initial import

This commit is contained in:
2025-06-22 20:39:04 -05:00
commit f8a70886f0
3428 changed files with 302546 additions and 0 deletions

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chromium-bsu/PKGBUILD Normal file
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# Maintainer: Jesus E. <heckyel@riseup.net>
pkgname=chromium-bsu
pkgver=0.9.16.1
pkgrel=2
pkgdesc="A fast paced top scrolling shooter"
arch=('i686' 'x86_64')
url="http://chromium-bsu.sourceforge.net/"
license=('Clarified-Artistic-1.0' 'Expat')
depends=('freeglut' 'glu' 'sdl_image' 'openal' 'freealut' 'ftgl' 'fontconfig')
makedepends=('intltool' 'gettext-tiny')
groups=('games')
source=(https://downloads.sourceforge.net/project/chromium-bsu/Chromium%20B.S.U.%20source%20code/chromium-bsu-$pkgver.tar.gz
use_fabs_for_floats.patch)
sha512sums=('1d202c0704e16b31d93c552ae6cfc17caf1182a9ec80730a981cd99c8ca8cb64d4e6e838691aa86e17ea23b7c2c0b1e7b1f4dab91bbc6129f9bf86801f2b27c8'
'78b0de083c1c11e56aa0e864900c0c2c163f9828505402e63d5eba6092cb2ce2449747c7d5dbd40b96e801f872795a57dc5f247818f4e3d142a3f3af0d4d188d')
prepare() {
cd "$srcdir"/$pkgname-$pkgver
patch -Np1 -i "$srcdir"/use_fabs_for_floats.patch
}
build(){
cd "$srcdir"/$pkgname-$pkgver
./configure \
--prefix=/usr \
--bindir=/usr/games \
--datadir=/usr/share/games
make LDFLAGS=${LDFLAGS}
}
package() {
cd "$srcdir"/$pkgname-$pkgver
make DESTDIR="$pkgdir/" install
install -Dm644 COPYING -t "$pkgdir"/usr/share/licenses/$pkgname
}

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diff -aur chromium-bsu-0.9.16/src/MainSDL_Event.cpp chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp
--- chromium-bsu-0.9.16/src/MainSDL_Event.cpp 2016-06-30 17:26:58.000000000 +0200
+++ chromium-bsu-0.9.16.new/src/MainSDL_Event.cpp 2016-08-14 21:37:55.746045707 +0200
@@ -515,14 +515,14 @@
#define KP8 SDLK_KP8
#define KP9 SDLK_KP9
#endif
- if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + abs(key_speed_x)*0.4;
- if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + abs(key_speed_x)*0.4;
- if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + abs(key_speed_y)*0.4;
- if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + abs(key_speed_y)*0.4;
- if( keystate[KP7] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP9] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y -= 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP3] ){ key_speed_x += 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
- if( keystate[KP1] ){ key_speed_x -= 2.0 + abs(key_speed_x)*0.4; key_speed_y += 2.0 + abs(key_speed_y)*0.4; }
+ if( keystate[LEFT] || keystate[KP4] ) key_speed_x -= 2.0 + fabs(key_speed_x)*0.4;
+ if( keystate[RIGHT] || keystate[KP6] ) key_speed_x += 2.0 + fabs(key_speed_x)*0.4;
+ if( keystate[UP] || keystate[KP8] ) key_speed_y -= 2.0 + fabs(key_speed_y)*0.4;
+ if( keystate[DOWN] || keystate[KP2] ) key_speed_y += 2.0 + fabs(key_speed_y)*0.4;
+ if( keystate[KP7] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP9] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y -= 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP3] ){ key_speed_x += 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
+ if( keystate[KP1] ){ key_speed_x -= 2.0 + fabs(key_speed_x)*0.4; key_speed_y += 2.0 + fabs(key_speed_y)*0.4; }
//float s = (1.0-game->speedAdj)+(game->speedAdj*0.7);
float s = 0.7;
key_speed_x *= s;