MIGRATIONS = {}
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#######################################################
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# Migration set 1: Define initial models, no migrations
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#######################################################
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Base1 = declarative_base(cls=GMGTableBase)
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class Creature1(Base1):
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__tablename__ = "creature"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode, unique=True, nullable=False, index=True)
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num_legs = Column(Integer, nullable=False)
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is_demon = Column(Boolean)
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class Level1(Base1):
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__tablename__ = "level"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode, unique=True, nullable=False, index=True)
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description = Column(UnicodeText)
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exits = Column(PickleType)
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SET1_MODELS = [Creature1, Level1]
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SET1_MIGRATIONS = []
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#######################################################
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# Migration set 2: A few migrations and new model
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#######################################################
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Base2 = declarative_base(cls=GMGTableBase)
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class Creature2(Base2):
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__tablename__ = "creature"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode, unique=True, nullable=False, index=True)
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num_legs = Column(Integer, nullable=False)
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class CreaturePower2(Base2):
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__tablename__ = "creature_power"
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id = Column(Integer, primary_key=True)
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creature = Column(
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Integer, ForeignKey('creature.id'), nullable=False)
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name = Column(Unicode)
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description = Column(Unicode)
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class Level2(Base2):
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__tablename__ = "level"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode)
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description = Column(UnicodeText)
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class LevelExit2(Base2):
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__tablename__ = "level_exit"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode)
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from_level = Column(
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Integer, ForeignKey('level.id'), nullable=False)
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to_level = Column(
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Integer, ForeignKey('level.id'), nullable=False)
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SET2_MODELS = [Creature2, CreaturePower2, Level2, LevelExit2]
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@RegisterMigration(1, FULL_MIGRATIONS)
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def creature_remove_is_demon(db_conn):
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creature_table = Table(
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'creature', MetaData(),
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autoload=True, autoload_with=db_conn.engine)
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db_conn.execute(
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creature_table.drop_column('is_demon'))
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@RegisterMigration(2, FULL_MIGRATIONS)
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def creature_powers_new_table(db_conn):
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pass
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@RegisterMigration(3, FULL_MIGRATIONS)
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def level_exits_new_table(db_conn):
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pass
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# A hack! At this point we freeze-fame and get just a partial list of
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# migrations
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PARTIAL_MIGRATIONS = copy.copy(FULL_MIGRATIONS)
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#######################################################
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# Migration set 3: Final migrations
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#######################################################
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Base3 = declarative_base(cls=GMGTableBase)
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class Creature3(Base3):
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__tablename__ = "creature"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode, unique=True, nullable=False, index=True)
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num_limbs= Column(Integer, nullable=False)
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class CreaturePower3(Base3):
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__tablename__ = "creature_power"
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id = Column(Integer, primary_key=True)
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creature = Column(
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Integer, ForeignKey('creature.id'), nullable=False, index=True)
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name = Column(Unicode)
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description = Column(Unicode)
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class Level3(Base3):
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__tablename__ = "level"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode)
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description = Column(UnicodeText)
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class LevelExit3(Base3):
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__tablename__ = "level_exit"
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id = Column(Integer, primary_key=True)
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name = Column(Unicode)
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from_level = Column(
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Integer, ForeignKey('level.id'), nullable=False, index=True)
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to_level = Column(
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Integer, ForeignKey('level.id'), nullable=False, index=True)
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SET3_MODELS = [Creature3, CreaturePower3, Level3, LevelExit3]
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@RegisterMigration(4, FULL_MIGRATIONS)
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def creature_num_legs_to_num_limbs(db_conn):
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pass
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@RegisterMigration(5, FULL_MIGRATIONS)
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def level_exit_index_from_and_to_level(db_conn):
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pass
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@RegisterMigration(6, FULL_MIGRATIONS)
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def creature_power_index_creature(db_conn):
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pass
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