initial import
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26
chromium-bsu/use_fabs_for_floats.patch
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26
chromium-bsu/use_fabs_for_floats.patch
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@@ -0,0 +1,26 @@
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diff -aur chromium-bsu-0.9.16/src/MainSDL_Event.cpp chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp
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--- chromium-bsu-0.9.16/src/MainSDL_Event.cpp 2016-06-30 17:26:58.000000000 +0200
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+++ chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp 2016-08-14 21:37:55.746045707 +0200
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@@ -515,14 +515,14 @@
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#define KP8 SDLK_KP8
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#define KP9 SDLK_KP9
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#endif
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- if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + abs(key_speed_x)*0.4;
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- if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + abs(key_speed_x)*0.4;
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- if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + abs(key_speed_y)*0.4;
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- if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + abs(key_speed_y)*0.4;
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- if( keystate[KP7] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP9] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP3] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP1] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
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+ if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + fabs(key_speed_x)*0.4;
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+ if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + fabs(key_speed_x)*0.4;
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+ if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + fabs(key_speed_y)*0.4;
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+ if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + fabs(key_speed_y)*0.4;
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+ if( keystate[KP7] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP9] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP3] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP1] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
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//float s = (1.0-game->speedAdj)+(game->speedAdj*0.7);
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float s = 0.7;
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key_speed_x *= s;
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