initial import

This commit is contained in:
2025-06-22 20:39:04 -05:00
commit f8a70886f0
3428 changed files with 302546 additions and 0 deletions

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@@ -0,0 +1,87 @@
--- a/build_tools/autorevision/autorevision.cpp 2011-10-23 22:05:12.000000000 +0200
+++ b/build_tools/autorevision/autorevision.cpp 2021-06-16 20:25:30.037820011 +0200
@@ -635,7 +635,7 @@
const string cwd(GetWorkingDir());
if (!ChangeDir(_workingDir))
- return false;
+ return result;
set_env("LANG", "C");
set_env("LC_ALL", "C");
@@ -645,7 +645,7 @@
ChangeDir(cwd);
if (!process)
- return false;
+ return result;
char buf[1024];
if (fgets(buf, sizeof(buf), process))
--- a/lib/ivis_opengl/piedraw.c 2011-10-23 22:05:14.000000000 +0200
+++ b/lib/ivis_opengl/piedraw.c 2025-01-09 17:19:47.927557356 +0100
@@ -648,53 +648,21 @@
op_depth_pass_back = GL_DECR_WRAP_EXT;
}
- // generic 1-pass version
- if (GLEE_EXT_stencil_two_side)
- {
- glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- glDisable(GL_CULL_FACE);
- glStencilMask(~0);
- glActiveStencilFaceEXT(GL_BACK);
- glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_back);
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glActiveStencilFaceEXT(GL_FRONT);
- glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_front);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- pie_ShadowDrawLoop();
-
- glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
- }
- // check for ATI-specific 1-pass version
- else if (GLEE_ATI_separate_stencil)
- {
- glDisable(GL_CULL_FACE);
- glStencilMask(~0);
- glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, op_depth_pass_back);
- glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, op_depth_pass_front);
- glStencilFunc(GL_ALWAYS, 0, ~0);
-
- pie_ShadowDrawLoop();
- }
- // fall back to default 2-pass version
- else
- {
- glStencilMask(~0);
- glStencilFunc(GL_ALWAYS, 0, ~0);
- glEnable(GL_CULL_FACE);
+ glStencilMask(~0);
+ glStencilFunc(GL_ALWAYS, 0, ~0);
+ glEnable(GL_CULL_FACE);
- // Setup stencil for front-facing polygons
- glCullFace(GL_BACK);
- glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_front);
+ // Setup stencil for front-facing polygons
+ glCullFace(GL_BACK);
+ glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_front);
- pie_ShadowDrawLoop();
+ pie_ShadowDrawLoop();
- // Setup stencil for back-facing polygons
- glCullFace(GL_FRONT);
- glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_back);
+ // Setup stencil for back-facing polygons
+ glCullFace(GL_FRONT);
+ glStencilOp(GL_KEEP, GL_KEEP, op_depth_pass_back);
- pie_ShadowDrawLoop();
- }
+ pie_ShadowDrawLoop();
glEnable(GL_CULL_FACE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);