initial import
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36
chromium-bsu/PKGBUILD
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36
chromium-bsu/PKGBUILD
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# Maintainer: Jesus E. <heckyel@riseup.net>
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pkgname=chromium-bsu
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pkgver=0.9.16.1
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pkgrel=2
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pkgdesc="A fast paced top scrolling shooter"
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arch=('i686' 'x86_64')
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url="http://chromium-bsu.sourceforge.net/"
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license=('Clarified-Artistic-1.0' 'Expat')
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depends=('freeglut' 'glu' 'sdl_image' 'openal' 'freealut' 'ftgl' 'fontconfig')
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makedepends=('intltool' 'gettext-tiny')
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groups=('games')
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source=(https://downloads.sourceforge.net/project/chromium-bsu/Chromium%20B.S.U.%20source%20code/chromium-bsu-$pkgver.tar.gz
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use_fabs_for_floats.patch)
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sha512sums=('1d202c0704e16b31d93c552ae6cfc17caf1182a9ec80730a981cd99c8ca8cb64d4e6e838691aa86e17ea23b7c2c0b1e7b1f4dab91bbc6129f9bf86801f2b27c8'
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'78b0de083c1c11e56aa0e864900c0c2c163f9828505402e63d5eba6092cb2ce2449747c7d5dbd40b96e801f872795a57dc5f247818f4e3d142a3f3af0d4d188d')
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prepare() {
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cd "$srcdir"/$pkgname-$pkgver
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patch -Np1 -i "$srcdir"/use_fabs_for_floats.patch
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}
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build(){
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cd "$srcdir"/$pkgname-$pkgver
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./configure \
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--prefix=/usr \
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--bindir=/usr/games \
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--datadir=/usr/share/games
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make LDFLAGS=${LDFLAGS}
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}
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package() {
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cd "$srcdir"/$pkgname-$pkgver
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make DESTDIR="$pkgdir/" install
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install -Dm644 COPYING -t "$pkgdir"/usr/share/licenses/$pkgname
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}
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26
chromium-bsu/use_fabs_for_floats.patch
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26
chromium-bsu/use_fabs_for_floats.patch
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diff -aur chromium-bsu-0.9.16/src/MainSDL_Event.cpp chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp
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--- chromium-bsu-0.9.16/src/MainSDL_Event.cpp 2016-06-30 17:26:58.000000000 +0200
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+++ chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp 2016-08-14 21:37:55.746045707 +0200
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@@ -515,14 +515,14 @@
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#define KP8 SDLK_KP8
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#define KP9 SDLK_KP9
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#endif
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- if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + abs(key_speed_x)*0.4;
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- if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + abs(key_speed_x)*0.4;
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- if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + abs(key_speed_y)*0.4;
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- if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + abs(key_speed_y)*0.4;
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- if( keystate[KP7] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP9] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP3] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
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- if( keystate[KP1] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
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+ if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + fabs(key_speed_x)*0.4;
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+ if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + fabs(key_speed_x)*0.4;
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+ if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + fabs(key_speed_y)*0.4;
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+ if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + fabs(key_speed_y)*0.4;
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+ if( keystate[KP7] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP9] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP3] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
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+ if( keystate[KP1] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
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//float s = (1.0-game->speedAdj)+(game->speedAdj*0.7);
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float s = 0.7;
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key_speed_x *= s;
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